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494a02a2b0
To do this, more generally use a named -1 as a not set value.
44 lines
1.1 KiB
GLSL
44 lines
1.1 KiB
GLSL
#version 420 core
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#extension GL_ARB_separate_shader_objects : enable
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layout(vertices = 4) out;
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out gl_PerVertex {
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vec4 gl_Position;
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} gl_out[3]; // ERROR, wrong size
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out int a[gl_out.length()];
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out int outb[5]; // ERROR, wrong size
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out int outc[];
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void main()
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{
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vec4 p = gl_in[1].gl_Position;
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float ps = gl_in[1].gl_PointSize;
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float cd = gl_in[1].gl_ClipDistance[2];
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int pvi = gl_PatchVerticesIn;
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int pid = gl_PrimitiveID;
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int iid = gl_InvocationID;
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gl_out[gl_InvocationID].gl_Position = p;
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gl_out[gl_InvocationID].gl_PointSize = ps; // ERROR
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}
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out float outf; // ERROR, no array
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layout (location = 0) in dmat2x4 vs_tcs_first[];
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layout (location = 12) in dmat2x4 vs_tcs_last[];
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void foo()
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{
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if ((dmat2x4(dvec4(-0.625, -0.5, -0.375lf, -0.25), dvec4(-0.375, -0.25, -0.125, 0)) != vs_tcs_first[0]) ||
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(dmat2x4(dvec4(0.375, 0.5, 0.625, 0.75), dvec4(0.625, 0.75, 0.875, -0.625)) != vs_tcs_last[0]))
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{
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;
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}
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}
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layout(vertices = 0) out; // ERROR, can't be 0
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