glslang/Test/baseResults/hlsl.constructArray.vert.out

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Executable File

hlsl.constructArray.vert
Shader version: 500
0:? Sequence
0:2 Function Definition: @main( ( temp 4-component vector of float)
0:2 Function Parameters:
0:? Sequence
0:4 Sequence
0:4 move second child to first child ( temp 2-element array of 4-component vector of float)
0:4 'float4_array_times' ( temp 2-element array of 4-component vector of float)
0:4 Construct structure ( temp 2-element array of 4-component vector of float)
0:4 Convert int to float ( temp 4-component vector of float)
0:4 direct index ( temp 4-component vector of int)
0:4 'int4_array' ( temp 3-element array of 4-component vector of int)
0:4 Constant:
0:4 0 (const int)
0:4 Convert int to float ( temp 4-component vector of float)
0:4 direct index ( temp 4-component vector of int)
0:4 'int4_array' ( temp 3-element array of 4-component vector of int)
0:4 Constant:
0:4 1 (const int)
0:5 Sequence
0:5 move second child to first child ( temp 4-element array of 2-component vector of float)
0:5 'float2_array_times2' ( temp 4-element array of 2-component vector of float)
0:5 Construct structure ( temp 4-element array of 2-component vector of float)
0:5 Convert int to float ( temp 2-component vector of float)
0:5 Construct ivec2 ( temp 2-component vector of int)
0:5 direct index ( temp int)
0:5 direct index ( temp 4-component vector of int)
0:5 'int4_array' ( temp 3-element array of 4-component vector of int)
0:5 Constant:
0:5 0 (const int)
0:5 Constant:
0:5 0 (const int)
0:5 direct index ( temp int)
0:5 direct index ( temp 4-component vector of int)
0:5 'int4_array' ( temp 3-element array of 4-component vector of int)
0:5 Constant:
0:5 0 (const int)
0:5 Constant:
0:5 1 (const int)
0:5 Convert int to float ( temp 2-component vector of float)
0:5 Construct ivec2 ( temp 2-component vector of int)
0:5 direct index ( temp int)
0:5 direct index ( temp 4-component vector of int)
0:5 'int4_array' ( temp 3-element array of 4-component vector of int)
0:5 Constant:
0:5 0 (const int)
0:5 Constant:
0:5 2 (const int)
0:5 direct index ( temp int)
0:5 direct index ( temp 4-component vector of int)
0:5 'int4_array' ( temp 3-element array of 4-component vector of int)
0:5 Constant:
0:5 0 (const int)
0:5 Constant:
0:5 3 (const int)
0:5 Convert int to float ( temp 2-component vector of float)
0:5 Construct ivec2 ( temp 2-component vector of int)
0:5 direct index ( temp int)
0:5 direct index ( temp 4-component vector of int)
0:5 'int4_array' ( temp 3-element array of 4-component vector of int)
0:5 Constant:
0:5 1 (const int)
0:5 Constant:
0:5 0 (const int)
0:5 direct index ( temp int)
0:5 direct index ( temp 4-component vector of int)
0:5 'int4_array' ( temp 3-element array of 4-component vector of int)
0:5 Constant:
0:5 1 (const int)
0:5 Constant:
0:5 1 (const int)
0:5 Convert int to float ( temp 2-component vector of float)
0:5 Construct ivec2 ( temp 2-component vector of int)
0:5 direct index ( temp int)
0:5 direct index ( temp 4-component vector of int)
0:5 'int4_array' ( temp 3-element array of 4-component vector of int)
0:5 Constant:
0:5 1 (const int)
0:5 Constant:
0:5 2 (const int)
0:5 direct index ( temp int)
0:5 direct index ( temp 4-component vector of int)
0:5 'int4_array' ( temp 3-element array of 4-component vector of int)
0:5 Constant:
0:5 1 (const int)
0:5 Constant:
0:5 3 (const int)
0:6 Sequence
0:6 move second child to first child ( temp 2-element array of 4-component vector of int)
0:6 'int4_array2' ( temp 2-element array of 4-component vector of int)
0:6 Construct structure ( temp 2-element array of 4-component vector of int)
0:6 direct index ( temp 4-component vector of int)
0:6 'int4_array' ( temp 3-element array of 4-component vector of int)
0:6 Constant:
0:6 0 (const int)
0:6 direct index ( temp 4-component vector of int)
0:6 'int4_array' ( temp 3-element array of 4-component vector of int)
0:6 Constant:
0:6 1 (const int)
0:7 Sequence
0:7 move second child to first child ( temp 2-element array of int)
0:7 'int1_array' ( temp 2-element array of int)
0:7 Construct structure ( temp 2-element array of int)
0:7 direct index ( temp int)
0:7 direct index ( temp 4-component vector of int)
0:7 'int4_array' ( temp 3-element array of 4-component vector of int)
0:7 Constant:
0:7 0 (const int)
0:7 Constant:
0:7 0 (const int)
0:7 direct index ( temp int)
0:7 direct index ( temp 4-component vector of int)
0:7 'int4_array' ( temp 3-element array of 4-component vector of int)
0:7 Constant:
0:7 0 (const int)
0:7 Constant:
0:7 1 (const int)
0:9 Branch: Return with expression
0:9 Constant:
0:9 0.000000
0:9 0.000000
0:9 0.000000
0:9 0.000000
0:2 Function Definition: main( ( temp void)
0:2 Function Parameters:
0:? Sequence
0:2 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' ( out 4-component vector of float Position)
0:2 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? '@entryPointOutput' ( out 4-component vector of float Position)
Linked vertex stage:
Shader version: 500
0:? Sequence
0:2 Function Definition: @main( ( temp 4-component vector of float)
0:2 Function Parameters:
0:? Sequence
0:4 Sequence
0:4 move second child to first child ( temp 2-element array of 4-component vector of float)
0:4 'float4_array_times' ( temp 2-element array of 4-component vector of float)
0:4 Construct structure ( temp 2-element array of 4-component vector of float)
0:4 Convert int to float ( temp 4-component vector of float)
0:4 direct index ( temp 4-component vector of int)
0:4 'int4_array' ( temp 3-element array of 4-component vector of int)
0:4 Constant:
0:4 0 (const int)
0:4 Convert int to float ( temp 4-component vector of float)
0:4 direct index ( temp 4-component vector of int)
0:4 'int4_array' ( temp 3-element array of 4-component vector of int)
0:4 Constant:
0:4 1 (const int)
0:5 Sequence
0:5 move second child to first child ( temp 4-element array of 2-component vector of float)
0:5 'float2_array_times2' ( temp 4-element array of 2-component vector of float)
0:5 Construct structure ( temp 4-element array of 2-component vector of float)
0:5 Convert int to float ( temp 2-component vector of float)
0:5 Construct ivec2 ( temp 2-component vector of int)
0:5 direct index ( temp int)
0:5 direct index ( temp 4-component vector of int)
0:5 'int4_array' ( temp 3-element array of 4-component vector of int)
0:5 Constant:
0:5 0 (const int)
0:5 Constant:
0:5 0 (const int)
0:5 direct index ( temp int)
0:5 direct index ( temp 4-component vector of int)
0:5 'int4_array' ( temp 3-element array of 4-component vector of int)
0:5 Constant:
0:5 0 (const int)
0:5 Constant:
0:5 1 (const int)
0:5 Convert int to float ( temp 2-component vector of float)
0:5 Construct ivec2 ( temp 2-component vector of int)
0:5 direct index ( temp int)
0:5 direct index ( temp 4-component vector of int)
0:5 'int4_array' ( temp 3-element array of 4-component vector of int)
0:5 Constant:
0:5 0 (const int)
0:5 Constant:
0:5 2 (const int)
0:5 direct index ( temp int)
0:5 direct index ( temp 4-component vector of int)
0:5 'int4_array' ( temp 3-element array of 4-component vector of int)
0:5 Constant:
0:5 0 (const int)
0:5 Constant:
0:5 3 (const int)
0:5 Convert int to float ( temp 2-component vector of float)
0:5 Construct ivec2 ( temp 2-component vector of int)
0:5 direct index ( temp int)
0:5 direct index ( temp 4-component vector of int)
0:5 'int4_array' ( temp 3-element array of 4-component vector of int)
0:5 Constant:
0:5 1 (const int)
0:5 Constant:
0:5 0 (const int)
0:5 direct index ( temp int)
0:5 direct index ( temp 4-component vector of int)
0:5 'int4_array' ( temp 3-element array of 4-component vector of int)
0:5 Constant:
0:5 1 (const int)
0:5 Constant:
0:5 1 (const int)
0:5 Convert int to float ( temp 2-component vector of float)
0:5 Construct ivec2 ( temp 2-component vector of int)
0:5 direct index ( temp int)
0:5 direct index ( temp 4-component vector of int)
0:5 'int4_array' ( temp 3-element array of 4-component vector of int)
0:5 Constant:
0:5 1 (const int)
0:5 Constant:
0:5 2 (const int)
0:5 direct index ( temp int)
0:5 direct index ( temp 4-component vector of int)
0:5 'int4_array' ( temp 3-element array of 4-component vector of int)
0:5 Constant:
0:5 1 (const int)
0:5 Constant:
0:5 3 (const int)
0:6 Sequence
0:6 move second child to first child ( temp 2-element array of 4-component vector of int)
0:6 'int4_array2' ( temp 2-element array of 4-component vector of int)
0:6 Construct structure ( temp 2-element array of 4-component vector of int)
0:6 direct index ( temp 4-component vector of int)
0:6 'int4_array' ( temp 3-element array of 4-component vector of int)
0:6 Constant:
0:6 0 (const int)
0:6 direct index ( temp 4-component vector of int)
0:6 'int4_array' ( temp 3-element array of 4-component vector of int)
0:6 Constant:
0:6 1 (const int)
0:7 Sequence
0:7 move second child to first child ( temp 2-element array of int)
0:7 'int1_array' ( temp 2-element array of int)
0:7 Construct structure ( temp 2-element array of int)
0:7 direct index ( temp int)
0:7 direct index ( temp 4-component vector of int)
0:7 'int4_array' ( temp 3-element array of 4-component vector of int)
0:7 Constant:
0:7 0 (const int)
0:7 Constant:
0:7 0 (const int)
0:7 direct index ( temp int)
0:7 direct index ( temp 4-component vector of int)
0:7 'int4_array' ( temp 3-element array of 4-component vector of int)
0:7 Constant:
0:7 0 (const int)
0:7 Constant:
0:7 1 (const int)
0:9 Branch: Return with expression
0:9 Constant:
0:9 0.000000
0:9 0.000000
0:9 0.000000
0:9 0.000000
0:2 Function Definition: main( ( temp void)
0:2 Function Parameters:
0:? Sequence
0:2 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' ( out 4-component vector of float Position)
0:2 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? '@entryPointOutput' ( out 4-component vector of float Position)
// Module Version 10000
// Generated by (magic number): 80003
// Id's are bound by 89
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4 "main" 87
Source HLSL 500
Name 4 "main"
Name 9 "@main("
Name 15 "float4_array_times"
Name 21 "int4_array"
Name 36 "float2_array_times2"
Name 68 "int4_array2"
Name 76 "int1_array"
Name 87 "@entryPointOutput"
Decorate 87(@entryPointOutput) BuiltIn Position
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypeFunction 7(fvec4)
11: TypeInt 32 0
12: 11(int) Constant 2
13: TypeArray 7(fvec4) 12
14: TypePointer Function 13
16: TypeInt 32 1
17: TypeVector 16(int) 4
18: 11(int) Constant 3
19: TypeArray 17(ivec4) 18
20: TypePointer Function 19
22: 16(int) Constant 0
23: TypePointer Function 17(ivec4)
27: 16(int) Constant 1
32: TypeVector 6(float) 2
33: 11(int) Constant 4
34: TypeArray 32(fvec2) 33
35: TypePointer Function 34
37: 11(int) Constant 0
38: TypePointer Function 16(int)
41: 11(int) Constant 1
44: TypeVector 16(int) 2
66: TypeArray 17(ivec4) 12
67: TypePointer Function 66
74: TypeArray 16(int) 12
75: TypePointer Function 74
82: 6(float) Constant 0
83: 7(fvec4) ConstantComposite 82 82 82 82
86: TypePointer Output 7(fvec4)
87(@entryPointOutput): 86(ptr) Variable Output
4(main): 2 Function None 3
5: Label
88: 7(fvec4) FunctionCall 9(@main()
Store 87(@entryPointOutput) 88
Return
FunctionEnd
9(@main(): 7(fvec4) Function None 8
10: Label
15(float4_array_times): 14(ptr) Variable Function
21(int4_array): 20(ptr) Variable Function
36(float2_array_times2): 35(ptr) Variable Function
68(int4_array2): 67(ptr) Variable Function
76(int1_array): 75(ptr) Variable Function
24: 23(ptr) AccessChain 21(int4_array) 22
25: 17(ivec4) Load 24
26: 7(fvec4) ConvertSToF 25
28: 23(ptr) AccessChain 21(int4_array) 27
29: 17(ivec4) Load 28
30: 7(fvec4) ConvertSToF 29
31: 13 CompositeConstruct 26 30
Store 15(float4_array_times) 31
39: 38(ptr) AccessChain 21(int4_array) 22 37
40: 16(int) Load 39
42: 38(ptr) AccessChain 21(int4_array) 22 41
43: 16(int) Load 42
45: 44(ivec2) CompositeConstruct 40 43
46: 32(fvec2) ConvertSToF 45
47: 38(ptr) AccessChain 21(int4_array) 22 12
48: 16(int) Load 47
49: 38(ptr) AccessChain 21(int4_array) 22 18
50: 16(int) Load 49
51: 44(ivec2) CompositeConstruct 48 50
52: 32(fvec2) ConvertSToF 51
53: 38(ptr) AccessChain 21(int4_array) 27 37
54: 16(int) Load 53
55: 38(ptr) AccessChain 21(int4_array) 27 41
56: 16(int) Load 55
57: 44(ivec2) CompositeConstruct 54 56
58: 32(fvec2) ConvertSToF 57
59: 38(ptr) AccessChain 21(int4_array) 27 12
60: 16(int) Load 59
61: 38(ptr) AccessChain 21(int4_array) 27 18
62: 16(int) Load 61
63: 44(ivec2) CompositeConstruct 60 62
64: 32(fvec2) ConvertSToF 63
65: 34 CompositeConstruct 46 52 58 64
Store 36(float2_array_times2) 65
69: 23(ptr) AccessChain 21(int4_array) 22
70: 17(ivec4) Load 69
71: 23(ptr) AccessChain 21(int4_array) 27
72: 17(ivec4) Load 71
73: 66 CompositeConstruct 70 72
Store 68(int4_array2) 73
77: 38(ptr) AccessChain 21(int4_array) 22 37
78: 16(int) Load 77
79: 38(ptr) AccessChain 21(int4_array) 22 41
80: 16(int) Load 79
81: 74 CompositeConstruct 78 80
Store 76(int1_array) 81
ReturnValue 83
FunctionEnd