glslang/Test/baseResults/300link.frag.out
John Kessenich 71c100d7c0 GLSL output: Removed fixed-size buffer; fixes #769.
Makes some white-space differences in most output, plus a few cases
where more could have been put out but was cut short by the previous
fix-sized buffer.
2017-03-14 19:51:29 -06:00

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300link.frag
Shader version: 300
0:? Sequence
0:8 Function Definition: main( ( global void)
0:8 Function Parameters:
0:? Linker Objects
0:? 'color1' ( out highp 4-component vector of float)
0:? 'color2' ( out highp 4-component vector of float)
Linked fragment stage:
ERROR: Linking fragment stage: when more than one fragment shader output, all must have location qualifiers
Shader version: 300
0:? Sequence
0:8 Function Definition: main( ( global void)
0:8 Function Parameters:
0:? Linker Objects
0:? 'color1' ( out highp 4-component vector of float)
0:? 'color2' ( out highp 4-component vector of float)