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https://github.com/RPCS3/glslang.git
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230 lines
9.5 KiB
Plaintext
230 lines
9.5 KiB
Plaintext
hlsl.clipdistance-3.vert
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Shader version: 500
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0:? Sequence
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0:4 Function Definition: @main(vf4;f1[2];f1[2]; ( temp void)
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0:4 Function Parameters:
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0:4 'pos' ( out 4-component vector of float)
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0:4 'clip' ( out 2-element array of float)
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0:4 'cull' ( out 2-element array of float)
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0:? Sequence
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0:5 move second child to first child ( temp 4-component vector of float)
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0:5 'pos' ( out 4-component vector of float)
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0:5 Constant:
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0:5 1.000000
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0:5 1.000000
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0:5 1.000000
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0:5 1.000000
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0:6 move second child to first child ( temp float)
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0:6 direct index ( temp float)
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0:6 'clip' ( out 2-element array of float)
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0:6 Constant:
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0:6 0 (const int)
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0:6 Constant:
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0:6 0.500000
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0:7 move second child to first child ( temp float)
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0:7 direct index ( temp float)
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0:7 'clip' ( out 2-element array of float)
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0:7 Constant:
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0:7 1 (const int)
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0:7 Constant:
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0:7 0.600000
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0:9 move second child to first child ( temp float)
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0:9 direct index ( temp float)
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0:9 'cull' ( out 2-element array of float)
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0:9 Constant:
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0:9 0 (const int)
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0:9 Constant:
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0:9 0.525000
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0:10 move second child to first child ( temp float)
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0:10 direct index ( temp float)
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0:10 'cull' ( out 2-element array of float)
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0:10 Constant:
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0:10 1 (const int)
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0:10 Constant:
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0:10 0.625000
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0:4 Function Definition: main( ( temp void)
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0:4 Function Parameters:
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0:? Sequence
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0:4 Function Call: @main(vf4;f1[2];f1[2]; ( temp void)
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0:? 'pos' ( temp 4-component vector of float)
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0:? 'clip' ( temp 2-element array of float)
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0:? 'cull' ( temp 2-element array of float)
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0:4 move second child to first child ( temp 4-component vector of float)
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0:? 'pos' ( out 4-component vector of float Position)
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0:? 'pos' ( temp 4-component vector of float)
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0:? Sequence
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0:4 move second child to first child ( temp 2-element array of float)
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0:? 'clip' ( out 2-element array of float ClipDistance)
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0:? 'clip' ( temp 2-element array of float)
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0:? Sequence
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0:4 move second child to first child ( temp 2-element array of float)
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0:? 'cull' ( out 2-element array of float CullDistance)
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0:? 'cull' ( temp 2-element array of float)
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0:? Linker Objects
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0:? 'pos' ( out 4-component vector of float Position)
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0:? 'clip' ( out 2-element array of float ClipDistance)
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0:? 'cull' ( out 2-element array of float CullDistance)
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Linked vertex stage:
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Shader version: 500
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0:? Sequence
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0:4 Function Definition: @main(vf4;f1[2];f1[2]; ( temp void)
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0:4 Function Parameters:
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0:4 'pos' ( out 4-component vector of float)
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0:4 'clip' ( out 2-element array of float)
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0:4 'cull' ( out 2-element array of float)
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0:? Sequence
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0:5 move second child to first child ( temp 4-component vector of float)
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0:5 'pos' ( out 4-component vector of float)
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0:5 Constant:
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0:5 1.000000
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0:5 1.000000
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0:5 1.000000
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0:5 1.000000
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0:6 move second child to first child ( temp float)
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0:6 direct index ( temp float)
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0:6 'clip' ( out 2-element array of float)
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0:6 Constant:
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0:6 0 (const int)
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0:6 Constant:
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0:6 0.500000
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0:7 move second child to first child ( temp float)
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0:7 direct index ( temp float)
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0:7 'clip' ( out 2-element array of float)
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0:7 Constant:
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0:7 1 (const int)
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0:7 Constant:
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0:7 0.600000
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0:9 move second child to first child ( temp float)
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0:9 direct index ( temp float)
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0:9 'cull' ( out 2-element array of float)
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0:9 Constant:
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0:9 0 (const int)
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0:9 Constant:
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0:9 0.525000
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0:10 move second child to first child ( temp float)
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0:10 direct index ( temp float)
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0:10 'cull' ( out 2-element array of float)
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0:10 Constant:
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0:10 1 (const int)
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0:10 Constant:
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0:10 0.625000
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0:4 Function Definition: main( ( temp void)
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0:4 Function Parameters:
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0:? Sequence
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0:4 Function Call: @main(vf4;f1[2];f1[2]; ( temp void)
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0:? 'pos' ( temp 4-component vector of float)
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0:? 'clip' ( temp 2-element array of float)
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0:? 'cull' ( temp 2-element array of float)
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0:4 move second child to first child ( temp 4-component vector of float)
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0:? 'pos' ( out 4-component vector of float Position)
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0:? 'pos' ( temp 4-component vector of float)
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0:? Sequence
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0:4 move second child to first child ( temp 2-element array of float)
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0:? 'clip' ( out 2-element array of float ClipDistance)
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0:? 'clip' ( temp 2-element array of float)
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0:? Sequence
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0:4 move second child to first child ( temp 2-element array of float)
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0:? 'cull' ( out 2-element array of float CullDistance)
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0:? 'cull' ( temp 2-element array of float)
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0:? Linker Objects
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0:? 'pos' ( out 4-component vector of float Position)
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0:? 'clip' ( out 2-element array of float ClipDistance)
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0:? 'cull' ( out 2-element array of float CullDistance)
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// Module Version 10000
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// Generated by (magic number): 80003
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// Id's are bound by 51
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Capability Shader
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Capability ClipDistance
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Capability CullDistance
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Vertex 4 "main" 44 47 49
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Source HLSL 500
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Name 4 "main"
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Name 17 "@main(vf4;f1[2];f1[2];"
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Name 14 "pos"
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Name 15 "clip"
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Name 16 "cull"
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Name 33 "pos"
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Name 34 "clip"
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Name 35 "cull"
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Name 36 "param"
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Name 37 "param"
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Name 38 "param"
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Name 44 "pos"
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Name 47 "clip"
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Name 49 "cull"
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Decorate 44(pos) BuiltIn Position
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Decorate 47(clip) BuiltIn ClipDistance
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Decorate 49(cull) BuiltIn CullDistance
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypePointer Function 7(fvec4)
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9: TypeInt 32 0
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10: 9(int) Constant 2
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11: TypeArray 6(float) 10
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12: TypePointer Function 11
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13: TypeFunction 2 8(ptr) 12(ptr) 12(ptr)
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19: 6(float) Constant 1065353216
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20: 7(fvec4) ConstantComposite 19 19 19 19
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21: TypeInt 32 1
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22: 21(int) Constant 0
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23: 6(float) Constant 1056964608
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24: TypePointer Function 6(float)
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26: 21(int) Constant 1
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27: 6(float) Constant 1058642330
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29: 6(float) Constant 1057384038
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31: 6(float) Constant 1059061760
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43: TypePointer Output 7(fvec4)
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44(pos): 43(ptr) Variable Output
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46: TypePointer Output 11
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47(clip): 46(ptr) Variable Output
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49(cull): 46(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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33(pos): 8(ptr) Variable Function
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34(clip): 12(ptr) Variable Function
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35(cull): 12(ptr) Variable Function
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36(param): 8(ptr) Variable Function
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37(param): 12(ptr) Variable Function
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38(param): 12(ptr) Variable Function
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39: 2 FunctionCall 17(@main(vf4;f1[2];f1[2];) 36(param) 37(param) 38(param)
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40: 7(fvec4) Load 36(param)
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Store 33(pos) 40
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41: 11 Load 37(param)
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Store 34(clip) 41
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42: 11 Load 38(param)
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Store 35(cull) 42
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45: 7(fvec4) Load 33(pos)
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Store 44(pos) 45
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48: 11 Load 34(clip)
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Store 47(clip) 48
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50: 11 Load 35(cull)
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Store 49(cull) 50
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Return
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FunctionEnd
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17(@main(vf4;f1[2];f1[2];): 2 Function None 13
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14(pos): 8(ptr) FunctionParameter
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15(clip): 12(ptr) FunctionParameter
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16(cull): 12(ptr) FunctionParameter
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18: Label
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Store 14(pos) 20
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25: 24(ptr) AccessChain 15(clip) 22
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Store 25 23
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28: 24(ptr) AccessChain 15(clip) 26
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Store 28 27
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30: 24(ptr) AccessChain 16(cull) 22
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Store 30 29
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32: 24(ptr) AccessChain 16(cull) 26
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Store 32 31
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Return
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FunctionEnd
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