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https://github.com/RPCS3/glslang.git
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476 lines
27 KiB
Plaintext
Executable File
476 lines
27 KiB
Plaintext
Executable File
hlsl.array.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:7 Sequence
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0:7 move second child to first child ( temp 4-component vector of float)
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0:7 'C' ( global 4-component vector of float)
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0:? Constant:
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0:? 1.000000
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0:? 2.000000
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0:? 3.000000
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0:? 4.000000
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0:11 Sequence
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0:11 move second child to first child ( temp 2-element array of 4-component vector of float)
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0:11 'c2' ( global 2-element array of 4-component vector of float)
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0:11 Construct vec4 ( temp 2-element array of 4-component vector of float)
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0:11 'C' ( global 4-component vector of float)
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0:? Constant:
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0:? 1.000000
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0:? 2.000000
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0:? 3.000000
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0:? 4.000000
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0:14 Function Definition: @PixelShaderFunction(i1;vf4[3]; ( temp 4-component vector of float)
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0:14 Function Parameters:
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0:14 'i' ( in int)
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0:14 'input' ( in 3-element array of 4-component vector of float)
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0:? Sequence
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0:15 Sequence
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0:15 move second child to first child ( temp 10-element array of 4-component vector of float)
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0:15 'b' ( temp 10-element array of 4-component vector of float)
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0:15 Construct vec4 ( temp 10-element array of 4-component vector of float)
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0:15 'C' ( global 4-component vector of float)
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0:15 'C' ( global 4-component vector of float)
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0:15 'C' ( global 4-component vector of float)
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0:15 'C' ( global 4-component vector of float)
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0:15 'C' ( global 4-component vector of float)
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0:15 'C' ( global 4-component vector of float)
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0:15 'C' ( global 4-component vector of float)
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0:15 'C' ( global 4-component vector of float)
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0:15 'C' ( global 4-component vector of float)
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0:15 'C' ( global 4-component vector of float)
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0:16 Sequence
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0:16 move second child to first child ( temp 4-component vector of float)
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0:16 'tmp' ( temp 4-component vector of float)
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0:16 add ( temp 4-component vector of float)
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0:16 add ( temp 4-component vector of float)
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0:16 add ( temp 4-component vector of float)
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0:16 add ( temp 4-component vector of float)
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0:16 'C' ( global 4-component vector of float)
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0:16 direct index ( temp 4-component vector of float)
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0:16 a1: direct index for structure ( uniform 1-element array of 4-component vector of float)
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0:16 'anon@0' (layout( row_major std140) uniform block{ uniform 4-element array of 4-component vector of float a, uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m} s, uniform 1-element array of 4-component vector of float a1, uniform 2-element array of 4-component vector of float a2})
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0:16 Constant:
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0:16 2 (const uint)
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0:16 Constant:
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0:16 0 (const int)
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0:16 Constant:
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0:16 1.000000
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0:16 2.000000
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0:16 3.000000
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0:16 4.000000
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0:16 indirect index ( temp 4-component vector of float)
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0:16 a2: direct index for structure ( uniform 2-element array of 4-component vector of float)
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0:16 'anon@0' (layout( row_major std140) uniform block{ uniform 4-element array of 4-component vector of float a, uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m} s, uniform 1-element array of 4-component vector of float a1, uniform 2-element array of 4-component vector of float a2})
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0:16 Constant:
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0:16 3 (const uint)
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0:16 'i' ( in int)
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0:16 indirect index ( temp 4-component vector of float)
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0:16 'c2' ( global 2-element array of 4-component vector of float)
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0:16 'i' ( in int)
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0:17 Branch: Return with expression
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0:17 add ( temp 4-component vector of float)
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0:17 add ( temp 4-component vector of float)
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0:17 add ( temp 4-component vector of float)
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0:17 add ( temp 4-component vector of float)
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0:17 add ( temp 4-component vector of float)
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0:17 add ( temp 4-component vector of float)
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0:17 add ( temp 4-component vector of float)
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0:17 direct index ( temp 4-component vector of float)
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0:17 a: direct index for structure ( uniform 4-element array of 4-component vector of float)
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0:17 'anon@0' (layout( row_major std140) uniform block{ uniform 4-element array of 4-component vector of float a, uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m} s, uniform 1-element array of 4-component vector of float a1, uniform 2-element array of 4-component vector of float a2})
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0:17 Constant:
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0:17 0 (const uint)
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0:17 Constant:
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0:17 1 (const int)
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0:17 indirect index ( temp 4-component vector of float)
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0:17 a: direct index for structure ( uniform 4-element array of 4-component vector of float)
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0:17 'anon@0' (layout( row_major std140) uniform block{ uniform 4-element array of 4-component vector of float a, uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m} s, uniform 1-element array of 4-component vector of float a1, uniform 2-element array of 4-component vector of float a2})
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0:17 Constant:
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0:17 0 (const uint)
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0:17 'i' ( in int)
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0:17 direct index ( temp 4-component vector of float)
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0:17 'input' ( in 3-element array of 4-component vector of float)
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0:17 Constant:
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0:17 2 (const int)
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0:17 indirect index ( temp 4-component vector of float)
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0:17 'input' ( in 3-element array of 4-component vector of float)
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0:17 'i' ( in int)
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0:17 direct index ( temp 4-component vector of float)
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0:17 'b' ( temp 10-element array of 4-component vector of float)
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0:17 Constant:
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0:17 5 (const int)
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0:17 indirect index ( temp 4-component vector of float)
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0:17 'b' ( temp 10-element array of 4-component vector of float)
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0:17 'i' ( in int)
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0:17 indirect index ( temp 4-component vector of float)
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0:17 m: direct index for structure ( temp 7-element array of 4-component vector of float)
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0:17 indirect index ( temp structure{ temp 7-element array of 4-component vector of float m})
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0:17 s: direct index for structure ( uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m})
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0:17 'anon@0' (layout( row_major std140) uniform block{ uniform 4-element array of 4-component vector of float a, uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m} s, uniform 1-element array of 4-component vector of float a1, uniform 2-element array of 4-component vector of float a2})
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0:17 Constant:
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0:17 1 (const uint)
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0:17 'i' ( in int)
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0:17 Constant:
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0:17 0 (const int)
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0:17 'i' ( in int)
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0:17 'tmp' ( temp 4-component vector of float)
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0:14 Function Definition: PixelShaderFunction( ( temp void)
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0:14 Function Parameters:
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0:? Sequence
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0:14 move second child to first child ( temp int)
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0:? 'i' ( temp int)
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0:? 'i' (layout( location=0) flat in int)
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0:14 move second child to first child ( temp 3-element array of 4-component vector of float)
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0:? 'input' ( temp 3-element array of 4-component vector of float)
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0:? 'input' (layout( location=1) in 3-element array of 4-component vector of float)
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0:14 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:14 Function Call: @PixelShaderFunction(i1;vf4[3]; ( temp 4-component vector of float)
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0:? 'i' ( temp int)
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0:? 'input' ( temp 3-element array of 4-component vector of float)
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0:? Linker Objects
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0:? 'anon@0' (layout( row_major std140) uniform block{ uniform 4-element array of 4-component vector of float a, uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m} s, uniform 1-element array of 4-component vector of float a1, uniform 2-element array of 4-component vector of float a2})
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0:? 'C' ( global 4-component vector of float)
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0:? 'c1' ( const 1-element array of 4-component vector of float)
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0:? 1.000000
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0:? 2.000000
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0:? 3.000000
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0:? 4.000000
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0:? 'c2' ( global 2-element array of 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:? 'i' (layout( location=0) flat in int)
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0:? 'input' (layout( location=1) in 3-element array of 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:7 Sequence
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0:7 move second child to first child ( temp 4-component vector of float)
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0:7 'C' ( global 4-component vector of float)
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0:? Constant:
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0:? 1.000000
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0:? 2.000000
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0:? 3.000000
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0:? 4.000000
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0:11 Sequence
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0:11 move second child to first child ( temp 2-element array of 4-component vector of float)
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0:11 'c2' ( global 2-element array of 4-component vector of float)
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0:11 Construct vec4 ( temp 2-element array of 4-component vector of float)
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0:11 'C' ( global 4-component vector of float)
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0:? Constant:
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0:? 1.000000
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0:? 2.000000
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0:? 3.000000
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0:? 4.000000
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0:14 Function Definition: @PixelShaderFunction(i1;vf4[3]; ( temp 4-component vector of float)
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0:14 Function Parameters:
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0:14 'i' ( in int)
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0:14 'input' ( in 3-element array of 4-component vector of float)
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0:? Sequence
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0:15 Sequence
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0:15 move second child to first child ( temp 10-element array of 4-component vector of float)
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0:15 'b' ( temp 10-element array of 4-component vector of float)
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0:15 Construct vec4 ( temp 10-element array of 4-component vector of float)
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0:15 'C' ( global 4-component vector of float)
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0:15 'C' ( global 4-component vector of float)
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0:15 'C' ( global 4-component vector of float)
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0:15 'C' ( global 4-component vector of float)
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0:15 'C' ( global 4-component vector of float)
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0:15 'C' ( global 4-component vector of float)
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0:15 'C' ( global 4-component vector of float)
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0:15 'C' ( global 4-component vector of float)
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0:15 'C' ( global 4-component vector of float)
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0:15 'C' ( global 4-component vector of float)
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0:16 Sequence
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0:16 move second child to first child ( temp 4-component vector of float)
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0:16 'tmp' ( temp 4-component vector of float)
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0:16 add ( temp 4-component vector of float)
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0:16 add ( temp 4-component vector of float)
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0:16 add ( temp 4-component vector of float)
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0:16 add ( temp 4-component vector of float)
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0:16 'C' ( global 4-component vector of float)
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0:16 direct index ( temp 4-component vector of float)
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0:16 a1: direct index for structure ( uniform 1-element array of 4-component vector of float)
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0:16 'anon@0' (layout( row_major std140) uniform block{ uniform 4-element array of 4-component vector of float a, uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m} s, uniform 1-element array of 4-component vector of float a1, uniform 2-element array of 4-component vector of float a2})
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0:16 Constant:
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0:16 2 (const uint)
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0:16 Constant:
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0:16 0 (const int)
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0:16 Constant:
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0:16 1.000000
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0:16 2.000000
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0:16 3.000000
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0:16 4.000000
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0:16 indirect index ( temp 4-component vector of float)
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0:16 a2: direct index for structure ( uniform 2-element array of 4-component vector of float)
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0:16 'anon@0' (layout( row_major std140) uniform block{ uniform 4-element array of 4-component vector of float a, uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m} s, uniform 1-element array of 4-component vector of float a1, uniform 2-element array of 4-component vector of float a2})
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0:16 Constant:
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0:16 3 (const uint)
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0:16 'i' ( in int)
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0:16 indirect index ( temp 4-component vector of float)
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0:16 'c2' ( global 2-element array of 4-component vector of float)
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0:16 'i' ( in int)
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0:17 Branch: Return with expression
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0:17 add ( temp 4-component vector of float)
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0:17 add ( temp 4-component vector of float)
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0:17 add ( temp 4-component vector of float)
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0:17 add ( temp 4-component vector of float)
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0:17 add ( temp 4-component vector of float)
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0:17 add ( temp 4-component vector of float)
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0:17 add ( temp 4-component vector of float)
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0:17 direct index ( temp 4-component vector of float)
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0:17 a: direct index for structure ( uniform 4-element array of 4-component vector of float)
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0:17 'anon@0' (layout( row_major std140) uniform block{ uniform 4-element array of 4-component vector of float a, uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m} s, uniform 1-element array of 4-component vector of float a1, uniform 2-element array of 4-component vector of float a2})
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0:17 Constant:
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0:17 0 (const uint)
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0:17 Constant:
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0:17 1 (const int)
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0:17 indirect index ( temp 4-component vector of float)
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0:17 a: direct index for structure ( uniform 4-element array of 4-component vector of float)
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0:17 'anon@0' (layout( row_major std140) uniform block{ uniform 4-element array of 4-component vector of float a, uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m} s, uniform 1-element array of 4-component vector of float a1, uniform 2-element array of 4-component vector of float a2})
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0:17 Constant:
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0:17 0 (const uint)
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0:17 'i' ( in int)
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0:17 direct index ( temp 4-component vector of float)
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0:17 'input' ( in 3-element array of 4-component vector of float)
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0:17 Constant:
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0:17 2 (const int)
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0:17 indirect index ( temp 4-component vector of float)
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0:17 'input' ( in 3-element array of 4-component vector of float)
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0:17 'i' ( in int)
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0:17 direct index ( temp 4-component vector of float)
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0:17 'b' ( temp 10-element array of 4-component vector of float)
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0:17 Constant:
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0:17 5 (const int)
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0:17 indirect index ( temp 4-component vector of float)
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0:17 'b' ( temp 10-element array of 4-component vector of float)
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0:17 'i' ( in int)
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0:17 indirect index ( temp 4-component vector of float)
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0:17 m: direct index for structure ( temp 7-element array of 4-component vector of float)
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0:17 indirect index ( temp structure{ temp 7-element array of 4-component vector of float m})
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0:17 s: direct index for structure ( uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m})
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0:17 'anon@0' (layout( row_major std140) uniform block{ uniform 4-element array of 4-component vector of float a, uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m} s, uniform 1-element array of 4-component vector of float a1, uniform 2-element array of 4-component vector of float a2})
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0:17 Constant:
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0:17 1 (const uint)
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0:17 'i' ( in int)
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0:17 Constant:
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0:17 0 (const int)
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0:17 'i' ( in int)
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0:17 'tmp' ( temp 4-component vector of float)
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0:14 Function Definition: PixelShaderFunction( ( temp void)
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0:14 Function Parameters:
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0:? Sequence
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0:14 move second child to first child ( temp int)
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0:? 'i' ( temp int)
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0:? 'i' (layout( location=0) flat in int)
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0:14 move second child to first child ( temp 3-element array of 4-component vector of float)
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0:? 'input' ( temp 3-element array of 4-component vector of float)
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0:? 'input' (layout( location=1) in 3-element array of 4-component vector of float)
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0:14 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:14 Function Call: @PixelShaderFunction(i1;vf4[3]; ( temp 4-component vector of float)
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0:? 'i' ( temp int)
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0:? 'input' ( temp 3-element array of 4-component vector of float)
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0:? Linker Objects
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0:? 'anon@0' (layout( row_major std140) uniform block{ uniform 4-element array of 4-component vector of float a, uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m} s, uniform 1-element array of 4-component vector of float a1, uniform 2-element array of 4-component vector of float a2})
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0:? 'C' ( global 4-component vector of float)
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0:? 'c1' ( const 1-element array of 4-component vector of float)
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0:? 1.000000
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0:? 2.000000
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0:? 3.000000
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0:? 4.000000
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0:? 'c2' ( global 2-element array of 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:? 'i' (layout( location=0) flat in int)
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0:? 'input' (layout( location=1) in 3-element array of 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80003
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// Id's are bound by 126
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "PixelShaderFunction" 112 116 119
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "PixelShaderFunction"
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Name 17 "@PixelShaderFunction(i1;vf4[3];"
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Name 15 "i"
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Name 16 "input"
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Name 20 "C"
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Name 29 "c2"
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Name 35 "b"
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Name 48 "tmp"
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Name 54 ""
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MemberName 54 0 "m"
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Name 60 "$Global"
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MemberName 60($Global) 0 "a"
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MemberName 60($Global) 1 "s"
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MemberName 60($Global) 2 "a1"
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MemberName 60($Global) 3 "a2"
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Name 62 ""
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Name 110 "i"
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Name 112 "i"
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Name 114 "input"
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Name 116 "input"
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Name 119 "@entryPointOutput"
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Name 120 "param"
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Name 122 "param"
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Decorate 51 ArrayStride 16
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Decorate 53 ArrayStride 16
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MemberDecorate 54 0 Offset 0
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Decorate 56 ArrayStride 112
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Decorate 58 ArrayStride 16
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Decorate 59 ArrayStride 16
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MemberDecorate 60($Global) 0 Offset 0
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MemberDecorate 60($Global) 1 Offset 64
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MemberDecorate 60($Global) 2 Offset 1296
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MemberDecorate 60($Global) 3 Offset 1312
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Decorate 60($Global) Block
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Decorate 62 DescriptorSet 0
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Decorate 112(i) Flat
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Decorate 112(i) Location 0
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Decorate 116(input) Location 1
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Decorate 119(@entryPointOutput) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeInt 32 1
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7: TypePointer Function 6(int)
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8: TypeFloat 32
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9: TypeVector 8(float) 4
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10: TypeInt 32 0
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11: 10(int) Constant 3
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12: TypeArray 9(fvec4) 11
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13: TypePointer Function 12
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14: TypeFunction 9(fvec4) 7(ptr) 13(ptr)
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19: TypePointer Private 9(fvec4)
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20(C): 19(ptr) Variable Private
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21: 8(float) Constant 1065353216
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22: 8(float) Constant 1073741824
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23: 8(float) Constant 1077936128
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24: 8(float) Constant 1082130432
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25: 9(fvec4) ConstantComposite 21 22 23 24
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26: 10(int) Constant 2
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27: TypeArray 9(fvec4) 26
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28: TypePointer Private 27
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29(c2): 28(ptr) Variable Private
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32: 10(int) Constant 10
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33: TypeArray 9(fvec4) 32
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34: TypePointer Function 33
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47: TypePointer Function 9(fvec4)
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50: 10(int) Constant 4
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51: TypeArray 9(fvec4) 50
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52: 10(int) Constant 7
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53: TypeArray 9(fvec4) 52
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54: TypeStruct 53
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55: 10(int) Constant 11
|
|
56: TypeArray 54(struct) 55
|
|
57: 10(int) Constant 1
|
|
58: TypeArray 9(fvec4) 57
|
|
59: TypeArray 9(fvec4) 26
|
|
60($Global): TypeStruct 51 56 58 59
|
|
61: TypePointer Uniform 60($Global)
|
|
62: 61(ptr) Variable Uniform
|
|
63: 6(int) Constant 2
|
|
64: 6(int) Constant 0
|
|
65: TypePointer Uniform 9(fvec4)
|
|
70: 6(int) Constant 3
|
|
79: 6(int) Constant 1
|
|
93: 6(int) Constant 5
|
|
111: TypePointer Input 6(int)
|
|
112(i): 111(ptr) Variable Input
|
|
115: TypePointer Input 12
|
|
116(input): 115(ptr) Variable Input
|
|
118: TypePointer Output 9(fvec4)
|
|
119(@entryPointOutput): 118(ptr) Variable Output
|
|
125: 58 ConstantComposite 25
|
|
4(PixelShaderFunction): 2 Function None 3
|
|
5: Label
|
|
110(i): 7(ptr) Variable Function
|
|
114(input): 13(ptr) Variable Function
|
|
120(param): 7(ptr) Variable Function
|
|
122(param): 13(ptr) Variable Function
|
|
Store 20(C) 25
|
|
30: 9(fvec4) Load 20(C)
|
|
31: 27 CompositeConstruct 30 25
|
|
Store 29(c2) 31
|
|
113: 6(int) Load 112(i)
|
|
Store 110(i) 113
|
|
117: 12 Load 116(input)
|
|
Store 114(input) 117
|
|
121: 6(int) Load 110(i)
|
|
Store 120(param) 121
|
|
123: 12 Load 114(input)
|
|
Store 122(param) 123
|
|
124: 9(fvec4) FunctionCall 17(@PixelShaderFunction(i1;vf4[3];) 120(param) 122(param)
|
|
Store 119(@entryPointOutput) 124
|
|
Return
|
|
FunctionEnd
|
|
17(@PixelShaderFunction(i1;vf4[3];): 9(fvec4) Function None 14
|
|
15(i): 7(ptr) FunctionParameter
|
|
16(input): 13(ptr) FunctionParameter
|
|
18: Label
|
|
35(b): 34(ptr) Variable Function
|
|
48(tmp): 47(ptr) Variable Function
|
|
36: 9(fvec4) Load 20(C)
|
|
37: 9(fvec4) Load 20(C)
|
|
38: 9(fvec4) Load 20(C)
|
|
39: 9(fvec4) Load 20(C)
|
|
40: 9(fvec4) Load 20(C)
|
|
41: 9(fvec4) Load 20(C)
|
|
42: 9(fvec4) Load 20(C)
|
|
43: 9(fvec4) Load 20(C)
|
|
44: 9(fvec4) Load 20(C)
|
|
45: 9(fvec4) Load 20(C)
|
|
46: 33 CompositeConstruct 36 37 38 39 40 41 42 43 44 45
|
|
Store 35(b) 46
|
|
49: 9(fvec4) Load 20(C)
|
|
66: 65(ptr) AccessChain 62 63 64
|
|
67: 9(fvec4) Load 66
|
|
68: 9(fvec4) FAdd 49 67
|
|
69: 9(fvec4) FAdd 68 25
|
|
71: 6(int) Load 15(i)
|
|
72: 65(ptr) AccessChain 62 70 71
|
|
73: 9(fvec4) Load 72
|
|
74: 9(fvec4) FAdd 69 73
|
|
75: 6(int) Load 15(i)
|
|
76: 19(ptr) AccessChain 29(c2) 75
|
|
77: 9(fvec4) Load 76
|
|
78: 9(fvec4) FAdd 74 77
|
|
Store 48(tmp) 78
|
|
80: 65(ptr) AccessChain 62 64 79
|
|
81: 9(fvec4) Load 80
|
|
82: 6(int) Load 15(i)
|
|
83: 65(ptr) AccessChain 62 64 82
|
|
84: 9(fvec4) Load 83
|
|
85: 9(fvec4) FAdd 81 84
|
|
86: 47(ptr) AccessChain 16(input) 63
|
|
87: 9(fvec4) Load 86
|
|
88: 9(fvec4) FAdd 85 87
|
|
89: 6(int) Load 15(i)
|
|
90: 47(ptr) AccessChain 16(input) 89
|
|
91: 9(fvec4) Load 90
|
|
92: 9(fvec4) FAdd 88 91
|
|
94: 47(ptr) AccessChain 35(b) 93
|
|
95: 9(fvec4) Load 94
|
|
96: 9(fvec4) FAdd 92 95
|
|
97: 6(int) Load 15(i)
|
|
98: 47(ptr) AccessChain 35(b) 97
|
|
99: 9(fvec4) Load 98
|
|
100: 9(fvec4) FAdd 96 99
|
|
101: 6(int) Load 15(i)
|
|
102: 6(int) Load 15(i)
|
|
103: 65(ptr) AccessChain 62 79 101 64 102
|
|
104: 9(fvec4) Load 103
|
|
105: 9(fvec4) FAdd 100 104
|
|
106: 9(fvec4) Load 48(tmp)
|
|
107: 9(fvec4) FAdd 105 106
|
|
ReturnValue 107
|
|
FunctionEnd
|