mirror of
https://github.com/RPCS3/glslang.git
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267 lines
11 KiB
Plaintext
267 lines
11 KiB
Plaintext
hlsl.array.implicit-size.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:3 Sequence
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0:3 move second child to first child ( temp 5-element array of float)
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0:3 'g_array' ( global 5-element array of float)
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0:3 Constant:
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0:3 1.000000
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0:3 2.000000
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0:3 3.000000
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0:3 4.000000
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0:3 5.000000
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0:6 Sequence
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0:6 move second child to first child ( temp 7-element array of float)
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0:6 'g_array_unused' ( global 7-element array of float)
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0:6 Constant:
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0:6 1.000000
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0:6 2.000000
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0:6 3.000000
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0:6 4.000000
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0:6 5.000000
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0:6 6.000000
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0:6 7.000000
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0:12 Sequence
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0:12 move second child to first child ( temp 2-element array of structure{ temp int i, temp float f})
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0:12 'g_mystruct' ( global 2-element array of structure{ temp int i, temp float f})
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0:12 Constant:
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0:12 1 (const int)
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0:12 2.000000
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0:12 3 (const int)
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0:12 4.000000
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0:26 Function Definition: main(struct-PS_OUTPUT-vf41; ( temp void)
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0:26 Function Parameters:
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0:26 'ps_output' ( out structure{ temp 4-component vector of float color})
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0:? Sequence
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0:28 Sequence
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0:28 move second child to first child ( temp 3-element array of float)
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0:28 'l_array' ( temp 3-element array of float)
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0:28 Constant:
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0:28 1.000000
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0:28 2.000000
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0:28 3.000000
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0:31 move second child to first child ( temp 4-component vector of float)
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0:31 color: direct index for structure ( temp 4-component vector of float)
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0:31 'ps_output' ( out structure{ temp 4-component vector of float color})
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0:31 Constant:
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0:31 0 (const int)
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0:31 Construct vec4 ( temp 4-component vector of float)
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0:31 add ( temp float)
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0:31 add ( temp float)
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0:31 add ( temp float)
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0:31 add ( temp float)
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0:31 direct index ( temp float)
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0:31 'g_array' ( global 5-element array of float)
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0:31 Constant:
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0:31 0 (const int)
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0:31 direct index ( temp float)
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0:31 'g_array' ( global 5-element array of float)
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0:31 Constant:
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0:31 4 (const int)
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0:31 direct index ( temp float)
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0:31 'l_array' ( temp 3-element array of float)
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0:31 Constant:
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0:31 1 (const int)
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0:31 f: direct index for structure ( temp float)
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0:31 direct index ( temp structure{ temp int i, temp float f})
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0:31 'g_mystruct' ( global 2-element array of structure{ temp int i, temp float f})
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0:31 Constant:
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0:31 0 (const int)
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0:31 Constant:
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0:31 1 (const int)
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0:31 indirect index ( temp float)
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0:31 'g_array' ( global 5-element array of float)
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0:31 'idx' ( temp int)
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0:? Linker Objects
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0:? 'g_array' ( global 5-element array of float)
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0:? 'g_array_unused' ( global 7-element array of float)
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0:? 'g_mystruct' ( global 2-element array of structure{ temp int i, temp float f})
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Linked fragment stage:
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WARNING: Linking fragment stage: Entry point not found
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:3 Sequence
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0:3 move second child to first child ( temp 5-element array of float)
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0:3 'g_array' ( global 5-element array of float)
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0:3 Constant:
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0:3 1.000000
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0:3 2.000000
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0:3 3.000000
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0:3 4.000000
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0:3 5.000000
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0:6 Sequence
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0:6 move second child to first child ( temp 7-element array of float)
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0:6 'g_array_unused' ( global 7-element array of float)
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0:6 Constant:
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0:6 1.000000
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0:6 2.000000
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0:6 3.000000
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0:6 4.000000
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0:6 5.000000
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0:6 6.000000
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0:6 7.000000
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0:12 Sequence
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0:12 move second child to first child ( temp 2-element array of structure{ temp int i, temp float f})
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0:12 'g_mystruct' ( global 2-element array of structure{ temp int i, temp float f})
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0:12 Constant:
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0:12 1 (const int)
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0:12 2.000000
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0:12 3 (const int)
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0:12 4.000000
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0:26 Function Definition: main(struct-PS_OUTPUT-vf41; ( temp void)
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0:26 Function Parameters:
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0:26 'ps_output' ( out structure{ temp 4-component vector of float color})
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0:? Sequence
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0:28 Sequence
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0:28 move second child to first child ( temp 3-element array of float)
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0:28 'l_array' ( temp 3-element array of float)
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0:28 Constant:
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0:28 1.000000
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0:28 2.000000
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0:28 3.000000
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0:31 move second child to first child ( temp 4-component vector of float)
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0:31 color: direct index for structure ( temp 4-component vector of float)
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0:31 'ps_output' ( out structure{ temp 4-component vector of float color})
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0:31 Constant:
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0:31 0 (const int)
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0:31 Construct vec4 ( temp 4-component vector of float)
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0:31 add ( temp float)
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0:31 add ( temp float)
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0:31 add ( temp float)
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0:31 add ( temp float)
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0:31 direct index ( temp float)
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0:31 'g_array' ( global 5-element array of float)
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0:31 Constant:
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0:31 0 (const int)
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0:31 direct index ( temp float)
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0:31 'g_array' ( global 5-element array of float)
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0:31 Constant:
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0:31 4 (const int)
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0:31 direct index ( temp float)
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0:31 'l_array' ( temp 3-element array of float)
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0:31 Constant:
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0:31 1 (const int)
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0:31 f: direct index for structure ( temp float)
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0:31 direct index ( temp structure{ temp int i, temp float f})
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0:31 'g_mystruct' ( global 2-element array of structure{ temp int i, temp float f})
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0:31 Constant:
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0:31 0 (const int)
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0:31 Constant:
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0:31 1 (const int)
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0:31 indirect index ( temp float)
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0:31 'g_array' ( global 5-element array of float)
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0:31 'idx' ( temp int)
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0:? Linker Objects
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0:? 'g_array' ( global 5-element array of float)
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0:? 'g_array_unused' ( global 7-element array of float)
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0:? 'g_mystruct' ( global 2-element array of structure{ temp int i, temp float f})
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// Module Version 10000
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// Generated by (magic number): 80003
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// Id's are bound by 72
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "PixelShaderFunction"
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "PixelShaderFunction"
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Name 8 "PS_OUTPUT"
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MemberName 8(PS_OUTPUT) 0 "color"
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Name 12 "main(struct-PS_OUTPUT-vf41;"
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Name 11 "ps_output"
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Name 18 "g_array"
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Name 28 "g_array_unused"
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Name 33 "mystruct"
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MemberName 33(mystruct) 0 "i"
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MemberName 33(mystruct) 1 "f"
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Name 37 "g_mystruct"
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Name 46 "l_array"
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Name 64 "idx"
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8(PS_OUTPUT): TypeStruct 7(fvec4)
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9: TypePointer Function 8(PS_OUTPUT)
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10: TypeFunction 2 9(ptr)
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14: TypeInt 32 0
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15: 14(int) Constant 5
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16: TypeArray 6(float) 15
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17: TypePointer Private 16
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18(g_array): 17(ptr) Variable Private
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19: 6(float) Constant 1065353216
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20: 6(float) Constant 1073741824
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21: 6(float) Constant 1077936128
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22: 6(float) Constant 1082130432
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23: 6(float) Constant 1084227584
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24: 16 ConstantComposite 19 20 21 22 23
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25: 14(int) Constant 7
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26: TypeArray 6(float) 25
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27: TypePointer Private 26
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28(g_array_unused): 27(ptr) Variable Private
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29: 6(float) Constant 1086324736
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30: 6(float) Constant 1088421888
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31: 26 ConstantComposite 19 20 21 22 23 29 30
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32: TypeInt 32 1
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33(mystruct): TypeStruct 32(int) 6(float)
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34: 14(int) Constant 2
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35: TypeArray 33(mystruct) 34
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36: TypePointer Private 35
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37(g_mystruct): 36(ptr) Variable Private
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38: 32(int) Constant 1
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39:33(mystruct) ConstantComposite 38 20
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40: 32(int) Constant 3
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41:33(mystruct) ConstantComposite 40 22
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42: 35 ConstantComposite 39 41
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43: 14(int) Constant 3
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44: TypeArray 6(float) 43
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45: TypePointer Function 44
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47: 44 ConstantComposite 19 20 21
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48: 32(int) Constant 0
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49: TypePointer Private 6(float)
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52: 32(int) Constant 4
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56: TypePointer Function 6(float)
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63: TypePointer Function 32(int)
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70: TypePointer Function 7(fvec4)
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4(PixelShaderFunction): 2 Function None 3
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5: Label
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Store 18(g_array) 24
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Store 28(g_array_unused) 31
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Store 37(g_mystruct) 42
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Return
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FunctionEnd
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12(main(struct-PS_OUTPUT-vf41;): 2 Function None 10
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11(ps_output): 9(ptr) FunctionParameter
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13: Label
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46(l_array): 45(ptr) Variable Function
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64(idx): 63(ptr) Variable Function
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Store 46(l_array) 47
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50: 49(ptr) AccessChain 18(g_array) 48
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51: 6(float) Load 50
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53: 49(ptr) AccessChain 18(g_array) 52
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54: 6(float) Load 53
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55: 6(float) FAdd 51 54
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57: 56(ptr) AccessChain 46(l_array) 38
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58: 6(float) Load 57
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59: 6(float) FAdd 55 58
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60: 49(ptr) AccessChain 37(g_mystruct) 48 38
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61: 6(float) Load 60
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62: 6(float) FAdd 59 61
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65: 32(int) Load 64(idx)
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66: 49(ptr) AccessChain 18(g_array) 65
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67: 6(float) Load 66
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68: 6(float) FAdd 62 67
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69: 7(fvec4) CompositeConstruct 68 68 68 68
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71: 70(ptr) AccessChain 11(ps_output) 48
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Store 71 69
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Return
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FunctionEnd
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