mirror of
https://github.com/RPCS3/glslang.git
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736 lines
35 KiB
Plaintext
736 lines
35 KiB
Plaintext
hlsl.samplecmplevelzero.array.dx10.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Function Parameters:
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0:? Sequence
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0:42 Sequence
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0:42 move second child to first child ( temp float)
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0:42 'r10' ( temp float)
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0:42 textureLod ( temp float)
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0:42 Construct combined texture-sampler ( temp sampler1DArrayShadow)
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0:42 'g_tTex1df4a' ( uniform texture1DArrayShadow)
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0:42 'g_sSamp' (layout( binding=0) uniform sampler)
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0:42 Construct vec3 ( temp 3-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:42 Constant:
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0:42 0.750000
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0:42 Constant:
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0:42 0.000000
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0:43 Sequence
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0:43 move second child to first child ( temp float)
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0:43 'r12' ( temp float)
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0:43 textureLod ( temp float)
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0:43 Construct combined texture-sampler ( temp isampler1DArrayShadow)
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0:43 'g_tTex1di4a' ( uniform itexture1DArrayShadow)
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0:43 'g_sSamp' (layout( binding=0) uniform sampler)
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0:43 Construct vec3 ( temp 3-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:43 Constant:
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0:43 0.750000
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0:43 Constant:
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0:43 0.000000
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0:44 Sequence
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0:44 move second child to first child ( temp float)
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0:44 'r14' ( temp float)
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0:44 textureLod ( temp float)
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0:44 Construct combined texture-sampler ( temp usampler1DArrayShadow)
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0:44 'g_tTex1du4a' ( uniform utexture1DArrayShadow)
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0:44 'g_sSamp' (layout( binding=0) uniform sampler)
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0:44 Construct vec3 ( temp 3-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:44 Constant:
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0:44 0.750000
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0:44 Constant:
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0:44 0.000000
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0:47 Sequence
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0:47 move second child to first child ( temp float)
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0:47 'r30' ( temp float)
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0:47 textureLod ( temp float)
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0:47 Construct combined texture-sampler ( temp sampler2DArrayShadow)
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0:47 'g_tTex2df4a' ( uniform texture2DArrayShadow)
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0:47 'g_sSamp' (layout( binding=0) uniform sampler)
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0:47 Construct vec4 ( temp 4-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:47 Constant:
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0:47 0.750000
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0:47 Constant:
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0:47 0.000000
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0:48 Sequence
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0:48 move second child to first child ( temp float)
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0:48 'r32' ( temp float)
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0:48 textureLod ( temp float)
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0:48 Construct combined texture-sampler ( temp isampler2DArrayShadow)
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0:48 'g_tTex2di4a' ( uniform itexture2DArrayShadow)
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0:48 'g_sSamp' (layout( binding=0) uniform sampler)
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0:48 Construct vec4 ( temp 4-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:48 Constant:
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0:48 0.750000
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0:48 Constant:
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0:48 0.000000
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0:49 Sequence
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0:49 move second child to first child ( temp float)
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0:49 'r34' ( temp float)
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0:49 textureLod ( temp float)
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0:49 Construct combined texture-sampler ( temp usampler2DArrayShadow)
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0:49 'g_tTex2du4a' ( uniform utexture2DArrayShadow)
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0:49 'g_sSamp' (layout( binding=0) uniform sampler)
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0:49 Construct vec4 ( temp 4-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:49 Constant:
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0:49 0.750000
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0:49 Constant:
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0:49 0.000000
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0:52 Sequence
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0:52 move second child to first child ( temp float)
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0:52 'r60' ( temp float)
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0:52 textureLod ( temp float)
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0:52 Construct combined texture-sampler ( temp samplerCubeArrayShadow)
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0:52 'g_tTexcdf4a' ( uniform textureCubeArrayShadow)
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0:52 'g_sSamp' (layout( binding=0) uniform sampler)
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0:52 Construct vec4 ( temp 4-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:? 0.400000
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0:52 Constant:
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0:52 0.750000
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0:52 Constant:
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0:52 0.000000
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0:53 Sequence
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0:53 move second child to first child ( temp float)
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0:53 'r62' ( temp float)
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0:53 textureLod ( temp float)
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0:53 Construct combined texture-sampler ( temp isamplerCubeArrayShadow)
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0:53 'g_tTexcdi4a' ( uniform itextureCubeArrayShadow)
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0:53 'g_sSamp' (layout( binding=0) uniform sampler)
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0:53 Construct vec4 ( temp 4-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:? 0.400000
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0:53 Constant:
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0:53 0.750000
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0:53 Constant:
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0:53 0.000000
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0:54 Sequence
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0:54 move second child to first child ( temp float)
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0:54 'r64' ( temp float)
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0:54 textureLod ( temp float)
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0:54 Construct combined texture-sampler ( temp usamplerCubeArrayShadow)
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0:54 'g_tTexcdu4a' ( uniform utextureCubeArrayShadow)
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0:54 'g_sSamp' (layout( binding=0) uniform sampler)
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0:54 Construct vec4 ( temp 4-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:? 0.400000
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0:54 Constant:
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0:54 0.750000
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0:54 Constant:
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0:54 0.000000
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0:56 move second child to first child ( temp 4-component vector of float)
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0:56 Color: direct index for structure ( temp 4-component vector of float)
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0:56 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:56 Constant:
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0:56 0 (const int)
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0:56 Constant:
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0:56 1.000000
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0:56 1.000000
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0:56 1.000000
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0:56 1.000000
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0:57 move second child to first child ( temp float)
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0:57 Depth: direct index for structure ( temp float)
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0:57 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:57 Constant:
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0:57 1 (const int)
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0:57 Constant:
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0:57 1.000000
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0:59 Branch: Return with expression
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0:59 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Function Definition: main( ( temp void)
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0:38 Function Parameters:
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0:? Sequence
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0:38 Sequence
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0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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0:38 Color: direct index for structure ( temp 4-component vector of float)
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0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Constant:
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0:38 0 (const int)
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0:38 move second child to first child ( temp float)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:38 Depth: direct index for structure ( temp float)
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0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Constant:
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0:38 1 (const int)
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0:? Linker Objects
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0:? 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
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0:? 'g_tTex1di4' ( uniform itexture1D)
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0:? 'g_tTex1du4' ( uniform utexture1D)
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0:? 'g_tTex2df4' ( uniform texture2D)
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0:? 'g_tTex2di4' ( uniform itexture2D)
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0:? 'g_tTex2du4' ( uniform utexture2D)
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0:? 'g_tTex3df4' ( uniform texture3D)
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0:? 'g_tTex3di4' ( uniform itexture3D)
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0:? 'g_tTex3du4' ( uniform utexture3D)
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0:? 'g_tTexcdf4' ( uniform textureCube)
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0:? 'g_tTexcdi4' ( uniform itextureCube)
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0:? 'g_tTexcdu4' ( uniform utextureCube)
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0:? 'g_tTex1df4a' ( uniform texture1DArrayShadow)
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0:? 'g_tTex1di4a' ( uniform itexture1DArrayShadow)
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0:? 'g_tTex1du4a' ( uniform utexture1DArrayShadow)
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0:? 'g_tTex2df4a' ( uniform texture2DArrayShadow)
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0:? 'g_tTex2di4a' ( uniform itexture2DArrayShadow)
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0:? 'g_tTex2du4a' ( uniform utexture2DArrayShadow)
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0:? 'g_tTexcdf4a' ( uniform textureCubeArrayShadow)
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0:? 'g_tTexcdi4a' ( uniform itextureCubeArrayShadow)
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0:? 'g_tTexcdu4a' ( uniform utextureCubeArrayShadow)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Function Parameters:
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0:? Sequence
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0:42 Sequence
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0:42 move second child to first child ( temp float)
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0:42 'r10' ( temp float)
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0:42 textureLod ( temp float)
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0:42 Construct combined texture-sampler ( temp sampler1DArrayShadow)
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0:42 'g_tTex1df4a' ( uniform texture1DArrayShadow)
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0:42 'g_sSamp' (layout( binding=0) uniform sampler)
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|
0:42 Construct vec3 ( temp 3-component vector of float)
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|
0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:42 Constant:
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0:42 0.750000
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0:42 Constant:
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0:42 0.000000
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0:43 Sequence
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0:43 move second child to first child ( temp float)
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0:43 'r12' ( temp float)
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0:43 textureLod ( temp float)
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0:43 Construct combined texture-sampler ( temp isampler1DArrayShadow)
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0:43 'g_tTex1di4a' ( uniform itexture1DArrayShadow)
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0:43 'g_sSamp' (layout( binding=0) uniform sampler)
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0:43 Construct vec3 ( temp 3-component vector of float)
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|
0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:43 Constant:
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0:43 0.750000
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0:43 Constant:
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0:43 0.000000
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0:44 Sequence
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0:44 move second child to first child ( temp float)
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0:44 'r14' ( temp float)
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0:44 textureLod ( temp float)
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0:44 Construct combined texture-sampler ( temp usampler1DArrayShadow)
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0:44 'g_tTex1du4a' ( uniform utexture1DArrayShadow)
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0:44 'g_sSamp' (layout( binding=0) uniform sampler)
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0:44 Construct vec3 ( temp 3-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:44 Constant:
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0:44 0.750000
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0:44 Constant:
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0:44 0.000000
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0:47 Sequence
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0:47 move second child to first child ( temp float)
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0:47 'r30' ( temp float)
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0:47 textureLod ( temp float)
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0:47 Construct combined texture-sampler ( temp sampler2DArrayShadow)
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0:47 'g_tTex2df4a' ( uniform texture2DArrayShadow)
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0:47 'g_sSamp' (layout( binding=0) uniform sampler)
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0:47 Construct vec4 ( temp 4-component vector of float)
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|
0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:47 Constant:
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0:47 0.750000
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0:47 Constant:
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0:47 0.000000
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0:48 Sequence
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0:48 move second child to first child ( temp float)
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0:48 'r32' ( temp float)
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0:48 textureLod ( temp float)
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0:48 Construct combined texture-sampler ( temp isampler2DArrayShadow)
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0:48 'g_tTex2di4a' ( uniform itexture2DArrayShadow)
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0:48 'g_sSamp' (layout( binding=0) uniform sampler)
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0:48 Construct vec4 ( temp 4-component vector of float)
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|
0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:48 Constant:
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0:48 0.750000
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0:48 Constant:
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0:48 0.000000
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0:49 Sequence
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0:49 move second child to first child ( temp float)
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0:49 'r34' ( temp float)
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0:49 textureLod ( temp float)
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0:49 Construct combined texture-sampler ( temp usampler2DArrayShadow)
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0:49 'g_tTex2du4a' ( uniform utexture2DArrayShadow)
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0:49 'g_sSamp' (layout( binding=0) uniform sampler)
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0:49 Construct vec4 ( temp 4-component vector of float)
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|
0:? Constant:
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0:? 0.100000
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|
0:? 0.200000
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0:? 0.300000
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0:49 Constant:
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0:49 0.750000
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0:49 Constant:
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0:49 0.000000
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0:52 Sequence
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0:52 move second child to first child ( temp float)
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0:52 'r60' ( temp float)
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0:52 textureLod ( temp float)
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|
0:52 Construct combined texture-sampler ( temp samplerCubeArrayShadow)
|
|
0:52 'g_tTexcdf4a' ( uniform textureCubeArrayShadow)
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|
0:52 'g_sSamp' (layout( binding=0) uniform sampler)
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|
0:52 Construct vec4 ( temp 4-component vector of float)
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|
0:? Constant:
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|
0:? 0.100000
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|
0:? 0.200000
|
|
0:? 0.300000
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|
0:? 0.400000
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|
0:52 Constant:
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0:52 0.750000
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|
0:52 Constant:
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0:52 0.000000
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0:53 Sequence
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0:53 move second child to first child ( temp float)
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|
0:53 'r62' ( temp float)
|
|
0:53 textureLod ( temp float)
|
|
0:53 Construct combined texture-sampler ( temp isamplerCubeArrayShadow)
|
|
0:53 'g_tTexcdi4a' ( uniform itextureCubeArrayShadow)
|
|
0:53 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:53 Construct vec4 ( temp 4-component vector of float)
|
|
0:? Constant:
|
|
0:? 0.100000
|
|
0:? 0.200000
|
|
0:? 0.300000
|
|
0:? 0.400000
|
|
0:53 Constant:
|
|
0:53 0.750000
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|
0:53 Constant:
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|
0:53 0.000000
|
|
0:54 Sequence
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|
0:54 move second child to first child ( temp float)
|
|
0:54 'r64' ( temp float)
|
|
0:54 textureLod ( temp float)
|
|
0:54 Construct combined texture-sampler ( temp usamplerCubeArrayShadow)
|
|
0:54 'g_tTexcdu4a' ( uniform utextureCubeArrayShadow)
|
|
0:54 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:54 Construct vec4 ( temp 4-component vector of float)
|
|
0:? Constant:
|
|
0:? 0.100000
|
|
0:? 0.200000
|
|
0:? 0.300000
|
|
0:? 0.400000
|
|
0:54 Constant:
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|
0:54 0.750000
|
|
0:54 Constant:
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|
0:54 0.000000
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|
0:56 move second child to first child ( temp 4-component vector of float)
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|
0:56 Color: direct index for structure ( temp 4-component vector of float)
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|
0:56 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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|
0:56 Constant:
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|
0:56 0 (const int)
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|
0:56 Constant:
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|
0:56 1.000000
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|
0:56 1.000000
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|
0:56 1.000000
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|
0:56 1.000000
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|
0:57 move second child to first child ( temp float)
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0:57 Depth: direct index for structure ( temp float)
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|
0:57 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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|
0:57 Constant:
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0:57 1 (const int)
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|
0:57 Constant:
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0:57 1.000000
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0:59 Branch: Return with expression
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0:59 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Function Definition: main( ( temp void)
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0:38 Function Parameters:
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0:? Sequence
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0:38 Sequence
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0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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0:38 Color: direct index for structure ( temp 4-component vector of float)
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0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Constant:
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0:38 0 (const int)
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0:38 move second child to first child ( temp float)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:38 Depth: direct index for structure ( temp float)
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|
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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|
0:38 Constant:
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0:38 1 (const int)
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0:? Linker Objects
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|
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
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0:? 'g_tTex1di4' ( uniform itexture1D)
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0:? 'g_tTex1du4' ( uniform utexture1D)
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0:? 'g_tTex2df4' ( uniform texture2D)
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0:? 'g_tTex2di4' ( uniform itexture2D)
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0:? 'g_tTex2du4' ( uniform utexture2D)
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0:? 'g_tTex3df4' ( uniform texture3D)
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0:? 'g_tTex3di4' ( uniform itexture3D)
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0:? 'g_tTex3du4' ( uniform utexture3D)
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0:? 'g_tTexcdf4' ( uniform textureCube)
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0:? 'g_tTexcdi4' ( uniform itextureCube)
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0:? 'g_tTexcdu4' ( uniform utextureCube)
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0:? 'g_tTex1df4a' ( uniform texture1DArrayShadow)
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0:? 'g_tTex1di4a' ( uniform itexture1DArrayShadow)
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0:? 'g_tTex1du4a' ( uniform utexture1DArrayShadow)
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0:? 'g_tTex2df4a' ( uniform texture2DArrayShadow)
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0:? 'g_tTex2di4a' ( uniform itexture2DArrayShadow)
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0:? 'g_tTex2du4a' ( uniform utexture2DArrayShadow)
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0:? 'g_tTexcdf4a' ( uniform textureCubeArrayShadow)
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0:? 'g_tTexcdi4a' ( uniform itextureCubeArrayShadow)
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0:? 'g_tTexcdu4a' ( uniform utextureCubeArrayShadow)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80003
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// Id's are bound by 210
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Capability Shader
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Capability Sampled1D
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Capability SampledCubeArray
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 167 171
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "main"
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Name 8 "PS_OUTPUT"
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MemberName 8(PS_OUTPUT) 0 "Color"
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MemberName 8(PS_OUTPUT) 1 "Depth"
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Name 10 "@main("
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Name 13 "r10"
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Name 16 "g_tTex1df4a"
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Name 20 "g_sSamp"
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Name 36 "r12"
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Name 40 "g_tTex1di4a"
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Name 50 "r14"
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Name 54 "g_tTex1du4a"
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Name 64 "r30"
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Name 67 "g_tTex2df4a"
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Name 80 "r32"
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Name 83 "g_tTex2di4a"
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Name 94 "r34"
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Name 97 "g_tTex2du4a"
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Name 108 "r60"
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Name 111 "g_tTexcdf4a"
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Name 124 "r62"
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Name 127 "g_tTexcdi4a"
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Name 138 "r64"
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Name 141 "g_tTexcdu4a"
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Name 153 "psout"
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Name 164 "flattenTemp"
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Name 167 "@entryPointOutput.Color"
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Name 171 "@entryPointOutput.Depth"
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Name 176 "g_tTex1df4"
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Name 179 "g_tTex1di4"
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Name 182 "g_tTex1du4"
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Name 185 "g_tTex2df4"
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Name 188 "g_tTex2di4"
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Name 191 "g_tTex2du4"
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Name 194 "g_tTex3df4"
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Name 197 "g_tTex3di4"
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Name 200 "g_tTex3du4"
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Name 203 "g_tTexcdf4"
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Name 206 "g_tTexcdi4"
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Name 209 "g_tTexcdu4"
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Decorate 16(g_tTex1df4a) DescriptorSet 0
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Decorate 20(g_sSamp) DescriptorSet 0
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Decorate 20(g_sSamp) Binding 0
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Decorate 40(g_tTex1di4a) DescriptorSet 0
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Decorate 54(g_tTex1du4a) DescriptorSet 0
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Decorate 67(g_tTex2df4a) DescriptorSet 0
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Decorate 83(g_tTex2di4a) DescriptorSet 0
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Decorate 97(g_tTex2du4a) DescriptorSet 0
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Decorate 111(g_tTexcdf4a) DescriptorSet 0
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Decorate 127(g_tTexcdi4a) DescriptorSet 0
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Decorate 141(g_tTexcdu4a) DescriptorSet 0
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Decorate 167(@entryPointOutput.Color) Location 0
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Decorate 171(@entryPointOutput.Depth) BuiltIn FragDepth
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Decorate 176(g_tTex1df4) DescriptorSet 0
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Decorate 176(g_tTex1df4) Binding 0
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Decorate 179(g_tTex1di4) DescriptorSet 0
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Decorate 182(g_tTex1du4) DescriptorSet 0
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Decorate 185(g_tTex2df4) DescriptorSet 0
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Decorate 188(g_tTex2di4) DescriptorSet 0
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Decorate 191(g_tTex2du4) DescriptorSet 0
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Decorate 194(g_tTex3df4) DescriptorSet 0
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Decorate 197(g_tTex3di4) DescriptorSet 0
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Decorate 200(g_tTex3du4) DescriptorSet 0
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Decorate 203(g_tTexcdf4) DescriptorSet 0
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Decorate 206(g_tTexcdi4) DescriptorSet 0
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Decorate 209(g_tTexcdu4) DescriptorSet 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
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9: TypeFunction 8(PS_OUTPUT)
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12: TypePointer Function 6(float)
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14: TypeImage 6(float) 1D depth array sampled format:Unknown
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15: TypePointer UniformConstant 14
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16(g_tTex1df4a): 15(ptr) Variable UniformConstant
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18: TypeSampler
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19: TypePointer UniformConstant 18
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20(g_sSamp): 19(ptr) Variable UniformConstant
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22: TypeSampledImage 14
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24: TypeVector 6(float) 2
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25: 6(float) Constant 1036831949
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26: 6(float) Constant 1045220557
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27: 24(fvec2) ConstantComposite 25 26
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28: 6(float) Constant 1061158912
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29: TypeVector 6(float) 3
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33: 6(float) Constant 0
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37: TypeInt 32 1
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38: TypeImage 37(int) 1D depth array sampled format:Unknown
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39: TypePointer UniformConstant 38
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40(g_tTex1di4a): 39(ptr) Variable UniformConstant
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43: TypeSampledImage 38
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51: TypeInt 32 0
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52: TypeImage 51(int) 1D depth array sampled format:Unknown
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53: TypePointer UniformConstant 52
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54(g_tTex1du4a): 53(ptr) Variable UniformConstant
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57: TypeSampledImage 52
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65: TypeImage 6(float) 2D depth array sampled format:Unknown
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66: TypePointer UniformConstant 65
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67(g_tTex2df4a): 66(ptr) Variable UniformConstant
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70: TypeSampledImage 65
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72: 6(float) Constant 1050253722
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73: 29(fvec3) ConstantComposite 25 26 72
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81: TypeImage 37(int) 2D depth array sampled format:Unknown
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82: TypePointer UniformConstant 81
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83(g_tTex2di4a): 82(ptr) Variable UniformConstant
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86: TypeSampledImage 81
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95: TypeImage 51(int) 2D depth array sampled format:Unknown
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96: TypePointer UniformConstant 95
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97(g_tTex2du4a): 96(ptr) Variable UniformConstant
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100: TypeSampledImage 95
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109: TypeImage 6(float) Cube depth array sampled format:Unknown
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110: TypePointer UniformConstant 109
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111(g_tTexcdf4a): 110(ptr) Variable UniformConstant
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114: TypeSampledImage 109
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116: 6(float) Constant 1053609165
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117: 7(fvec4) ConstantComposite 25 26 72 116
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125: TypeImage 37(int) Cube depth array sampled format:Unknown
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126: TypePointer UniformConstant 125
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127(g_tTexcdi4a): 126(ptr) Variable UniformConstant
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130: TypeSampledImage 125
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139: TypeImage 51(int) Cube depth array sampled format:Unknown
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140: TypePointer UniformConstant 139
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141(g_tTexcdu4a): 140(ptr) Variable UniformConstant
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144: TypeSampledImage 139
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152: TypePointer Function 8(PS_OUTPUT)
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154: 37(int) Constant 0
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155: 6(float) Constant 1065353216
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156: 7(fvec4) ConstantComposite 155 155 155 155
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157: TypePointer Function 7(fvec4)
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159: 37(int) Constant 1
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166: TypePointer Output 7(fvec4)
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167(@entryPointOutput.Color): 166(ptr) Variable Output
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170: TypePointer Output 6(float)
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171(@entryPointOutput.Depth): 170(ptr) Variable Output
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174: TypeImage 6(float) 1D sampled format:Unknown
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175: TypePointer UniformConstant 174
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176(g_tTex1df4): 175(ptr) Variable UniformConstant
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177: TypeImage 37(int) 1D sampled format:Unknown
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178: TypePointer UniformConstant 177
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179(g_tTex1di4): 178(ptr) Variable UniformConstant
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180: TypeImage 51(int) 1D sampled format:Unknown
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181: TypePointer UniformConstant 180
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182(g_tTex1du4): 181(ptr) Variable UniformConstant
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183: TypeImage 6(float) 2D sampled format:Unknown
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184: TypePointer UniformConstant 183
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185(g_tTex2df4): 184(ptr) Variable UniformConstant
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186: TypeImage 37(int) 2D sampled format:Unknown
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187: TypePointer UniformConstant 186
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188(g_tTex2di4): 187(ptr) Variable UniformConstant
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189: TypeImage 51(int) 2D sampled format:Unknown
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190: TypePointer UniformConstant 189
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191(g_tTex2du4): 190(ptr) Variable UniformConstant
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192: TypeImage 6(float) 3D sampled format:Unknown
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193: TypePointer UniformConstant 192
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194(g_tTex3df4): 193(ptr) Variable UniformConstant
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195: TypeImage 37(int) 3D sampled format:Unknown
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196: TypePointer UniformConstant 195
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197(g_tTex3di4): 196(ptr) Variable UniformConstant
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198: TypeImage 51(int) 3D sampled format:Unknown
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199: TypePointer UniformConstant 198
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200(g_tTex3du4): 199(ptr) Variable UniformConstant
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201: TypeImage 6(float) Cube sampled format:Unknown
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202: TypePointer UniformConstant 201
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203(g_tTexcdf4): 202(ptr) Variable UniformConstant
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204: TypeImage 37(int) Cube sampled format:Unknown
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205: TypePointer UniformConstant 204
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206(g_tTexcdi4): 205(ptr) Variable UniformConstant
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207: TypeImage 51(int) Cube sampled format:Unknown
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208: TypePointer UniformConstant 207
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209(g_tTexcdu4): 208(ptr) Variable UniformConstant
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4(main): 2 Function None 3
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5: Label
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164(flattenTemp): 152(ptr) Variable Function
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165:8(PS_OUTPUT) FunctionCall 10(@main()
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Store 164(flattenTemp) 165
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168: 157(ptr) AccessChain 164(flattenTemp) 154
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169: 7(fvec4) Load 168
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Store 167(@entryPointOutput.Color) 169
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172: 12(ptr) AccessChain 164(flattenTemp) 159
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173: 6(float) Load 172
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Store 171(@entryPointOutput.Depth) 173
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Return
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FunctionEnd
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10(@main():8(PS_OUTPUT) Function None 9
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11: Label
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13(r10): 12(ptr) Variable Function
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36(r12): 12(ptr) Variable Function
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50(r14): 12(ptr) Variable Function
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64(r30): 12(ptr) Variable Function
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80(r32): 12(ptr) Variable Function
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94(r34): 12(ptr) Variable Function
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108(r60): 12(ptr) Variable Function
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124(r62): 12(ptr) Variable Function
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138(r64): 12(ptr) Variable Function
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153(psout): 152(ptr) Variable Function
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17: 14 Load 16(g_tTex1df4a)
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21: 18 Load 20(g_sSamp)
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23: 22 SampledImage 17 21
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30: 6(float) CompositeExtract 27 0
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31: 6(float) CompositeExtract 27 1
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32: 29(fvec3) CompositeConstruct 30 31 28
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34: 6(float) CompositeExtract 32 2
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35: 6(float) ImageSampleDrefExplicitLod 23 32 34 Lod 33
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Store 13(r10) 35
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41: 38 Load 40(g_tTex1di4a)
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42: 18 Load 20(g_sSamp)
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44: 43 SampledImage 41 42
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45: 6(float) CompositeExtract 27 0
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46: 6(float) CompositeExtract 27 1
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47: 29(fvec3) CompositeConstruct 45 46 28
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48: 6(float) CompositeExtract 47 2
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49: 6(float) ImageSampleDrefExplicitLod 44 47 48 Lod 33
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Store 36(r12) 49
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55: 52 Load 54(g_tTex1du4a)
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56: 18 Load 20(g_sSamp)
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58: 57 SampledImage 55 56
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59: 6(float) CompositeExtract 27 0
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60: 6(float) CompositeExtract 27 1
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61: 29(fvec3) CompositeConstruct 59 60 28
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62: 6(float) CompositeExtract 61 2
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63: 6(float) ImageSampleDrefExplicitLod 58 61 62 Lod 33
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Store 50(r14) 63
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68: 65 Load 67(g_tTex2df4a)
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69: 18 Load 20(g_sSamp)
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71: 70 SampledImage 68 69
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74: 6(float) CompositeExtract 73 0
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75: 6(float) CompositeExtract 73 1
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76: 6(float) CompositeExtract 73 2
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77: 7(fvec4) CompositeConstruct 74 75 76 28
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78: 6(float) CompositeExtract 77 3
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79: 6(float) ImageSampleDrefExplicitLod 71 77 78 Lod 33
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Store 64(r30) 79
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84: 81 Load 83(g_tTex2di4a)
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85: 18 Load 20(g_sSamp)
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87: 86 SampledImage 84 85
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88: 6(float) CompositeExtract 73 0
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89: 6(float) CompositeExtract 73 1
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90: 6(float) CompositeExtract 73 2
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91: 7(fvec4) CompositeConstruct 88 89 90 28
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92: 6(float) CompositeExtract 91 3
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93: 6(float) ImageSampleDrefExplicitLod 87 91 92 Lod 33
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Store 80(r32) 93
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98: 95 Load 97(g_tTex2du4a)
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99: 18 Load 20(g_sSamp)
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101: 100 SampledImage 98 99
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102: 6(float) CompositeExtract 73 0
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103: 6(float) CompositeExtract 73 1
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104: 6(float) CompositeExtract 73 2
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105: 7(fvec4) CompositeConstruct 102 103 104 28
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106: 6(float) CompositeExtract 105 3
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107: 6(float) ImageSampleDrefExplicitLod 101 105 106 Lod 33
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Store 94(r34) 107
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112: 109 Load 111(g_tTexcdf4a)
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113: 18 Load 20(g_sSamp)
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115: 114 SampledImage 112 113
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118: 6(float) CompositeExtract 117 0
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|
119: 6(float) CompositeExtract 117 1
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|
120: 6(float) CompositeExtract 117 2
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|
121: 6(float) CompositeExtract 117 3
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122: 7(fvec4) CompositeConstruct 118 119 120 121
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123: 6(float) ImageSampleDrefExplicitLod 115 122 28 Lod 33
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Store 108(r60) 123
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128: 125 Load 127(g_tTexcdi4a)
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129: 18 Load 20(g_sSamp)
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131: 130 SampledImage 128 129
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132: 6(float) CompositeExtract 117 0
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|
133: 6(float) CompositeExtract 117 1
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|
134: 6(float) CompositeExtract 117 2
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135: 6(float) CompositeExtract 117 3
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136: 7(fvec4) CompositeConstruct 132 133 134 135
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137: 6(float) ImageSampleDrefExplicitLod 131 136 28 Lod 33
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Store 124(r62) 137
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142: 139 Load 141(g_tTexcdu4a)
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143: 18 Load 20(g_sSamp)
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145: 144 SampledImage 142 143
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|
146: 6(float) CompositeExtract 117 0
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|
147: 6(float) CompositeExtract 117 1
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|
148: 6(float) CompositeExtract 117 2
|
|
149: 6(float) CompositeExtract 117 3
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150: 7(fvec4) CompositeConstruct 146 147 148 149
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151: 6(float) ImageSampleDrefExplicitLod 145 150 28 Lod 33
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Store 138(r64) 151
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158: 157(ptr) AccessChain 153(psout) 154
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Store 158 156
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160: 12(ptr) AccessChain 153(psout) 159
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Store 160 155
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161:8(PS_OUTPUT) Load 153(psout)
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ReturnValue 161
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FunctionEnd
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