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95 lines
3.5 KiB
Plaintext
Executable File
95 lines
3.5 KiB
Plaintext
Executable File
hlsl.depthGreater.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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using depth_greater
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0:? Sequence
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0:2 Function Definition: @PixelShaderFunction(f1; ( temp void)
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0:2 Function Parameters:
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0:2 'depth' ( out float)
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0:? Sequence
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0:3 move second child to first child ( temp float)
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0:3 'depth' ( out float)
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0:3 Constant:
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0:3 0.200000
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0:2 Function Definition: PixelShaderFunction( ( temp void)
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0:2 Function Parameters:
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0:? Sequence
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0:2 Function Call: @PixelShaderFunction(f1; ( temp void)
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0:? 'depth' ( temp float)
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0:2 move second child to first child ( temp float)
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0:? 'depth' ( out float FragDepth)
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0:? 'depth' ( temp float)
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0:? Linker Objects
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0:? 'depth' ( out float FragDepth)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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using depth_greater
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0:? Sequence
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0:2 Function Definition: @PixelShaderFunction(f1; ( temp void)
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0:2 Function Parameters:
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0:2 'depth' ( out float)
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0:? Sequence
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0:3 move second child to first child ( temp float)
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0:3 'depth' ( out float)
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0:3 Constant:
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0:3 0.200000
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0:2 Function Definition: PixelShaderFunction( ( temp void)
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0:2 Function Parameters:
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0:? Sequence
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0:2 Function Call: @PixelShaderFunction(f1; ( temp void)
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0:? 'depth' ( temp float)
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0:2 move second child to first child ( temp float)
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0:? 'depth' ( out float FragDepth)
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0:? 'depth' ( temp float)
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0:? Linker Objects
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0:? 'depth' ( out float FragDepth)
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// Module Version 10000
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// Generated by (magic number): 80003
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// Id's are bound by 20
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "PixelShaderFunction" 18
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ExecutionMode 4 OriginUpperLeft
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ExecutionMode 4 DepthGreater
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Source HLSL 500
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Name 4 "PixelShaderFunction"
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Name 10 "@PixelShaderFunction(f1;"
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Name 9 "depth"
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Name 13 "depth"
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Name 14 "param"
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Name 18 "depth"
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Decorate 18(depth) BuiltIn FragDepth
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypePointer Function 6(float)
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8: TypeFunction 2 7(ptr)
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12: 6(float) Constant 1045220557
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17: TypePointer Output 6(float)
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18(depth): 17(ptr) Variable Output
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4(PixelShaderFunction): 2 Function None 3
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5: Label
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13(depth): 7(ptr) Variable Function
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14(param): 7(ptr) Variable Function
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15: 2 FunctionCall 10(@PixelShaderFunction(f1;) 14(param)
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16: 6(float) Load 14(param)
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Store 13(depth) 16
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19: 6(float) Load 13(depth)
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Store 18(depth) 19
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Return
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FunctionEnd
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10(@PixelShaderFunction(f1;): 2 Function None 8
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9(depth): 7(ptr) FunctionParameter
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11: Label
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Store 9(depth) 12
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Return
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FunctionEnd
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