mirror of
https://github.com/RPCS3/glslang.git
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300 lines
17 KiB
Plaintext
Executable File
300 lines
17 KiB
Plaintext
Executable File
hlsl.structIoFourWay.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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using depth_greater
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0:? Sequence
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0:15 Function Definition: @main(struct-T-f1-f1-f1-vf41; ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
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0:15 Function Parameters:
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0:15 't' ( in structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
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0:? Sequence
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0:17 Branch: Return with expression
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0:17 'local' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
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0:15 Function Definition: main( ( temp void)
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0:15 Function Parameters:
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0:? Sequence
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0:15 Sequence
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0:15 move second child to first child ( temp float)
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0:15 f: direct index for structure ( temp float)
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0:? 't' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
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0:15 Constant:
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0:15 0 (const int)
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0:? 't.f' (layout( location=0) in float)
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0:15 move second child to first child ( temp float)
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0:15 g: direct index for structure ( temp float)
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0:? 't' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
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0:15 Constant:
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0:15 1 (const int)
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0:? 't.g' (layout( location=1) centroid in float)
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0:15 move second child to first child ( temp float)
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0:15 d: direct index for structure ( temp float)
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0:? 't' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
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0:15 Constant:
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0:15 2 (const int)
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0:? 't.d' (layout( location=2) in float)
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0:15 move second child to first child ( temp 4-component vector of float)
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0:15 normal: direct index for structure ( temp 4-component vector of float)
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0:? 't' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
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0:15 Constant:
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0:15 3 (const int)
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0:? 't.normal' (layout( location=3) in 4-component vector of float)
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0:15 Sequence
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0:15 move second child to first child ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
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0:15 'flattenTemp' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
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0:15 Function Call: @main(struct-T-f1-f1-f1-vf41; ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
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0:? 't' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
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0:15 move second child to first child ( temp float)
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0:? '@entryPointOutput.f' (layout( location=0) out float)
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0:15 f: direct index for structure ( temp float)
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0:15 'flattenTemp' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
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0:15 Constant:
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0:15 0 (const int)
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0:15 move second child to first child ( temp float)
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0:? '@entryPointOutput.g' (layout( location=1) out float)
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0:15 g: direct index for structure ( temp float)
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0:15 'flattenTemp' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
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0:15 Constant:
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0:15 1 (const int)
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0:15 move second child to first child ( temp float)
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0:? '@entryPointOutput.d' ( out float FragDepth)
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0:15 d: direct index for structure ( temp float)
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0:15 'flattenTemp' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
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0:15 Constant:
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0:15 2 (const int)
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0:15 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.normal' (layout( location=2) out 4-component vector of float)
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0:15 normal: direct index for structure ( temp 4-component vector of float)
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0:15 'flattenTemp' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
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0:15 Constant:
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0:15 3 (const int)
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0:? Linker Objects
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0:? 'anon@0' (layout( row_major std140) uniform block{ uniform structure{layout( offset=68) temp float f, temp float g, temp float d, temp 4-component vector of float normal} s})
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0:? 'anon@1' (layout( row_major std140) uniform block{layout( row_major std140 offset=88) uniform structure{layout( offset=68) temp float f, temp float g, temp float d, temp 4-component vector of float normal} t})
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0:? '@entryPointOutput.d' ( out float FragDepth)
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0:? '@entryPointOutput.f' (layout( location=0) out float)
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0:? '@entryPointOutput.g' (layout( location=1) out float)
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0:? '@entryPointOutput.normal' (layout( location=2) out 4-component vector of float)
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0:? 't.f' (layout( location=0) in float)
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0:? 't.g' (layout( location=1) centroid in float)
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0:? 't.d' (layout( location=2) in float)
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0:? 't.normal' (layout( location=3) in 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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using depth_greater
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0:? Sequence
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0:15 Function Definition: @main(struct-T-f1-f1-f1-vf41; ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
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0:15 Function Parameters:
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0:15 't' ( in structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
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0:? Sequence
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0:17 Branch: Return with expression
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0:17 'local' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
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0:15 Function Definition: main( ( temp void)
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0:15 Function Parameters:
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0:? Sequence
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0:15 Sequence
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0:15 move second child to first child ( temp float)
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0:15 f: direct index for structure ( temp float)
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0:? 't' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
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0:15 Constant:
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0:15 0 (const int)
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0:? 't.f' (layout( location=0) in float)
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0:15 move second child to first child ( temp float)
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0:15 g: direct index for structure ( temp float)
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0:? 't' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
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0:15 Constant:
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0:15 1 (const int)
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0:? 't.g' (layout( location=1) centroid in float)
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0:15 move second child to first child ( temp float)
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0:15 d: direct index for structure ( temp float)
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0:? 't' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
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0:15 Constant:
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0:15 2 (const int)
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0:? 't.d' (layout( location=2) in float)
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0:15 move second child to first child ( temp 4-component vector of float)
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0:15 normal: direct index for structure ( temp 4-component vector of float)
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0:? 't' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
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0:15 Constant:
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0:15 3 (const int)
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0:? 't.normal' (layout( location=3) in 4-component vector of float)
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0:15 Sequence
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0:15 move second child to first child ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
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0:15 'flattenTemp' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
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0:15 Function Call: @main(struct-T-f1-f1-f1-vf41; ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
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0:? 't' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
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0:15 move second child to first child ( temp float)
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0:? '@entryPointOutput.f' (layout( location=0) out float)
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0:15 f: direct index for structure ( temp float)
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0:15 'flattenTemp' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
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0:15 Constant:
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0:15 0 (const int)
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0:15 move second child to first child ( temp float)
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0:? '@entryPointOutput.g' (layout( location=1) out float)
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0:15 g: direct index for structure ( temp float)
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0:15 'flattenTemp' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
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0:15 Constant:
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0:15 1 (const int)
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0:15 move second child to first child ( temp float)
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0:? '@entryPointOutput.d' ( out float FragDepth)
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0:15 d: direct index for structure ( temp float)
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0:15 'flattenTemp' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
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0:15 Constant:
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0:15 2 (const int)
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0:15 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.normal' (layout( location=2) out 4-component vector of float)
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0:15 normal: direct index for structure ( temp 4-component vector of float)
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0:15 'flattenTemp' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
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0:15 Constant:
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0:15 3 (const int)
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0:? Linker Objects
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0:? 'anon@0' (layout( row_major std140) uniform block{ uniform structure{layout( offset=68) temp float f, temp float g, temp float d, temp 4-component vector of float normal} s})
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0:? 'anon@1' (layout( row_major std140) uniform block{layout( row_major std140 offset=88) uniform structure{layout( offset=68) temp float f, temp float g, temp float d, temp 4-component vector of float normal} t})
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0:? '@entryPointOutput.d' ( out float FragDepth)
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0:? '@entryPointOutput.f' (layout( location=0) out float)
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0:? '@entryPointOutput.g' (layout( location=1) out float)
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0:? '@entryPointOutput.normal' (layout( location=2) out 4-component vector of float)
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0:? 't.f' (layout( location=0) in float)
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0:? 't.g' (layout( location=1) centroid in float)
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0:? 't.d' (layout( location=2) in float)
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0:? 't.normal' (layout( location=3) in 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80003
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// Id's are bound by 65
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 22 27 31 36 45 48 51 55
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ExecutionMode 4 OriginUpperLeft
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ExecutionMode 4 DepthGreater
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Source HLSL 500
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Name 4 "main"
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Name 8 "T"
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MemberName 8(T) 0 "f"
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MemberName 8(T) 1 "g"
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MemberName 8(T) 2 "d"
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MemberName 8(T) 3 "normal"
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Name 12 "@main(struct-T-f1-f1-f1-vf41;"
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Name 11 "t"
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Name 14 "local"
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Name 18 "t"
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Name 22 "t.f"
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Name 27 "t.g"
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Name 31 "t.d"
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Name 36 "t.normal"
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Name 40 "flattenTemp"
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Name 41 "param"
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Name 45 "@entryPointOutput.f"
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Name 48 "@entryPointOutput.g"
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Name 51 "@entryPointOutput.d"
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Name 55 "@entryPointOutput.normal"
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Name 58 "T"
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MemberName 58(T) 0 "f"
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MemberName 58(T) 1 "g"
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MemberName 58(T) 2 "d"
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MemberName 58(T) 3 "normal"
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Name 59 "$Global"
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MemberName 59($Global) 0 "s"
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Name 61 ""
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Name 62 "buff"
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MemberName 62(buff) 0 "t"
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Name 64 ""
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Decorate 22(t.f) Location 0
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Decorate 27(t.g) Centroid
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Decorate 27(t.g) Location 1
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Decorate 31(t.d) Location 2
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Decorate 36(t.normal) Location 3
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Decorate 45(@entryPointOutput.f) Location 0
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Decorate 48(@entryPointOutput.g) Location 1
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Decorate 51(@entryPointOutput.d) BuiltIn FragDepth
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Decorate 55(@entryPointOutput.normal) Location 2
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MemberDecorate 58(T) 0 Offset 68
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MemberDecorate 58(T) 1 Offset 72
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MemberDecorate 58(T) 2 Offset 76
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MemberDecorate 58(T) 3 Offset 80
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MemberDecorate 59($Global) 0 Offset 0
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Decorate 59($Global) Block
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Decorate 61 DescriptorSet 0
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MemberDecorate 62(buff) 0 Offset 96
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Decorate 62(buff) Block
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Decorate 64 DescriptorSet 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8(T): TypeStruct 6(float) 6(float) 6(float) 7(fvec4)
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9: TypePointer Function 8(T)
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10: TypeFunction 8(T) 9(ptr)
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19: TypeInt 32 1
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20: 19(int) Constant 0
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21: TypePointer Input 6(float)
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22(t.f): 21(ptr) Variable Input
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24: TypePointer Function 6(float)
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26: 19(int) Constant 1
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27(t.g): 21(ptr) Variable Input
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30: 19(int) Constant 2
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31(t.d): 21(ptr) Variable Input
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34: 19(int) Constant 3
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35: TypePointer Input 7(fvec4)
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36(t.normal): 35(ptr) Variable Input
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38: TypePointer Function 7(fvec4)
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44: TypePointer Output 6(float)
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45(@entryPointOutput.f): 44(ptr) Variable Output
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48(@entryPointOutput.g): 44(ptr) Variable Output
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51(@entryPointOutput.d): 44(ptr) Variable Output
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54: TypePointer Output 7(fvec4)
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55(@entryPointOutput.normal): 54(ptr) Variable Output
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58(T): TypeStruct 6(float) 6(float) 6(float) 7(fvec4)
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59($Global): TypeStruct 58(T)
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60: TypePointer Uniform 59($Global)
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61: 60(ptr) Variable Uniform
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62(buff): TypeStruct 58(T)
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63: TypePointer Uniform 62(buff)
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64: 63(ptr) Variable Uniform
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4(main): 2 Function None 3
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5: Label
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18(t): 9(ptr) Variable Function
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40(flattenTemp): 9(ptr) Variable Function
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41(param): 9(ptr) Variable Function
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23: 6(float) Load 22(t.f)
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25: 24(ptr) AccessChain 18(t) 20
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Store 25 23
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28: 6(float) Load 27(t.g)
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29: 24(ptr) AccessChain 18(t) 26
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Store 29 28
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32: 6(float) Load 31(t.d)
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33: 24(ptr) AccessChain 18(t) 30
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Store 33 32
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37: 7(fvec4) Load 36(t.normal)
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39: 38(ptr) AccessChain 18(t) 34
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Store 39 37
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42: 8(T) Load 18(t)
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Store 41(param) 42
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43: 8(T) FunctionCall 12(@main(struct-T-f1-f1-f1-vf41;) 41(param)
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Store 40(flattenTemp) 43
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46: 24(ptr) AccessChain 40(flattenTemp) 20
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47: 6(float) Load 46
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Store 45(@entryPointOutput.f) 47
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49: 24(ptr) AccessChain 40(flattenTemp) 26
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50: 6(float) Load 49
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Store 48(@entryPointOutput.g) 50
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52: 24(ptr) AccessChain 40(flattenTemp) 30
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53: 6(float) Load 52
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Store 51(@entryPointOutput.d) 53
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56: 38(ptr) AccessChain 40(flattenTemp) 34
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57: 7(fvec4) Load 56
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Store 55(@entryPointOutput.normal) 57
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Return
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FunctionEnd
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12(@main(struct-T-f1-f1-f1-vf41;): 8(T) Function None 10
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11(t): 9(ptr) FunctionParameter
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13: Label
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14(local): 9(ptr) Variable Function
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15: 8(T) Load 14(local)
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ReturnValue 15
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FunctionEnd
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