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17 lines
348 B
GLSL
17 lines
348 B
GLSL
#version 450
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precision highp float;
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layout(location = 0) out mediump vec4 FragColor;
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layout(location = 0) in vec4 in0;
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void main()
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{
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switch(int(in0.w)) {
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case 0: FragColor = vec4(in0.x + 0); break;
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case 1: FragColor = vec4(in0.y + 1); break;
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case 2: FragColor = vec4(in0.z + 2); break;
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default: FragColor = vec4(-1);
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}
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}
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