glslang/Test/baseResults/320.geom.out
2017-07-23 13:54:15 -06:00

252 lines
14 KiB
Plaintext
Executable File

320.geom
ERROR: 0:19: 'fromVertex' : block instance name redefinition
ERROR: 0:23: 'fromVertex' : redefinition
ERROR: 0:25: 'fooC' : block instance name redefinition
ERROR: 0:33: 'EmitStreamVertex' : no matching overloaded function found
ERROR: 0:34: 'EndStreamPrimitive' : no matching overloaded function found
ERROR: 0:37: 'gl_ClipDistance' : undeclared identifier
ERROR: 0:37: 'gl_ClipDistance' : left of '[' is not of type array, matrix, or vector
ERROR: 0:38: 'gl_ClipDistance' : no such field in structure
ERROR: 0:38: 'expression' : left of '[' is not of type array, matrix, or vector
ERROR: 0:37: 'assign' : l-value required (can't modify a const)
ERROR: 0:45: 'selecting output stream' : not supported with this profile: es
ERROR: 0:52: 'max_vertices' : too large, must be less than gl_MaxGeometryOutputVertices
ERROR: 0:52: 'max_vertices' : cannot change previously set layout value
ERROR: 0:53: 'max_vertices' : can only apply to a standalone qualifier
ERROR: 0:58: 'points' : cannot change previously set output primitive
ERROR: 0:59: 'points' : cannot change previously set output primitive
ERROR: 0:60: 'triangle_strip' : cannot apply to input
ERROR: 0:61: 'triangle_strip' : cannot apply to: uniform
ERROR: 0:62: 'triangle_strip' : can only apply to a standalone qualifier
ERROR: 0:63: 'triangle_strip' : can only apply to a standalone qualifier
ERROR: 0:64: 'invocations' : can only apply to a standalone qualifier
ERROR: 0:66: 'invocations' : can only apply to a standalone qualifier
ERROR: 0:67: 'max_vertices' : can only apply to a standalone qualifier
ERROR: 0:68: 'triangle_strip' : can only apply to a standalone qualifier
ERROR: 0:71: 'lines' : cannot apply to 'out'
ERROR: 0:73: 'triangles' : cannot change previously set input primitive
ERROR: 0:74: 'triangles_adjacency' : cannot change previously set input primitive
ERROR: 0:106: 'gl_ViewportIndex' : undeclared identifier
ERROR: 0:107: 'gl_MaxViewports' : undeclared identifier
ERROR: 0:113: 'lines_adjacency' : inconsistent input primitive for array size of explArrayBad
ERROR: 0:114: 'in' : type must be an array: nonArrayed
ERROR: 0:122: 'component' : not supported with this profile: es
ERROR: 0:126: 'gl_MaxGeometryVaryingComponents' : undeclared identifier
ERROR: 0:127: 'gl_VerticesIn' : undeclared identifier
ERROR: 0:132: 'gl_PointSize' : required extension not requested: Possible extensions include:
GL_EXT_geometry_point_size
GL_OES_geometry_point_size
ERROR: 0:133: 'gl_PointSize' : required extension not requested: Possible extensions include:
GL_EXT_geometry_point_size
GL_OES_geometry_point_size
ERROR: 36 compilation errors. No code generated.
Shader version: 320
invocations = 4
max_vertices = 200
input primitive = lines_adjacency
output primitive = triangle_strip
ERROR: node is still EOpNull!
0:29 Function Definition: main( ( global void)
0:29 Function Parameters:
0:31 Sequence
0:31 EmitVertex ( global void)
0:32 EndPrimitive ( global void)
0:33 Constant:
0:33 0.000000
0:34 Constant:
0:34 0.000000
0:36 move second child to first child ( temp mediump 3-component vector of float)
0:36 color: direct index for structure (layout( stream=0) out mediump 3-component vector of float)
0:36 'anon@0' (layout( stream=0) out block{layout( stream=0) out mediump 3-component vector of float color})
0:36 Constant:
0:36 0 (const uint)
0:36 color: direct index for structure ( in mediump 3-component vector of float)
0:36 direct index ( temp block{ in mediump 3-component vector of float color})
0:36 'fromV' ( in 4-element array of block{ in mediump 3-component vector of float color})
0:36 Constant:
0:36 0 (const int)
0:36 Constant:
0:36 0 (const int)
0:37 move second child to first child ( temp float)
0:37 Constant:
0:37 0.000000
0:38 Constant:
0:38 0.000000
0:39 move second child to first child ( temp highp 4-component vector of float)
0:39 gl_Position: direct index for structure (layout( stream=0) gl_Position highp 4-component vector of float Position)
0:39 'anon@1' (layout( stream=0) out block{layout( stream=0) gl_Position highp 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize highp float PointSize gl_PointSize})
0:39 Constant:
0:39 0 (const uint)
0:39 gl_Position: direct index for structure ( in highp 4-component vector of float Position)
0:39 direct index ( temp block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize})
0:39 'gl_in' ( in 4-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize})
0:39 Constant:
0:39 0 (const int)
0:39 Constant:
0:39 0 (const int)
0:41 move second child to first child ( temp highp int)
0:41 'gl_PrimitiveID' (layout( stream=0) out highp int PrimitiveID)
0:41 'gl_PrimitiveIDIn' ( in highp int PrimitiveID)
0:42 move second child to first child ( temp highp int)
0:42 'gl_Layer' (layout( stream=0) out highp int Layer)
0:42 Constant:
0:42 2 (const int)
0:53 Function Definition: foo(i1; ( global void)
0:53 Function Parameters:
0:53 'a' ( in highp int)
0:55 Sequence
0:55 move second child to first child ( temp mediump 4-component vector of float)
0:55 a: direct index for structure (layout( stream=0) out mediump 4-component vector of float)
0:55 'ouuaa6' (layout( stream=0) out block{layout( stream=0) out mediump 4-component vector of float a})
0:55 Constant:
0:55 0 (const int)
0:55 Constant:
0:55 1.000000
0:55 1.000000
0:55 1.000000
0:55 1.000000
0:104 Function Definition: fooe1( ( global void)
0:104 Function Parameters:
0:106 Sequence
0:106 'gl_ViewportIndex' ( temp float)
0:107 'gl_MaxViewports' ( temp float)
0:108 Constant:
0:108 4 (const int)
0:109 Sequence
0:109 move second child to first child ( temp highp int)
0:109 'inv' ( temp highp int)
0:109 'gl_InvocationID' ( in highp int InvocationID)
0:124 Function Definition: notHere( ( global void)
0:124 Function Parameters:
0:126 Sequence
0:126 'gl_MaxGeometryVaryingComponents' ( temp float)
0:127 'gl_VerticesIn' ( temp float)
0:130 Function Definition: pointSize2( ( global void)
0:130 Function Parameters:
0:132 Sequence
0:132 Sequence
0:132 move second child to first child ( temp highp float)
0:132 'ps' ( temp highp float)
0:132 gl_PointSize: direct index for structure ( in highp float PointSize)
0:132 direct index ( temp block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize})
0:132 'gl_in' ( in 4-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize})
0:132 Constant:
0:132 3 (const int)
0:132 Constant:
0:132 1 (const int)
0:133 move second child to first child ( temp highp float)
0:133 gl_PointSize: direct index for structure (layout( stream=0) gl_PointSize highp float PointSize)
0:133 'anon@1' (layout( stream=0) out block{layout( stream=0) gl_Position highp 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize highp float PointSize gl_PointSize})
0:133 Constant:
0:133 1 (const uint)
0:133 'ps' ( temp highp float)
0:? Linker Objects
0:? 'fromV' ( in 4-element array of block{ in mediump 3-component vector of float color})
0:? 'nonBlockUnsized' ( in 4-element array of mediump 4-component vector of float)
0:? 'toF' (layout( stream=0) out block{layout( stream=0) out mediump 3-component vector of float color})
0:? 'anon@0' (layout( stream=0) out block{layout( stream=0) out mediump 3-component vector of float color})
0:? 'gl_in' ( in 4-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize})
0:? 'ov4' (layout( stream=4) out mediump 4-component vector of float)
0:? 'ouuaa6' (layout( stream=0) out block{layout( stream=0) out mediump 4-component vector of float a})
0:? 'badv4' (layout( stream=0) out mediump 4-component vector of float)
0:? 'bad2v4' ( in 4-element array of mediump 4-component vector of float)
0:? 'anon@1' (layout( stream=0) out block{layout( stream=0) out highp int a})
0:? 'outbi' (layout( stream=0) out block{layout( stream=0) out highp int a, layout( stream=0) out highp int b, layout( stream=0) out highp int c})
0:? 'insn' ( in 4-element array of block{ in highp int a15})
0:? 'anon@2' (layout( stream=0) out block{layout( stream=0) out mediump float f15})
0:? 'anon@3' (layout( column_major shared) uniform block{layout( column_major shared) uniform bool b15})
0:? 'summ' ( const highp int)
0:? 2752 (const int)
0:? 'explArray' ( in 4-element array of mediump 4-component vector of float)
0:? 'explArrayBad' ( in 5-element array of mediump 4-component vector of float)
0:? 'nonArrayed' ( in mediump 4-component vector of float)
0:? 'myColor1' (layout( stream=0) flat out mediump 3-component vector of float)
0:? 'myColor2' (layout( stream=0) centroid out mediump 3-component vector of float)
0:? 'centr' ( centroid in 4-element array of mediump 3-component vector of float)
0:? 'perSampleColor' (layout( stream=0) sample out mediump 4-component vector of float)
0:? 'comp' (layout( location=7 component=2) in 4-element array of mediump float)
Linked geometry stage:
Shader version: 320
invocations = 4
max_vertices = 200
input primitive = lines_adjacency
output primitive = triangle_strip
ERROR: node is still EOpNull!
0:29 Function Definition: main( ( global void)
0:29 Function Parameters:
0:31 Sequence
0:31 EmitVertex ( global void)
0:32 EndPrimitive ( global void)
0:33 Constant:
0:33 0.000000
0:34 Constant:
0:34 0.000000
0:36 move second child to first child ( temp mediump 3-component vector of float)
0:36 color: direct index for structure (layout( stream=0) out mediump 3-component vector of float)
0:36 'anon@0' (layout( stream=0) out block{layout( stream=0) out mediump 3-component vector of float color})
0:36 Constant:
0:36 0 (const uint)
0:36 color: direct index for structure ( in mediump 3-component vector of float)
0:36 direct index ( temp block{ in mediump 3-component vector of float color})
0:36 'fromV' ( in 4-element array of block{ in mediump 3-component vector of float color})
0:36 Constant:
0:36 0 (const int)
0:36 Constant:
0:36 0 (const int)
0:37 move second child to first child ( temp float)
0:37 Constant:
0:37 0.000000
0:38 Constant:
0:38 0.000000
0:39 move second child to first child ( temp highp 4-component vector of float)
0:39 gl_Position: direct index for structure (layout( stream=0) gl_Position highp 4-component vector of float Position)
0:39 'anon@1' (layout( stream=0) out block{layout( stream=0) gl_Position highp 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize highp float PointSize gl_PointSize})
0:39 Constant:
0:39 0 (const uint)
0:39 gl_Position: direct index for structure ( in highp 4-component vector of float Position)
0:39 direct index ( temp block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize})
0:39 'gl_in' ( in 4-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize})
0:39 Constant:
0:39 0 (const int)
0:39 Constant:
0:39 0 (const int)
0:41 move second child to first child ( temp highp int)
0:41 'gl_PrimitiveID' (layout( stream=0) out highp int PrimitiveID)
0:41 'gl_PrimitiveIDIn' ( in highp int PrimitiveID)
0:42 move second child to first child ( temp highp int)
0:42 'gl_Layer' (layout( stream=0) out highp int Layer)
0:42 Constant:
0:42 2 (const int)
0:? Linker Objects
0:? 'fromV' ( in 4-element array of block{ in mediump 3-component vector of float color})
0:? 'nonBlockUnsized' ( in 4-element array of mediump 4-component vector of float)
0:? 'toF' (layout( stream=0) out block{layout( stream=0) out mediump 3-component vector of float color})
0:? 'anon@0' (layout( stream=0) out block{layout( stream=0) out mediump 3-component vector of float color})
0:? 'gl_in' ( in 4-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize})
0:? 'ov4' (layout( stream=4) out mediump 4-component vector of float)
0:? 'ouuaa6' (layout( stream=0) out block{layout( stream=0) out mediump 4-component vector of float a})
0:? 'badv4' (layout( stream=0) out mediump 4-component vector of float)
0:? 'bad2v4' ( in 4-element array of mediump 4-component vector of float)
0:? 'anon@1' (layout( stream=0) out block{layout( stream=0) out highp int a})
0:? 'outbi' (layout( stream=0) out block{layout( stream=0) out highp int a, layout( stream=0) out highp int b, layout( stream=0) out highp int c})
0:? 'insn' ( in 4-element array of block{ in highp int a15})
0:? 'anon@2' (layout( stream=0) out block{layout( stream=0) out mediump float f15})
0:? 'anon@3' (layout( column_major shared) uniform block{layout( column_major shared) uniform bool b15})
0:? 'summ' ( const highp int)
0:? 2752 (const int)
0:? 'explArray' ( in 4-element array of mediump 4-component vector of float)
0:? 'explArrayBad' ( in 5-element array of mediump 4-component vector of float)
0:? 'nonArrayed' ( in mediump 4-component vector of float)
0:? 'myColor1' (layout( stream=0) flat out mediump 3-component vector of float)
0:? 'myColor2' (layout( stream=0) centroid out mediump 3-component vector of float)
0:? 'centr' ( centroid in 4-element array of mediump 3-component vector of float)
0:? 'perSampleColor' (layout( stream=0) sample out mediump 4-component vector of float)
0:? 'comp' (layout( location=7 component=2) in 4-element array of mediump float)