mirror of
https://github.com/RPCS3/glslang.git
synced 2024-12-19 17:26:39 +00:00
71c100d7c0
Makes some white-space differences in most output, plus a few cases where more could have been put out but was cut short by the previous fix-sized buffer.
126 lines
4.7 KiB
Plaintext
126 lines
4.7 KiB
Plaintext
forwardRef.frag
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Shader version: 110
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0:? Sequence
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0:11 Function Definition: main( ( global void)
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0:11 Function Parameters:
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0:13 Sequence
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0:13 Sequence
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0:13 move second child to first child ( temp 4-component vector of float)
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0:13 'color' ( temp 4-component vector of float)
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0:13 Construct vec4 ( temp 4-component vector of float)
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0:13 Function Call: foo(vf4; ( global float)
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0:13 'BaseColor' ( smooth in 4-component vector of float)
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0:15 Function Call: bar( ( global void)
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0:16 Sequence
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0:16 move second child to first child ( temp float)
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0:16 'f' ( temp float)
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0:16 Function Call: unreachableReturn( ( global float)
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0:18 move second child to first child ( temp 4-component vector of float)
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0:18 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
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0:18 vector-scale ( temp 4-component vector of float)
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0:18 'color' ( temp 4-component vector of float)
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0:18 'f' ( temp float)
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0:21 Function Definition: bar( ( global void)
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0:21 Function Parameters:
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0:25 Function Definition: unreachableReturn( ( global float)
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0:25 Function Parameters:
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0:27 Sequence
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0:27 Function Call: bar( ( global void)
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0:28 Test condition and select ( temp void)
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0:28 Condition
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0:28 Compare Less Than ( temp bool)
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0:28 'd' ( uniform float)
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0:28 Constant:
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0:28 4.200000
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0:28 true case
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0:29 Branch: Return with expression
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0:29 Constant:
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0:29 1.200000
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0:28 false case
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0:31 Branch: Return with expression
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0:31 Constant:
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0:31 4.500000
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0:34 Function Definition: foo(vf4; ( global float)
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0:34 Function Parameters:
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0:34 'bar' ( in 4-component vector of float)
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0:36 Sequence
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0:36 Branch: Return with expression
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0:36 add ( temp float)
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0:36 direct index ( temp float)
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0:36 'bar' ( in 4-component vector of float)
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0:36 Constant:
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0:36 0 (const int)
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0:36 direct index ( temp float)
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0:36 'bar' ( in 4-component vector of float)
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0:36 Constant:
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0:36 1 (const int)
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0:? Linker Objects
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0:? 'bigColor' ( uniform 4-component vector of float)
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0:? 'BaseColor' ( smooth in 4-component vector of float)
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0:? 'd' ( uniform float)
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Linked fragment stage:
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Shader version: 110
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0:? Sequence
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0:11 Function Definition: main( ( global void)
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0:11 Function Parameters:
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0:13 Sequence
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0:13 Sequence
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0:13 move second child to first child ( temp 4-component vector of float)
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0:13 'color' ( temp 4-component vector of float)
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0:13 Construct vec4 ( temp 4-component vector of float)
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0:13 Function Call: foo(vf4; ( global float)
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0:13 'BaseColor' ( smooth in 4-component vector of float)
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0:15 Function Call: bar( ( global void)
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0:16 Sequence
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0:16 move second child to first child ( temp float)
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0:16 'f' ( temp float)
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0:16 Function Call: unreachableReturn( ( global float)
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0:18 move second child to first child ( temp 4-component vector of float)
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0:18 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
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0:18 vector-scale ( temp 4-component vector of float)
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0:18 'color' ( temp 4-component vector of float)
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0:18 'f' ( temp float)
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0:21 Function Definition: bar( ( global void)
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0:21 Function Parameters:
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0:25 Function Definition: unreachableReturn( ( global float)
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0:25 Function Parameters:
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0:27 Sequence
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0:27 Function Call: bar( ( global void)
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0:28 Test condition and select ( temp void)
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0:28 Condition
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0:28 Compare Less Than ( temp bool)
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0:28 'd' ( uniform float)
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0:28 Constant:
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0:28 4.200000
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0:28 true case
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0:29 Branch: Return with expression
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0:29 Constant:
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0:29 1.200000
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0:28 false case
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0:31 Branch: Return with expression
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0:31 Constant:
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0:31 4.500000
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0:34 Function Definition: foo(vf4; ( global float)
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0:34 Function Parameters:
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0:34 'bar' ( in 4-component vector of float)
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0:36 Sequence
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0:36 Branch: Return with expression
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0:36 add ( temp float)
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0:36 direct index ( temp float)
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0:36 'bar' ( in 4-component vector of float)
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0:36 Constant:
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0:36 0 (const int)
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0:36 direct index ( temp float)
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0:36 'bar' ( in 4-component vector of float)
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0:36 Constant:
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0:36 1 (const int)
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0:? Linker Objects
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0:? 'bigColor' ( uniform 4-component vector of float)
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0:? 'BaseColor' ( smooth in 4-component vector of float)
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0:? 'd' ( uniform float)
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