mirror of
https://github.com/RPCS3/glslang.git
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575 lines
28 KiB
Plaintext
575 lines
28 KiB
Plaintext
hlsl.samplebias.array.dx10.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 Function Parameters:
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0:? Sequence
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0:27 Sequence
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0:27 move second child to first child ( temp 4-component vector of float)
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0:27 'txval10' ( temp 4-component vector of float)
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0:27 texture ( temp 4-component vector of float)
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0:27 Construct combined texture-sampler ( temp sampler1DArray)
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0:27 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
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0:27 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:27 Constant:
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0:27 0.500000
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0:28 Sequence
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0:28 move second child to first child ( temp 4-component vector of int)
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0:28 'txval11' ( temp 4-component vector of int)
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0:28 texture ( temp 4-component vector of int)
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0:28 Construct combined texture-sampler ( temp isampler1DArray)
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0:28 'g_tTex1di4' ( uniform itexture1DArray)
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0:28 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.200000
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0:? 0.300000
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0:28 Constant:
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0:28 0.500000
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0:29 Sequence
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0:29 move second child to first child ( temp 4-component vector of uint)
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0:29 'txval12' ( temp 4-component vector of uint)
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0:29 texture ( temp 4-component vector of uint)
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0:29 Construct combined texture-sampler ( temp usampler1DArray)
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0:29 'g_tTex1du4' ( uniform utexture1DArray)
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0:29 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.300000
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0:? 0.400000
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0:29 Constant:
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0:29 0.500000
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0:31 Sequence
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0:31 move second child to first child ( temp 4-component vector of float)
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0:31 'txval20' ( temp 4-component vector of float)
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0:31 texture ( temp 4-component vector of float)
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0:31 Construct combined texture-sampler ( temp sampler2DArray)
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0:31 'g_tTex2df4' ( uniform texture2DArray)
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0:31 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:31 Constant:
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0:31 0.500000
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0:32 Sequence
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0:32 move second child to first child ( temp 4-component vector of int)
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0:32 'txval21' ( temp 4-component vector of int)
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0:32 texture ( temp 4-component vector of int)
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0:32 Construct combined texture-sampler ( temp isampler2DArray)
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0:32 'g_tTex2di4' ( uniform itexture2DArray)
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0:32 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.300000
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0:? 0.400000
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0:? 0.500000
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0:32 Constant:
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0:32 0.500000
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0:33 Sequence
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0:33 move second child to first child ( temp 4-component vector of uint)
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0:33 'txval22' ( temp 4-component vector of uint)
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0:33 texture ( temp 4-component vector of uint)
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0:33 Construct combined texture-sampler ( temp usampler2DArray)
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0:33 'g_tTex2du4' ( uniform utexture2DArray)
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0:33 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.500000
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0:? 0.600000
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0:? 0.700000
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0:33 Constant:
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0:33 0.500000
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0:35 Sequence
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0:35 move second child to first child ( temp 4-component vector of float)
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0:35 'txval40' ( temp 4-component vector of float)
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0:35 texture ( temp 4-component vector of float)
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0:35 Construct combined texture-sampler ( temp samplerCubeArray)
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0:35 'g_tTexcdf4' ( uniform textureCubeArray)
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0:35 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:? 0.400000
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0:35 Constant:
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0:35 0.500000
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0:36 Sequence
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0:36 move second child to first child ( temp 4-component vector of int)
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0:36 'txval41' ( temp 4-component vector of int)
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0:36 texture ( temp 4-component vector of int)
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0:36 Construct combined texture-sampler ( temp isamplerCubeArray)
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0:36 'g_tTexcdi4' ( uniform itextureCubeArray)
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0:36 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.400000
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0:? 0.500000
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0:? 0.600000
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0:? 0.700000
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0:36 Constant:
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0:36 0.500000
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0:37 Sequence
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0:37 move second child to first child ( temp 4-component vector of uint)
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0:37 'txval42' ( temp 4-component vector of uint)
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0:37 texture ( temp 4-component vector of uint)
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0:37 Construct combined texture-sampler ( temp usamplerCubeArray)
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0:37 'g_tTexcdu4' ( uniform utextureCubeArray)
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0:37 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.700000
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0:? 0.800000
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0:? 0.900000
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0:? 1.000000
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0:37 Constant:
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0:37 0.500000
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0:39 move second child to first child ( temp 4-component vector of float)
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0:39 Color: direct index for structure ( temp 4-component vector of float)
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0:39 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:39 Constant:
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0:39 0 (const int)
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0:39 Constant:
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0:39 1.000000
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0:39 1.000000
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0:39 1.000000
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0:39 1.000000
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0:40 move second child to first child ( temp float)
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0:40 Depth: direct index for structure ( temp float)
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0:40 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:40 Constant:
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0:40 1 (const int)
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0:40 Constant:
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0:40 1.000000
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0:42 Branch: Return with expression
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0:42 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 Function Definition: main( ( temp void)
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0:24 Function Parameters:
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0:? Sequence
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0:24 Sequence
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0:24 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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0:24 Color: direct index for structure ( temp 4-component vector of float)
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0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 Constant:
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0:24 0 (const int)
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0:24 move second child to first child ( temp float)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:24 Depth: direct index for structure ( temp float)
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0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 Constant:
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0:24 1 (const int)
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0:? Linker Objects
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0:? 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
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0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
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0:? 'g_tTex1di4' ( uniform itexture1DArray)
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0:? 'g_tTex1du4' ( uniform utexture1DArray)
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0:? 'g_tTex2df4' ( uniform texture2DArray)
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0:? 'g_tTex2di4' ( uniform itexture2DArray)
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0:? 'g_tTex2du4' ( uniform utexture2DArray)
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0:? 'g_tTexcdf4' ( uniform textureCubeArray)
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0:? 'g_tTexcdi4' ( uniform itextureCubeArray)
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0:? 'g_tTexcdu4' ( uniform utextureCubeArray)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 Function Parameters:
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0:? Sequence
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0:27 Sequence
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0:27 move second child to first child ( temp 4-component vector of float)
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0:27 'txval10' ( temp 4-component vector of float)
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0:27 texture ( temp 4-component vector of float)
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0:27 Construct combined texture-sampler ( temp sampler1DArray)
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0:27 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
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0:27 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:27 Constant:
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0:27 0.500000
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0:28 Sequence
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0:28 move second child to first child ( temp 4-component vector of int)
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0:28 'txval11' ( temp 4-component vector of int)
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0:28 texture ( temp 4-component vector of int)
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0:28 Construct combined texture-sampler ( temp isampler1DArray)
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0:28 'g_tTex1di4' ( uniform itexture1DArray)
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0:28 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.200000
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0:? 0.300000
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0:28 Constant:
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0:28 0.500000
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0:29 Sequence
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0:29 move second child to first child ( temp 4-component vector of uint)
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0:29 'txval12' ( temp 4-component vector of uint)
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0:29 texture ( temp 4-component vector of uint)
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0:29 Construct combined texture-sampler ( temp usampler1DArray)
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0:29 'g_tTex1du4' ( uniform utexture1DArray)
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0:29 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.300000
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0:? 0.400000
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0:29 Constant:
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0:29 0.500000
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0:31 Sequence
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0:31 move second child to first child ( temp 4-component vector of float)
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0:31 'txval20' ( temp 4-component vector of float)
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0:31 texture ( temp 4-component vector of float)
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0:31 Construct combined texture-sampler ( temp sampler2DArray)
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0:31 'g_tTex2df4' ( uniform texture2DArray)
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0:31 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:31 Constant:
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0:31 0.500000
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0:32 Sequence
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0:32 move second child to first child ( temp 4-component vector of int)
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0:32 'txval21' ( temp 4-component vector of int)
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0:32 texture ( temp 4-component vector of int)
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0:32 Construct combined texture-sampler ( temp isampler2DArray)
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0:32 'g_tTex2di4' ( uniform itexture2DArray)
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0:32 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.300000
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0:? 0.400000
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0:? 0.500000
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0:32 Constant:
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0:32 0.500000
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0:33 Sequence
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0:33 move second child to first child ( temp 4-component vector of uint)
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0:33 'txval22' ( temp 4-component vector of uint)
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0:33 texture ( temp 4-component vector of uint)
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0:33 Construct combined texture-sampler ( temp usampler2DArray)
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0:33 'g_tTex2du4' ( uniform utexture2DArray)
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0:33 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.500000
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0:? 0.600000
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0:? 0.700000
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0:33 Constant:
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0:33 0.500000
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0:35 Sequence
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0:35 move second child to first child ( temp 4-component vector of float)
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0:35 'txval40' ( temp 4-component vector of float)
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0:35 texture ( temp 4-component vector of float)
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0:35 Construct combined texture-sampler ( temp samplerCubeArray)
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0:35 'g_tTexcdf4' ( uniform textureCubeArray)
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0:35 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:? 0.400000
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0:35 Constant:
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0:35 0.500000
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0:36 Sequence
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0:36 move second child to first child ( temp 4-component vector of int)
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0:36 'txval41' ( temp 4-component vector of int)
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0:36 texture ( temp 4-component vector of int)
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0:36 Construct combined texture-sampler ( temp isamplerCubeArray)
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0:36 'g_tTexcdi4' ( uniform itextureCubeArray)
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0:36 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.400000
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0:? 0.500000
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0:? 0.600000
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0:? 0.700000
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0:36 Constant:
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0:36 0.500000
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0:37 Sequence
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0:37 move second child to first child ( temp 4-component vector of uint)
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0:37 'txval42' ( temp 4-component vector of uint)
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0:37 texture ( temp 4-component vector of uint)
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0:37 Construct combined texture-sampler ( temp usamplerCubeArray)
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0:37 'g_tTexcdu4' ( uniform utextureCubeArray)
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0:37 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.700000
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0:? 0.800000
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0:? 0.900000
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0:? 1.000000
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0:37 Constant:
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0:37 0.500000
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0:39 move second child to first child ( temp 4-component vector of float)
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0:39 Color: direct index for structure ( temp 4-component vector of float)
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0:39 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:39 Constant:
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0:39 0 (const int)
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0:39 Constant:
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0:39 1.000000
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0:39 1.000000
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0:39 1.000000
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0:39 1.000000
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0:40 move second child to first child ( temp float)
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0:40 Depth: direct index for structure ( temp float)
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0:40 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:40 Constant:
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0:40 1 (const int)
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0:40 Constant:
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0:40 1.000000
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0:42 Branch: Return with expression
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0:42 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 Function Definition: main( ( temp void)
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0:24 Function Parameters:
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0:? Sequence
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0:24 Sequence
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0:24 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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0:24 Color: direct index for structure ( temp 4-component vector of float)
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0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 Constant:
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0:24 0 (const int)
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0:24 move second child to first child ( temp float)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:24 Depth: direct index for structure ( temp float)
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0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 Constant:
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0:24 1 (const int)
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0:? Linker Objects
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0:? 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
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0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
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0:? 'g_tTex1di4' ( uniform itexture1DArray)
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0:? 'g_tTex1du4' ( uniform utexture1DArray)
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0:? 'g_tTex2df4' ( uniform texture2DArray)
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0:? 'g_tTex2di4' ( uniform itexture2DArray)
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0:? 'g_tTex2du4' ( uniform utexture2DArray)
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0:? 'g_tTexcdf4' ( uniform textureCubeArray)
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0:? 'g_tTexcdi4' ( uniform itextureCubeArray)
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0:? 'g_tTexcdu4' ( uniform utextureCubeArray)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80003
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// Id's are bound by 146
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Capability Shader
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Capability Sampled1D
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Capability SampledCubeArray
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 138 142
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "main"
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Name 8 "PS_OUTPUT"
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MemberName 8(PS_OUTPUT) 0 "Color"
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MemberName 8(PS_OUTPUT) 1 "Depth"
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Name 10 "@main("
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Name 13 "txval10"
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Name 16 "g_tTex1df4"
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Name 20 "g_sSamp"
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Name 33 "txval11"
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Name 36 "g_tTex1di4"
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Name 47 "txval12"
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Name 50 "g_tTex1du4"
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Name 58 "txval20"
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Name 61 "g_tTex2df4"
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Name 69 "txval21"
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Name 72 "g_tTex2di4"
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Name 79 "txval22"
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Name 82 "g_tTex2du4"
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Name 91 "txval40"
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Name 94 "g_tTexcdf4"
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Name 101 "txval41"
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Name 104 "g_tTexcdi4"
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Name 111 "txval42"
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Name 114 "g_tTexcdu4"
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Name 125 "psout"
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Name 135 "flattenTemp"
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Name 138 "@entryPointOutput.Color"
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Name 142 "@entryPointOutput.Depth"
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Name 145 "g_tTex1df4a"
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Decorate 16(g_tTex1df4) DescriptorSet 0
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Decorate 16(g_tTex1df4) Binding 0
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Decorate 20(g_sSamp) DescriptorSet 0
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Decorate 20(g_sSamp) Binding 0
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Decorate 36(g_tTex1di4) DescriptorSet 0
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Decorate 50(g_tTex1du4) DescriptorSet 0
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Decorate 61(g_tTex2df4) DescriptorSet 0
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Decorate 72(g_tTex2di4) DescriptorSet 0
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Decorate 82(g_tTex2du4) DescriptorSet 0
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Decorate 94(g_tTexcdf4) DescriptorSet 0
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Decorate 104(g_tTexcdi4) DescriptorSet 0
|
|
Decorate 114(g_tTexcdu4) DescriptorSet 0
|
|
Decorate 138(@entryPointOutput.Color) Location 0
|
|
Decorate 142(@entryPointOutput.Depth) BuiltIn FragDepth
|
|
Decorate 145(g_tTex1df4a) DescriptorSet 0
|
|
Decorate 145(g_tTex1df4a) Binding 1
|
|
2: TypeVoid
|
|
3: TypeFunction 2
|
|
6: TypeFloat 32
|
|
7: TypeVector 6(float) 4
|
|
8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
|
|
9: TypeFunction 8(PS_OUTPUT)
|
|
12: TypePointer Function 7(fvec4)
|
|
14: TypeImage 6(float) 1D array sampled format:Unknown
|
|
15: TypePointer UniformConstant 14
|
|
16(g_tTex1df4): 15(ptr) Variable UniformConstant
|
|
18: TypeSampler
|
|
19: TypePointer UniformConstant 18
|
|
20(g_sSamp): 19(ptr) Variable UniformConstant
|
|
22: TypeSampledImage 14
|
|
24: TypeVector 6(float) 2
|
|
25: 6(float) Constant 1036831949
|
|
26: 6(float) Constant 1045220557
|
|
27: 24(fvec2) ConstantComposite 25 26
|
|
28: 6(float) Constant 1056964608
|
|
30: TypeInt 32 1
|
|
31: TypeVector 30(int) 4
|
|
32: TypePointer Function 31(ivec4)
|
|
34: TypeImage 30(int) 1D array sampled format:Unknown
|
|
35: TypePointer UniformConstant 34
|
|
36(g_tTex1di4): 35(ptr) Variable UniformConstant
|
|
39: TypeSampledImage 34
|
|
41: 6(float) Constant 1050253722
|
|
42: 24(fvec2) ConstantComposite 26 41
|
|
44: TypeInt 32 0
|
|
45: TypeVector 44(int) 4
|
|
46: TypePointer Function 45(ivec4)
|
|
48: TypeImage 44(int) 1D array sampled format:Unknown
|
|
49: TypePointer UniformConstant 48
|
|
50(g_tTex1du4): 49(ptr) Variable UniformConstant
|
|
53: TypeSampledImage 48
|
|
55: 6(float) Constant 1053609165
|
|
56: 24(fvec2) ConstantComposite 41 55
|
|
59: TypeImage 6(float) 2D array sampled format:Unknown
|
|
60: TypePointer UniformConstant 59
|
|
61(g_tTex2df4): 60(ptr) Variable UniformConstant
|
|
64: TypeSampledImage 59
|
|
66: TypeVector 6(float) 3
|
|
67: 66(fvec3) ConstantComposite 25 26 41
|
|
70: TypeImage 30(int) 2D array sampled format:Unknown
|
|
71: TypePointer UniformConstant 70
|
|
72(g_tTex2di4): 71(ptr) Variable UniformConstant
|
|
75: TypeSampledImage 70
|
|
77: 66(fvec3) ConstantComposite 41 55 28
|
|
80: TypeImage 44(int) 2D array sampled format:Unknown
|
|
81: TypePointer UniformConstant 80
|
|
82(g_tTex2du4): 81(ptr) Variable UniformConstant
|
|
85: TypeSampledImage 80
|
|
87: 6(float) Constant 1058642330
|
|
88: 6(float) Constant 1060320051
|
|
89: 66(fvec3) ConstantComposite 28 87 88
|
|
92: TypeImage 6(float) Cube array sampled format:Unknown
|
|
93: TypePointer UniformConstant 92
|
|
94(g_tTexcdf4): 93(ptr) Variable UniformConstant
|
|
97: TypeSampledImage 92
|
|
99: 7(fvec4) ConstantComposite 25 26 41 55
|
|
102: TypeImage 30(int) Cube array sampled format:Unknown
|
|
103: TypePointer UniformConstant 102
|
|
104(g_tTexcdi4): 103(ptr) Variable UniformConstant
|
|
107: TypeSampledImage 102
|
|
109: 7(fvec4) ConstantComposite 55 28 87 88
|
|
112: TypeImage 44(int) Cube array sampled format:Unknown
|
|
113: TypePointer UniformConstant 112
|
|
114(g_tTexcdu4): 113(ptr) Variable UniformConstant
|
|
117: TypeSampledImage 112
|
|
119: 6(float) Constant 1061997773
|
|
120: 6(float) Constant 1063675494
|
|
121: 6(float) Constant 1065353216
|
|
122: 7(fvec4) ConstantComposite 88 119 120 121
|
|
124: TypePointer Function 8(PS_OUTPUT)
|
|
126: 30(int) Constant 0
|
|
127: 7(fvec4) ConstantComposite 121 121 121 121
|
|
129: 30(int) Constant 1
|
|
130: TypePointer Function 6(float)
|
|
137: TypePointer Output 7(fvec4)
|
|
138(@entryPointOutput.Color): 137(ptr) Variable Output
|
|
141: TypePointer Output 6(float)
|
|
142(@entryPointOutput.Depth): 141(ptr) Variable Output
|
|
145(g_tTex1df4a): 15(ptr) Variable UniformConstant
|
|
4(main): 2 Function None 3
|
|
5: Label
|
|
135(flattenTemp): 124(ptr) Variable Function
|
|
136:8(PS_OUTPUT) FunctionCall 10(@main()
|
|
Store 135(flattenTemp) 136
|
|
139: 12(ptr) AccessChain 135(flattenTemp) 126
|
|
140: 7(fvec4) Load 139
|
|
Store 138(@entryPointOutput.Color) 140
|
|
143: 130(ptr) AccessChain 135(flattenTemp) 129
|
|
144: 6(float) Load 143
|
|
Store 142(@entryPointOutput.Depth) 144
|
|
Return
|
|
FunctionEnd
|
|
10(@main():8(PS_OUTPUT) Function None 9
|
|
11: Label
|
|
13(txval10): 12(ptr) Variable Function
|
|
33(txval11): 32(ptr) Variable Function
|
|
47(txval12): 46(ptr) Variable Function
|
|
58(txval20): 12(ptr) Variable Function
|
|
69(txval21): 32(ptr) Variable Function
|
|
79(txval22): 46(ptr) Variable Function
|
|
91(txval40): 12(ptr) Variable Function
|
|
101(txval41): 32(ptr) Variable Function
|
|
111(txval42): 46(ptr) Variable Function
|
|
125(psout): 124(ptr) Variable Function
|
|
17: 14 Load 16(g_tTex1df4)
|
|
21: 18 Load 20(g_sSamp)
|
|
23: 22 SampledImage 17 21
|
|
29: 7(fvec4) ImageSampleImplicitLod 23 27 Bias 28
|
|
Store 13(txval10) 29
|
|
37: 34 Load 36(g_tTex1di4)
|
|
38: 18 Load 20(g_sSamp)
|
|
40: 39 SampledImage 37 38
|
|
43: 31(ivec4) ImageSampleImplicitLod 40 42 Bias 28
|
|
Store 33(txval11) 43
|
|
51: 48 Load 50(g_tTex1du4)
|
|
52: 18 Load 20(g_sSamp)
|
|
54: 53 SampledImage 51 52
|
|
57: 45(ivec4) ImageSampleImplicitLod 54 56 Bias 28
|
|
Store 47(txval12) 57
|
|
62: 59 Load 61(g_tTex2df4)
|
|
63: 18 Load 20(g_sSamp)
|
|
65: 64 SampledImage 62 63
|
|
68: 7(fvec4) ImageSampleImplicitLod 65 67 Bias 28
|
|
Store 58(txval20) 68
|
|
73: 70 Load 72(g_tTex2di4)
|
|
74: 18 Load 20(g_sSamp)
|
|
76: 75 SampledImage 73 74
|
|
78: 31(ivec4) ImageSampleImplicitLod 76 77 Bias 28
|
|
Store 69(txval21) 78
|
|
83: 80 Load 82(g_tTex2du4)
|
|
84: 18 Load 20(g_sSamp)
|
|
86: 85 SampledImage 83 84
|
|
90: 45(ivec4) ImageSampleImplicitLod 86 89 Bias 28
|
|
Store 79(txval22) 90
|
|
95: 92 Load 94(g_tTexcdf4)
|
|
96: 18 Load 20(g_sSamp)
|
|
98: 97 SampledImage 95 96
|
|
100: 7(fvec4) ImageSampleImplicitLod 98 99 Bias 28
|
|
Store 91(txval40) 100
|
|
105: 102 Load 104(g_tTexcdi4)
|
|
106: 18 Load 20(g_sSamp)
|
|
108: 107 SampledImage 105 106
|
|
110: 31(ivec4) ImageSampleImplicitLod 108 109 Bias 28
|
|
Store 101(txval41) 110
|
|
115: 112 Load 114(g_tTexcdu4)
|
|
116: 18 Load 20(g_sSamp)
|
|
118: 117 SampledImage 115 116
|
|
123: 45(ivec4) ImageSampleImplicitLod 118 122 Bias 28
|
|
Store 111(txval42) 123
|
|
128: 12(ptr) AccessChain 125(psout) 126
|
|
Store 128 127
|
|
131: 130(ptr) AccessChain 125(psout) 129
|
|
Store 131 121
|
|
132:8(PS_OUTPUT) Load 125(psout)
|
|
ReturnValue 132
|
|
FunctionEnd
|