glslang/Test/baseResults/hlsl.amend.frag.out

258 lines
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Executable File

hlsl.amend.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:3 Sequence
0:3 move second child to first child ( temp 4-component vector of float)
0:3 'm' ( global 4-component vector of float)
0:3 vector-scale ( temp 4-component vector of float)
0:3 a: direct index for structure ( uniform 4-component vector of float)
0:3 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-component vector of float c, uniform int d, uniform int e})
0:3 Constant:
0:3 0 (const uint)
0:3 b: direct index for structure ( uniform float)
0:3 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-component vector of float c, uniform int d, uniform int e})
0:3 Constant:
0:3 1 (const uint)
0:5 Function Definition: @f1( ( temp void)
0:5 Function Parameters:
0:? Sequence
0:6 vector-scale ( temp 4-component vector of float)
0:6 a: direct index for structure ( uniform 4-component vector of float)
0:6 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-component vector of float c, uniform int d, uniform int e})
0:6 Constant:
0:6 0 (const uint)
0:6 b: direct index for structure ( uniform float)
0:6 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-component vector of float c, uniform int d, uniform int e})
0:6 Constant:
0:6 1 (const uint)
0:5 Function Definition: f1( ( temp void)
0:5 Function Parameters:
0:? Sequence
0:5 Function Call: @f1( ( temp void)
0:12 Function Definition: f2( ( temp void)
0:12 Function Parameters:
0:? Sequence
0:13 add ( temp float)
0:13 add ( temp float)
0:13 direct index ( temp float)
0:13 a: direct index for structure ( uniform 4-component vector of float)
0:13 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-component vector of float c, uniform int d, uniform int e})
0:13 Constant:
0:13 0 (const uint)
0:13 Constant:
0:13 0 (const int)
0:13 b: direct index for structure ( uniform float)
0:13 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-component vector of float c, uniform int d, uniform int e})
0:13 Constant:
0:13 1 (const uint)
0:13 direct index ( temp float)
0:13 c: direct index for structure ( uniform 3-component vector of float)
0:13 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-component vector of float c, uniform int d, uniform int e})
0:13 Constant:
0:13 2 (const uint)
0:13 Constant:
0:13 0 (const int)
0:17 Function Definition: f3( ( temp void)
0:17 Function Parameters:
0:? Sequence
0:18 c: direct index for structure ( uniform 3-component vector of float)
0:18 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-component vector of float c, uniform int d, uniform int e})
0:18 Constant:
0:18 2 (const uint)
0:24 Function Definition: f4( ( temp void)
0:24 Function Parameters:
0:? Sequence
0:25 vector-scale ( temp 4-component vector of float)
0:25 Convert int to float ( temp float)
0:25 d: direct index for structure ( uniform int)
0:25 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-component vector of float c, uniform int d, uniform int e})
0:25 Constant:
0:25 3 (const uint)
0:25 a: direct index for structure ( uniform 4-component vector of float)
0:25 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-component vector of float c, uniform int d, uniform int e})
0:25 Constant:
0:25 0 (const uint)
0:? Linker Objects
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-component vector of float c, uniform int d, uniform int e})
0:? 'm' ( global 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:3 Sequence
0:3 move second child to first child ( temp 4-component vector of float)
0:3 'm' ( global 4-component vector of float)
0:3 vector-scale ( temp 4-component vector of float)
0:3 a: direct index for structure ( uniform 4-component vector of float)
0:3 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-component vector of float c, uniform int d, uniform int e})
0:3 Constant:
0:3 0 (const uint)
0:3 b: direct index for structure ( uniform float)
0:3 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-component vector of float c, uniform int d, uniform int e})
0:3 Constant:
0:3 1 (const uint)
0:5 Function Definition: @f1( ( temp void)
0:5 Function Parameters:
0:? Sequence
0:6 vector-scale ( temp 4-component vector of float)
0:6 a: direct index for structure ( uniform 4-component vector of float)
0:6 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-component vector of float c, uniform int d, uniform int e})
0:6 Constant:
0:6 0 (const uint)
0:6 b: direct index for structure ( uniform float)
0:6 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-component vector of float c, uniform int d, uniform int e})
0:6 Constant:
0:6 1 (const uint)
0:5 Function Definition: f1( ( temp void)
0:5 Function Parameters:
0:? Sequence
0:5 Function Call: @f1( ( temp void)
0:12 Function Definition: f2( ( temp void)
0:12 Function Parameters:
0:? Sequence
0:13 add ( temp float)
0:13 add ( temp float)
0:13 direct index ( temp float)
0:13 a: direct index for structure ( uniform 4-component vector of float)
0:13 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-component vector of float c, uniform int d, uniform int e})
0:13 Constant:
0:13 0 (const uint)
0:13 Constant:
0:13 0 (const int)
0:13 b: direct index for structure ( uniform float)
0:13 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-component vector of float c, uniform int d, uniform int e})
0:13 Constant:
0:13 1 (const uint)
0:13 direct index ( temp float)
0:13 c: direct index for structure ( uniform 3-component vector of float)
0:13 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-component vector of float c, uniform int d, uniform int e})
0:13 Constant:
0:13 2 (const uint)
0:13 Constant:
0:13 0 (const int)
0:17 Function Definition: f3( ( temp void)
0:17 Function Parameters:
0:? Sequence
0:18 c: direct index for structure ( uniform 3-component vector of float)
0:18 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-component vector of float c, uniform int d, uniform int e})
0:18 Constant:
0:18 2 (const uint)
0:24 Function Definition: f4( ( temp void)
0:24 Function Parameters:
0:? Sequence
0:25 vector-scale ( temp 4-component vector of float)
0:25 Convert int to float ( temp float)
0:25 d: direct index for structure ( uniform int)
0:25 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-component vector of float c, uniform int d, uniform int e})
0:25 Constant:
0:25 3 (const uint)
0:25 a: direct index for structure ( uniform 4-component vector of float)
0:25 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-component vector of float c, uniform int d, uniform int e})
0:25 Constant:
0:25 0 (const uint)
0:? Linker Objects
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-component vector of float c, uniform int d, uniform int e})
0:? 'm' ( global 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80003
// Id's are bound by 57
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "f1"
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "f1"
Name 6 "@f1("
Name 8 "f2("
Name 10 "f3("
Name 12 "f4("
Name 17 "m"
Name 20 "$Global"
MemberName 20($Global) 0 "a"
MemberName 20($Global) 1 "b"
MemberName 20($Global) 2 "c"
MemberName 20($Global) 3 "d"
MemberName 20($Global) 4 "e"
Name 22 ""
MemberDecorate 20($Global) 0 Offset 0
MemberDecorate 20($Global) 1 Offset 16
MemberDecorate 20($Global) 2 Offset 32
MemberDecorate 20($Global) 3 Offset 44
MemberDecorate 20($Global) 4 Offset 48
Decorate 20($Global) Block
Decorate 22 DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
14: TypeFloat 32
15: TypeVector 14(float) 4
16: TypePointer Private 15(fvec4)
17(m): 16(ptr) Variable Private
18: TypeVector 14(float) 3
19: TypeInt 32 1
20($Global): TypeStruct 15(fvec4) 14(float) 18(fvec3) 19(int) 19(int)
21: TypePointer Uniform 20($Global)
22: 21(ptr) Variable Uniform
23: 19(int) Constant 0
24: TypePointer Uniform 15(fvec4)
27: 19(int) Constant 1
28: TypePointer Uniform 14(float)
38: TypeInt 32 0
39: 38(int) Constant 0
45: 19(int) Constant 2
49: 19(int) Constant 3
50: TypePointer Uniform 19(int)
4(f1): 2 Function None 3
5: Label
25: 24(ptr) AccessChain 22 23
26: 15(fvec4) Load 25
29: 28(ptr) AccessChain 22 27
30: 14(float) Load 29
31: 15(fvec4) VectorTimesScalar 26 30
Store 17(m) 31
37: 2 FunctionCall 6(@f1()
Return
FunctionEnd
6(@f1(): 2 Function None 3
7: Label
32: 24(ptr) AccessChain 22 23
33: 15(fvec4) Load 32
34: 28(ptr) AccessChain 22 27
35: 14(float) Load 34
36: 15(fvec4) VectorTimesScalar 33 35
Return
FunctionEnd
8(f2(): 2 Function None 3
9: Label
40: 28(ptr) AccessChain 22 23 39
41: 14(float) Load 40
42: 28(ptr) AccessChain 22 27
43: 14(float) Load 42
44: 14(float) FAdd 41 43
46: 28(ptr) AccessChain 22 45 39
47: 14(float) Load 46
48: 14(float) FAdd 44 47
Return
FunctionEnd
10(f3(): 2 Function None 3
11: Label
Return
FunctionEnd
12(f4(): 2 Function None 3
13: Label
51: 50(ptr) AccessChain 22 49
52: 19(int) Load 51
53: 14(float) ConvertSToF 52
54: 24(ptr) AccessChain 22 23
55: 15(fvec4) Load 54
56: 15(fvec4) VectorTimesScalar 55 53
Return
FunctionEnd