mirror of
https://github.com/RPCS3/glslang.git
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539 lines
27 KiB
Plaintext
539 lines
27 KiB
Plaintext
hlsl.sample.array.dx10.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 Function Parameters:
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0:? Sequence
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0:27 Sequence
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0:27 move second child to first child ( temp 4-component vector of float)
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0:27 'txval10' ( temp 4-component vector of float)
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0:27 texture ( temp 4-component vector of float)
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0:27 Construct combined texture-sampler ( temp sampler1DArray)
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0:27 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
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0:27 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:28 Sequence
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0:28 move second child to first child ( temp 4-component vector of int)
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0:28 'txval11' ( temp 4-component vector of int)
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0:28 texture ( temp 4-component vector of int)
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0:28 Construct combined texture-sampler ( temp isampler1DArray)
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0:28 'g_tTex1di4' ( uniform itexture1DArray)
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0:28 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.200000
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0:? 0.300000
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0:29 Sequence
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0:29 move second child to first child ( temp 4-component vector of uint)
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0:29 'txval12' ( temp 4-component vector of uint)
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0:29 texture ( temp 4-component vector of uint)
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0:29 Construct combined texture-sampler ( temp usampler1DArray)
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0:29 'g_tTex1du4' ( uniform utexture1DArray)
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0:29 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.300000
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0:? 0.400000
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0:31 Sequence
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0:31 move second child to first child ( temp 4-component vector of float)
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0:31 'txval20' ( temp 4-component vector of float)
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0:31 texture ( temp 4-component vector of float)
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0:31 Construct combined texture-sampler ( temp sampler2DArray)
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0:31 'g_tTex2df4' ( uniform texture2DArray)
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0:31 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:32 Sequence
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0:32 move second child to first child ( temp 4-component vector of int)
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0:32 'txval21' ( temp 4-component vector of int)
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0:32 texture ( temp 4-component vector of int)
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0:32 Construct combined texture-sampler ( temp isampler2DArray)
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0:32 'g_tTex2di4' ( uniform itexture2DArray)
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0:32 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.300000
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0:? 0.400000
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0:? 0.500000
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0:33 Sequence
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0:33 move second child to first child ( temp 4-component vector of uint)
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0:33 'txval22' ( temp 4-component vector of uint)
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0:33 texture ( temp 4-component vector of uint)
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0:33 Construct combined texture-sampler ( temp usampler2DArray)
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0:33 'g_tTex2du4' ( uniform utexture2DArray)
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0:33 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.500000
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0:? 0.600000
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0:? 0.700000
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0:35 Sequence
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0:35 move second child to first child ( temp 4-component vector of float)
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0:35 'txval40' ( temp 4-component vector of float)
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0:35 texture ( temp 4-component vector of float)
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0:35 Construct combined texture-sampler ( temp samplerCubeArray)
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0:35 'g_tTexcdf4' ( uniform textureCubeArray)
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0:35 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:? 0.400000
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0:36 Sequence
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0:36 move second child to first child ( temp 4-component vector of int)
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0:36 'txval41' ( temp 4-component vector of int)
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0:36 texture ( temp 4-component vector of int)
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0:36 Construct combined texture-sampler ( temp isamplerCubeArray)
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0:36 'g_tTexcdi4' ( uniform itextureCubeArray)
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0:36 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.400000
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0:? 0.500000
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0:? 0.600000
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0:? 0.700000
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0:37 Sequence
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0:37 move second child to first child ( temp 4-component vector of uint)
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0:37 'txval42' ( temp 4-component vector of uint)
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0:37 texture ( temp 4-component vector of uint)
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0:37 Construct combined texture-sampler ( temp usamplerCubeArray)
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0:37 'g_tTexcdu4' ( uniform utextureCubeArray)
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0:37 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.700000
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0:? 0.800000
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0:? 0.900000
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0:? 1.000000
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0:39 move second child to first child ( temp 4-component vector of float)
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0:39 Color: direct index for structure ( temp 4-component vector of float)
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0:39 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:39 Constant:
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0:39 0 (const int)
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0:39 Constant:
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0:39 1.000000
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0:39 1.000000
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0:39 1.000000
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0:39 1.000000
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0:40 move second child to first child ( temp float)
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0:40 Depth: direct index for structure ( temp float)
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0:40 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:40 Constant:
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0:40 1 (const int)
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0:40 Constant:
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0:40 1.000000
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0:42 Branch: Return with expression
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0:42 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 Function Definition: main( ( temp void)
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0:24 Function Parameters:
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0:? Sequence
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0:24 Sequence
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0:24 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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0:24 Color: direct index for structure ( temp 4-component vector of float)
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0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 Constant:
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0:24 0 (const int)
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0:24 move second child to first child ( temp float)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:24 Depth: direct index for structure ( temp float)
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0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 Constant:
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0:24 1 (const int)
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0:? Linker Objects
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0:? 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
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0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
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0:? 'g_tTex1di4' ( uniform itexture1DArray)
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0:? 'g_tTex1du4' ( uniform utexture1DArray)
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0:? 'g_tTex2df4' ( uniform texture2DArray)
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0:? 'g_tTex2di4' ( uniform itexture2DArray)
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0:? 'g_tTex2du4' ( uniform utexture2DArray)
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0:? 'g_tTexcdf4' ( uniform textureCubeArray)
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0:? 'g_tTexcdi4' ( uniform itextureCubeArray)
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0:? 'g_tTexcdu4' ( uniform utextureCubeArray)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 Function Parameters:
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0:? Sequence
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0:27 Sequence
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0:27 move second child to first child ( temp 4-component vector of float)
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0:27 'txval10' ( temp 4-component vector of float)
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0:27 texture ( temp 4-component vector of float)
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0:27 Construct combined texture-sampler ( temp sampler1DArray)
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0:27 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
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0:27 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:28 Sequence
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0:28 move second child to first child ( temp 4-component vector of int)
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0:28 'txval11' ( temp 4-component vector of int)
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0:28 texture ( temp 4-component vector of int)
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0:28 Construct combined texture-sampler ( temp isampler1DArray)
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0:28 'g_tTex1di4' ( uniform itexture1DArray)
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0:28 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.200000
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0:? 0.300000
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0:29 Sequence
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0:29 move second child to first child ( temp 4-component vector of uint)
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0:29 'txval12' ( temp 4-component vector of uint)
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0:29 texture ( temp 4-component vector of uint)
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0:29 Construct combined texture-sampler ( temp usampler1DArray)
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0:29 'g_tTex1du4' ( uniform utexture1DArray)
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0:29 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.300000
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0:? 0.400000
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0:31 Sequence
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0:31 move second child to first child ( temp 4-component vector of float)
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0:31 'txval20' ( temp 4-component vector of float)
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0:31 texture ( temp 4-component vector of float)
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0:31 Construct combined texture-sampler ( temp sampler2DArray)
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0:31 'g_tTex2df4' ( uniform texture2DArray)
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0:31 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:32 Sequence
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0:32 move second child to first child ( temp 4-component vector of int)
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0:32 'txval21' ( temp 4-component vector of int)
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0:32 texture ( temp 4-component vector of int)
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0:32 Construct combined texture-sampler ( temp isampler2DArray)
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0:32 'g_tTex2di4' ( uniform itexture2DArray)
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0:32 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.300000
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0:? 0.400000
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0:? 0.500000
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0:33 Sequence
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0:33 move second child to first child ( temp 4-component vector of uint)
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0:33 'txval22' ( temp 4-component vector of uint)
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0:33 texture ( temp 4-component vector of uint)
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0:33 Construct combined texture-sampler ( temp usampler2DArray)
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0:33 'g_tTex2du4' ( uniform utexture2DArray)
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0:33 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.500000
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0:? 0.600000
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0:? 0.700000
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0:35 Sequence
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0:35 move second child to first child ( temp 4-component vector of float)
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0:35 'txval40' ( temp 4-component vector of float)
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0:35 texture ( temp 4-component vector of float)
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0:35 Construct combined texture-sampler ( temp samplerCubeArray)
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0:35 'g_tTexcdf4' ( uniform textureCubeArray)
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0:35 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:? 0.400000
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0:36 Sequence
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0:36 move second child to first child ( temp 4-component vector of int)
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0:36 'txval41' ( temp 4-component vector of int)
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0:36 texture ( temp 4-component vector of int)
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0:36 Construct combined texture-sampler ( temp isamplerCubeArray)
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0:36 'g_tTexcdi4' ( uniform itextureCubeArray)
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0:36 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.400000
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0:? 0.500000
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0:? 0.600000
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0:? 0.700000
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0:37 Sequence
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0:37 move second child to first child ( temp 4-component vector of uint)
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0:37 'txval42' ( temp 4-component vector of uint)
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0:37 texture ( temp 4-component vector of uint)
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0:37 Construct combined texture-sampler ( temp usamplerCubeArray)
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0:37 'g_tTexcdu4' ( uniform utextureCubeArray)
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0:37 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.700000
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0:? 0.800000
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0:? 0.900000
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0:? 1.000000
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0:39 move second child to first child ( temp 4-component vector of float)
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0:39 Color: direct index for structure ( temp 4-component vector of float)
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0:39 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:39 Constant:
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0:39 0 (const int)
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0:39 Constant:
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0:39 1.000000
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0:39 1.000000
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0:39 1.000000
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0:39 1.000000
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0:40 move second child to first child ( temp float)
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0:40 Depth: direct index for structure ( temp float)
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0:40 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:40 Constant:
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0:40 1 (const int)
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0:40 Constant:
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0:40 1.000000
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0:42 Branch: Return with expression
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0:42 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 Function Definition: main( ( temp void)
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0:24 Function Parameters:
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0:? Sequence
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0:24 Sequence
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0:24 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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0:24 Color: direct index for structure ( temp 4-component vector of float)
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0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 Constant:
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0:24 0 (const int)
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0:24 move second child to first child ( temp float)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:24 Depth: direct index for structure ( temp float)
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0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 Constant:
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0:24 1 (const int)
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0:? Linker Objects
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0:? 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
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0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
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0:? 'g_tTex1di4' ( uniform itexture1DArray)
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0:? 'g_tTex1du4' ( uniform utexture1DArray)
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0:? 'g_tTex2df4' ( uniform texture2DArray)
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0:? 'g_tTex2di4' ( uniform itexture2DArray)
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0:? 'g_tTex2du4' ( uniform utexture2DArray)
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0:? 'g_tTexcdf4' ( uniform textureCubeArray)
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0:? 'g_tTexcdi4' ( uniform itextureCubeArray)
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0:? 'g_tTexcdu4' ( uniform utextureCubeArray)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80003
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// Id's are bound by 146
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Capability Shader
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Capability Sampled1D
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Capability SampledCubeArray
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 138 142
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "main"
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Name 8 "PS_OUTPUT"
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MemberName 8(PS_OUTPUT) 0 "Color"
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MemberName 8(PS_OUTPUT) 1 "Depth"
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Name 10 "@main("
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Name 13 "txval10"
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Name 16 "g_tTex1df4"
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Name 20 "g_sSamp"
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Name 32 "txval11"
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Name 35 "g_tTex1di4"
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Name 46 "txval12"
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Name 49 "g_tTex1du4"
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Name 57 "txval20"
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Name 60 "g_tTex2df4"
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Name 68 "txval21"
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Name 71 "g_tTex2di4"
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Name 79 "txval22"
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Name 82 "g_tTex2du4"
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Name 91 "txval40"
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Name 94 "g_tTexcdf4"
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Name 101 "txval41"
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Name 104 "g_tTexcdi4"
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Name 111 "txval42"
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Name 114 "g_tTexcdu4"
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Name 125 "psout"
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Name 135 "flattenTemp"
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Name 138 "@entryPointOutput.Color"
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Name 142 "@entryPointOutput.Depth"
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Name 145 "g_tTex1df4a"
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Decorate 16(g_tTex1df4) DescriptorSet 0
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Decorate 16(g_tTex1df4) Binding 0
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Decorate 20(g_sSamp) DescriptorSet 0
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Decorate 20(g_sSamp) Binding 0
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Decorate 35(g_tTex1di4) DescriptorSet 0
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Decorate 49(g_tTex1du4) DescriptorSet 0
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Decorate 60(g_tTex2df4) DescriptorSet 0
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Decorate 71(g_tTex2di4) DescriptorSet 0
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Decorate 82(g_tTex2du4) DescriptorSet 0
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Decorate 94(g_tTexcdf4) DescriptorSet 0
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Decorate 104(g_tTexcdi4) DescriptorSet 0
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Decorate 114(g_tTexcdu4) DescriptorSet 0
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Decorate 138(@entryPointOutput.Color) Location 0
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Decorate 142(@entryPointOutput.Depth) BuiltIn FragDepth
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Decorate 145(g_tTex1df4a) DescriptorSet 0
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Decorate 145(g_tTex1df4a) Binding 1
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
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9: TypeFunction 8(PS_OUTPUT)
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12: TypePointer Function 7(fvec4)
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14: TypeImage 6(float) 1D array sampled format:Unknown
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15: TypePointer UniformConstant 14
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16(g_tTex1df4): 15(ptr) Variable UniformConstant
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18: TypeSampler
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19: TypePointer UniformConstant 18
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20(g_sSamp): 19(ptr) Variable UniformConstant
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22: TypeSampledImage 14
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24: TypeVector 6(float) 2
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25: 6(float) Constant 1036831949
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26: 6(float) Constant 1045220557
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27: 24(fvec2) ConstantComposite 25 26
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29: TypeInt 32 1
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30: TypeVector 29(int) 4
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31: TypePointer Function 30(ivec4)
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33: TypeImage 29(int) 1D array sampled format:Unknown
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34: TypePointer UniformConstant 33
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35(g_tTex1di4): 34(ptr) Variable UniformConstant
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38: TypeSampledImage 33
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40: 6(float) Constant 1050253722
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41: 24(fvec2) ConstantComposite 26 40
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43: TypeInt 32 0
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44: TypeVector 43(int) 4
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45: TypePointer Function 44(ivec4)
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47: TypeImage 43(int) 1D array sampled format:Unknown
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48: TypePointer UniformConstant 47
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49(g_tTex1du4): 48(ptr) Variable UniformConstant
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52: TypeSampledImage 47
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54: 6(float) Constant 1053609165
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55: 24(fvec2) ConstantComposite 40 54
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58: TypeImage 6(float) 2D array sampled format:Unknown
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59: TypePointer UniformConstant 58
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60(g_tTex2df4): 59(ptr) Variable UniformConstant
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63: TypeSampledImage 58
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65: TypeVector 6(float) 3
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66: 65(fvec3) ConstantComposite 25 26 40
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69: TypeImage 29(int) 2D array sampled format:Unknown
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70: TypePointer UniformConstant 69
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71(g_tTex2di4): 70(ptr) Variable UniformConstant
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74: TypeSampledImage 69
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76: 6(float) Constant 1056964608
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77: 65(fvec3) ConstantComposite 40 54 76
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80: TypeImage 43(int) 2D array sampled format:Unknown
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81: TypePointer UniformConstant 80
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82(g_tTex2du4): 81(ptr) Variable UniformConstant
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85: TypeSampledImage 80
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87: 6(float) Constant 1058642330
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88: 6(float) Constant 1060320051
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89: 65(fvec3) ConstantComposite 76 87 88
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92: TypeImage 6(float) Cube array sampled format:Unknown
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93: TypePointer UniformConstant 92
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94(g_tTexcdf4): 93(ptr) Variable UniformConstant
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97: TypeSampledImage 92
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99: 7(fvec4) ConstantComposite 25 26 40 54
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102: TypeImage 29(int) Cube array sampled format:Unknown
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103: TypePointer UniformConstant 102
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104(g_tTexcdi4): 103(ptr) Variable UniformConstant
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107: TypeSampledImage 102
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109: 7(fvec4) ConstantComposite 54 76 87 88
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112: TypeImage 43(int) Cube array sampled format:Unknown
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113: TypePointer UniformConstant 112
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|
114(g_tTexcdu4): 113(ptr) Variable UniformConstant
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117: TypeSampledImage 112
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119: 6(float) Constant 1061997773
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120: 6(float) Constant 1063675494
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121: 6(float) Constant 1065353216
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122: 7(fvec4) ConstantComposite 88 119 120 121
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124: TypePointer Function 8(PS_OUTPUT)
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126: 29(int) Constant 0
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127: 7(fvec4) ConstantComposite 121 121 121 121
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129: 29(int) Constant 1
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130: TypePointer Function 6(float)
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137: TypePointer Output 7(fvec4)
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138(@entryPointOutput.Color): 137(ptr) Variable Output
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141: TypePointer Output 6(float)
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142(@entryPointOutput.Depth): 141(ptr) Variable Output
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145(g_tTex1df4a): 15(ptr) Variable UniformConstant
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4(main): 2 Function None 3
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5: Label
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135(flattenTemp): 124(ptr) Variable Function
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136:8(PS_OUTPUT) FunctionCall 10(@main()
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Store 135(flattenTemp) 136
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139: 12(ptr) AccessChain 135(flattenTemp) 126
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140: 7(fvec4) Load 139
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Store 138(@entryPointOutput.Color) 140
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143: 130(ptr) AccessChain 135(flattenTemp) 129
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144: 6(float) Load 143
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Store 142(@entryPointOutput.Depth) 144
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Return
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FunctionEnd
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10(@main():8(PS_OUTPUT) Function None 9
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11: Label
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13(txval10): 12(ptr) Variable Function
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32(txval11): 31(ptr) Variable Function
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46(txval12): 45(ptr) Variable Function
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57(txval20): 12(ptr) Variable Function
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68(txval21): 31(ptr) Variable Function
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|
79(txval22): 45(ptr) Variable Function
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91(txval40): 12(ptr) Variable Function
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101(txval41): 31(ptr) Variable Function
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111(txval42): 45(ptr) Variable Function
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125(psout): 124(ptr) Variable Function
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17: 14 Load 16(g_tTex1df4)
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21: 18 Load 20(g_sSamp)
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23: 22 SampledImage 17 21
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28: 7(fvec4) ImageSampleImplicitLod 23 27
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|
Store 13(txval10) 28
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36: 33 Load 35(g_tTex1di4)
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37: 18 Load 20(g_sSamp)
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39: 38 SampledImage 36 37
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42: 30(ivec4) ImageSampleImplicitLod 39 41
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|
Store 32(txval11) 42
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50: 47 Load 49(g_tTex1du4)
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51: 18 Load 20(g_sSamp)
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53: 52 SampledImage 50 51
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56: 44(ivec4) ImageSampleImplicitLod 53 55
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|
Store 46(txval12) 56
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61: 58 Load 60(g_tTex2df4)
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62: 18 Load 20(g_sSamp)
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64: 63 SampledImage 61 62
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67: 7(fvec4) ImageSampleImplicitLod 64 66
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|
Store 57(txval20) 67
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72: 69 Load 71(g_tTex2di4)
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73: 18 Load 20(g_sSamp)
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75: 74 SampledImage 72 73
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|
78: 30(ivec4) ImageSampleImplicitLod 75 77
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|
Store 68(txval21) 78
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83: 80 Load 82(g_tTex2du4)
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84: 18 Load 20(g_sSamp)
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86: 85 SampledImage 83 84
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|
90: 44(ivec4) ImageSampleImplicitLod 86 89
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|
Store 79(txval22) 90
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95: 92 Load 94(g_tTexcdf4)
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96: 18 Load 20(g_sSamp)
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98: 97 SampledImage 95 96
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|
100: 7(fvec4) ImageSampleImplicitLod 98 99
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|
Store 91(txval40) 100
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105: 102 Load 104(g_tTexcdi4)
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106: 18 Load 20(g_sSamp)
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108: 107 SampledImage 105 106
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|
110: 30(ivec4) ImageSampleImplicitLod 108 109
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|
Store 101(txval41) 110
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115: 112 Load 114(g_tTexcdu4)
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116: 18 Load 20(g_sSamp)
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118: 117 SampledImage 115 116
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|
123: 44(ivec4) ImageSampleImplicitLod 118 122
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|
Store 111(txval42) 123
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128: 12(ptr) AccessChain 125(psout) 126
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|
Store 128 127
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|
131: 130(ptr) AccessChain 125(psout) 129
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|
Store 131 121
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132:8(PS_OUTPUT) Load 125(psout)
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ReturnValue 132
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FunctionEnd
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