glslang/Test/baseResults/150.frag.out
John Kessenich 71c100d7c0 GLSL output: Removed fixed-size buffer; fixes #769.
Makes some white-space differences in most output, plus a few cases
where more could have been put out but was cut short by the previous
fix-sized buffer.
2017-03-14 19:51:29 -06:00

159 lines
6.8 KiB
Plaintext

150.frag
ERROR: 0:4: 'redeclaration' : cannot redeclare with different qualification: gl_FragCoord
ERROR: 0:5: 'redeclaration' : cannot redeclare with different qualification: gl_FragCoord
ERROR: 0:6: 'layout qualifier' : can only apply origin_upper_left and pixel_center_origin to gl_FragCoord
ERROR: 0:14: 'gl_FragCoord' : cannot redeclare after use
ERROR: 4 compilation errors. No code generated.
Shader version: 150
gl_FragCoord pixel center is integer
gl_FragCoord origin is upper left
ERROR: node is still EOpNull!
0:9 Function Definition: main( ( global void)
0:9 Function Parameters:
0:11 Sequence
0:11 Sequence
0:11 move second child to first child ( temp 4-component vector of float)
0:11 'c' ( temp 4-component vector of float)
0:11 'gl_FragCoord' ( gl_FragCoord 4-component vector of float FragCoord)
0:18 Sequence
0:18 move second child to first child ( temp float)
0:18 'patch' ( global float)
0:18 Constant:
0:18 3.100000
0:31 Function Definition: barWxyz( ( global void)
0:31 Function Parameters:
0:33 Sequence
0:33 Sequence
0:33 move second child to first child ( temp 2-component vector of int)
0:33 't11' ( temp 2-component vector of int)
0:33 textureSize ( global 2-component vector of int)
0:33 'sms' ( uniform sampler2DMS)
0:34 Sequence
0:34 move second child to first child ( temp 2-component vector of int)
0:34 't12' ( temp 2-component vector of int)
0:34 textureSize ( global 2-component vector of int)
0:34 'isms' ( uniform isampler2DMS)
0:35 Sequence
0:35 move second child to first child ( temp 2-component vector of int)
0:35 't13' ( temp 2-component vector of int)
0:35 textureSize ( global 2-component vector of int)
0:35 'usms' ( uniform usampler2DMS)
0:36 Sequence
0:36 move second child to first child ( temp 3-component vector of int)
0:36 't21' ( temp 3-component vector of int)
0:36 textureSize ( global 3-component vector of int)
0:36 'smsa' ( uniform sampler2DMSArray)
0:37 Sequence
0:37 move second child to first child ( temp 3-component vector of int)
0:37 't22' ( temp 3-component vector of int)
0:37 textureSize ( global 3-component vector of int)
0:37 'ismsa' ( uniform isampler2DMSArray)
0:38 Sequence
0:38 move second child to first child ( temp 3-component vector of int)
0:38 't23' ( temp 3-component vector of int)
0:38 textureSize ( global 3-component vector of int)
0:38 'usmsa' ( uniform usampler2DMSArray)
0:39 Sequence
0:39 move second child to first child ( temp 4-component vector of float)
0:39 't31' ( temp 4-component vector of float)
0:39 textureFetch ( global 4-component vector of float)
0:39 'sms' ( uniform sampler2DMS)
0:39 'p2' ( flat in 2-component vector of int)
0:39 'samp' ( flat in int)
0:40 Sequence
0:40 move second child to first child ( temp 4-component vector of int)
0:40 't32' ( temp 4-component vector of int)
0:40 textureFetch ( global 4-component vector of int)
0:40 'isms' ( uniform isampler2DMS)
0:40 'p2' ( flat in 2-component vector of int)
0:40 'samp' ( flat in int)
0:41 Sequence
0:41 move second child to first child ( temp 4-component vector of uint)
0:41 't33' ( temp 4-component vector of uint)
0:41 textureFetch ( global 4-component vector of uint)
0:41 'usms' ( uniform usampler2DMS)
0:41 'p2' ( flat in 2-component vector of int)
0:41 Constant:
0:41 3 (const int)
0:42 Sequence
0:42 move second child to first child ( temp 4-component vector of float)
0:42 't41' ( temp 4-component vector of float)
0:42 textureFetch ( global 4-component vector of float)
0:42 'smsa' ( uniform sampler2DMSArray)
0:42 'p3' ( flat in 3-component vector of int)
0:42 'samp' ( flat in int)
0:43 Sequence
0:43 move second child to first child ( temp 4-component vector of int)
0:43 't42' ( temp 4-component vector of int)
0:43 textureFetch ( global 4-component vector of int)
0:43 'ismsa' ( uniform isampler2DMSArray)
0:43 Constant:
0:43 2 (const int)
0:43 2 (const int)
0:43 2 (const int)
0:43 'samp' ( flat in int)
0:44 Sequence
0:44 move second child to first child ( temp 4-component vector of uint)
0:44 't43' ( temp 4-component vector of uint)
0:44 textureFetch ( global 4-component vector of uint)
0:44 'usmsa' ( uniform usampler2DMSArray)
0:44 'p3' ( flat in 3-component vector of int)
0:44 'samp' ( flat in int)
0:47 Function Definition: primitiveID( ( global int)
0:47 Function Parameters:
0:49 Sequence
0:49 Branch: Return with expression
0:49 'gl_PrimitiveID' ( flat in int PrimitiveID)
0:? Linker Objects
0:? 'gl_FragCoord' ( gl_FragCoord 4-component vector of float FragCoord)
0:? 'foo' ( smooth in 4-component vector of float)
0:? 's' ( smooth in structure{ global float f})
0:? 'patch' ( global float)
0:? 'sms' ( uniform sampler2DMS)
0:? 'isms' ( uniform isampler2DMS)
0:? 'usms' ( uniform usampler2DMS)
0:? 'smsa' ( uniform sampler2DMSArray)
0:? 'ismsa' ( uniform isampler2DMSArray)
0:? 'usmsa' ( uniform usampler2DMSArray)
0:? 'p2' ( flat in 2-component vector of int)
0:? 'p3' ( flat in 3-component vector of int)
0:? 'samp' ( flat in int)
Linked fragment stage:
Shader version: 150
gl_FragCoord pixel center is integer
gl_FragCoord origin is upper left
ERROR: node is still EOpNull!
0:9 Function Definition: main( ( global void)
0:9 Function Parameters:
0:11 Sequence
0:11 Sequence
0:11 move second child to first child ( temp 4-component vector of float)
0:11 'c' ( temp 4-component vector of float)
0:11 'gl_FragCoord' ( gl_FragCoord 4-component vector of float FragCoord)
0:18 Sequence
0:18 move second child to first child ( temp float)
0:18 'patch' ( global float)
0:18 Constant:
0:18 3.100000
0:? Linker Objects
0:? 'gl_FragCoord' ( gl_FragCoord 4-component vector of float FragCoord)
0:? 'foo' ( smooth in 4-component vector of float)
0:? 's' ( smooth in structure{ global float f})
0:? 'patch' ( global float)
0:? 'sms' ( uniform sampler2DMS)
0:? 'isms' ( uniform isampler2DMS)
0:? 'usms' ( uniform usampler2DMS)
0:? 'smsa' ( uniform sampler2DMSArray)
0:? 'ismsa' ( uniform isampler2DMSArray)
0:? 'usmsa' ( uniform usampler2DMSArray)
0:? 'p2' ( flat in 2-component vector of int)
0:? 'p3' ( flat in 3-component vector of int)
0:? 'samp' ( flat in int)