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https://github.com/RPCS3/glslang.git
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71c100d7c0
Makes some white-space differences in most output, plus a few cases where more could have been put out but was cut short by the previous fix-sized buffer.
26 lines
910 B
Plaintext
26 lines
910 B
Plaintext
300link2.frag
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Shader version: 300
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0:? Sequence
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0:9 Function Definition: main( ( global void)
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0:9 Function Parameters:
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0:? Linker Objects
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0:? 'pos' ( smooth in mediump 4-component vector of float)
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0:? 'c' (layout( location=1) out mediump 4-component vector of float)
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0:? 'p' (layout( location=5) out mediump 4-component vector of float)
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0:? 'q' (layout( location=9) out 2-element array of mediump 4-component vector of float)
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Linked fragment stage:
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Shader version: 300
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0:? Sequence
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0:9 Function Definition: main( ( global void)
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0:9 Function Parameters:
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0:? Linker Objects
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0:? 'pos' ( smooth in mediump 4-component vector of float)
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0:? 'c' (layout( location=1) out mediump 4-component vector of float)
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0:? 'p' (layout( location=5) out mediump 4-component vector of float)
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0:? 'q' (layout( location=9) out 2-element array of mediump 4-component vector of float)
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