mirror of
https://github.com/RPCS3/glslang.git
synced 2024-12-18 00:37:43 +00:00
2f21fccee9
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@31512 e7fa87d3-cd2b-0410-9028-fcbf551c1848
97 lines
1.9 KiB
GLSL
97 lines
1.9 KiB
GLSL
#version 130
|
|
uniform vec4 bigColor;
|
|
uniform vec4 bigColor1_1;
|
|
uniform vec4 bigColor1_2;
|
|
uniform vec4 bigColor1_3;
|
|
uniform vec4 bigColor2;
|
|
uniform vec4 bigColor3;
|
|
uniform vec4 bigColor4;
|
|
uniform vec4 bigColor5;
|
|
uniform vec4 bigColor6;
|
|
uniform vec4 bigColor7;
|
|
uniform vec4 bigColor8;
|
|
|
|
varying vec4 BaseColor;
|
|
|
|
uniform float d;
|
|
uniform float d2;
|
|
uniform float d3;
|
|
uniform float d4;
|
|
uniform float d5;
|
|
uniform float d6;
|
|
uniform float d7;
|
|
uniform float d8;
|
|
uniform float d9;
|
|
uniform float d10;
|
|
uniform float d11;
|
|
uniform float d12;
|
|
uniform float d13;
|
|
uniform float d14;
|
|
uniform float d15;
|
|
uniform float d16;
|
|
uniform float d17;
|
|
uniform float d18;
|
|
uniform float d19;
|
|
uniform float d20;
|
|
uniform float d21;
|
|
uniform float d22;
|
|
uniform float d23;
|
|
uniform float d24;
|
|
uniform float d25;
|
|
uniform float d26;
|
|
uniform float d27;
|
|
uniform float d28;
|
|
uniform float d29;
|
|
uniform float d30;
|
|
uniform float d31;
|
|
uniform float d32;
|
|
uniform float d33;
|
|
uniform float d34;
|
|
|
|
uniform int Count;
|
|
|
|
void main()
|
|
{
|
|
vec4 color = BaseColor;
|
|
|
|
// Latchy2
|
|
do {
|
|
color += bigColor4;
|
|
if (color.x < d4) {
|
|
color.z += 2.0;
|
|
if (color.z < d4) {
|
|
color.x++;
|
|
continue;
|
|
}
|
|
}
|
|
if (color.y < d4)
|
|
color.y += d4;
|
|
else
|
|
color.x += d4;
|
|
} while (color.z < d4);
|
|
|
|
// Immediate dominator
|
|
while (color.w < d13) {
|
|
if (color.z < d13)
|
|
color++;
|
|
else
|
|
color--;
|
|
// code from Latchy 2
|
|
color += bigColor4;
|
|
if (color.x < d4) {
|
|
color.z += 2.0;
|
|
if (color.z < d4) {
|
|
color.x++;
|
|
continue;
|
|
}
|
|
}
|
|
if (color.y < d4)
|
|
color.y += d4;
|
|
else
|
|
color.x += d4;
|
|
}
|
|
|
|
color++;
|
|
gl_FragColor = color;
|
|
}
|