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https://github.com/RPCS3/glslang.git
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74 lines
3.5 KiB
Plaintext
Executable File
74 lines
3.5 KiB
Plaintext
Executable File
spv.300layout.frag
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// Module Version 10000
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// Generated by (magic number): 80003
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// Id's are bound by 37
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 9 11 15 26 29
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ExecutionMode 4 OriginUpperLeft
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Source ESSL 310
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Name 4 "main"
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Name 9 "c"
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Name 11 "color"
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Name 13 "S"
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MemberName 13(S) 0 "c"
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MemberName 13(S) 1 "f"
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Name 15 "s"
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Name 26 "p"
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Name 29 "pos"
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Decorate 9(c) RelaxedPrecision
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Decorate 9(c) Location 7
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Decorate 11(color) RelaxedPrecision
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Decorate 12 RelaxedPrecision
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MemberDecorate 13(S) 0 RelaxedPrecision
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MemberDecorate 13(S) 1 RelaxedPrecision
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Decorate 19 RelaxedPrecision
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Decorate 20 RelaxedPrecision
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Decorate 26(p) RelaxedPrecision
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Decorate 26(p) Location 3
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Decorate 29(pos) RelaxedPrecision
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Decorate 30 RelaxedPrecision
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Decorate 33 RelaxedPrecision
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Decorate 34 RelaxedPrecision
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 3
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8: TypePointer Output 7(fvec3)
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9(c): 8(ptr) Variable Output
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10: TypePointer Input 7(fvec3)
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11(color): 10(ptr) Variable Input
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13(S): TypeStruct 7(fvec3) 6(float)
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14: TypePointer Input 13(S)
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15(s): 14(ptr) Variable Input
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16: TypeInt 32 1
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17: 16(int) Constant 0
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21: TypeVector 6(float) 4
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22: TypeInt 32 0
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23: 22(int) Constant 2
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24: TypeArray 21(fvec4) 23
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25: TypePointer Output 24
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26(p): 25(ptr) Variable Output
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27: 16(int) Constant 1
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28: TypePointer Input 21(fvec4)
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29(pos): 28(ptr) Variable Input
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31: TypePointer Input 6(float)
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35: TypePointer Output 21(fvec4)
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4(main): 2 Function None 3
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5: Label
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12: 7(fvec3) Load 11(color)
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18: 10(ptr) AccessChain 15(s) 17
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19: 7(fvec3) Load 18
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20: 7(fvec3) FAdd 12 19
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Store 9(c) 20
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30: 21(fvec4) Load 29(pos)
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32: 31(ptr) AccessChain 15(s) 27
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33: 6(float) Load 32
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34: 21(fvec4) VectorTimesScalar 30 33
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36: 35(ptr) AccessChain 26(p) 27
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Store 36 34
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Return
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FunctionEnd
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