mirror of
https://github.com/RPCS3/glslang.git
synced 2024-12-23 19:55:05 +00:00
287 lines
13 KiB
Plaintext
287 lines
13 KiB
Plaintext
hlsl.intrinsics.evalfns.frag
|
|
Shader version: 500
|
|
gl_FragCoord origin is upper left
|
|
0:? Sequence
|
|
0:3 Function Definition: @main(f1;vf2;vf3;vf4;vi2; ( temp void)
|
|
0:3 Function Parameters:
|
|
0:3 'inF1' ( in float)
|
|
0:3 'inF2' ( in 2-component vector of float)
|
|
0:3 'inF3' ( in 3-component vector of float)
|
|
0:3 'inF4' ( in 4-component vector of float)
|
|
0:3 'inI2' ( in 2-component vector of int)
|
|
0:? Sequence
|
|
0:4 interpolateAtOffset ( temp float)
|
|
0:4 'inF1' ( in float)
|
|
0:? Constant:
|
|
0:? -0.500000
|
|
0:? -0.062500
|
|
0:5 interpolateAtOffset ( temp 2-component vector of float)
|
|
0:5 'inF2' ( in 2-component vector of float)
|
|
0:? Constant:
|
|
0:? 0.000000
|
|
0:? 0.062500
|
|
0:6 interpolateAtOffset ( temp 3-component vector of float)
|
|
0:6 'inF3' ( in 3-component vector of float)
|
|
0:? Constant:
|
|
0:? 0.187500
|
|
0:? -0.375000
|
|
0:7 interpolateAtOffset ( temp 4-component vector of float)
|
|
0:7 'inF4' ( in 4-component vector of float)
|
|
0:? Constant:
|
|
0:? 0.437500
|
|
0:? -0.500000
|
|
0:9 interpolateAtOffset ( temp float)
|
|
0:9 'inF1' ( in float)
|
|
0:9 vector-scale ( temp 2-component vector of float)
|
|
0:9 Convert int to float ( temp 2-component vector of float)
|
|
0:9 right-shift ( temp 2-component vector of int)
|
|
0:9 left-shift ( temp 2-component vector of int)
|
|
0:9 'inI2' ( in 2-component vector of int)
|
|
0:9 Constant:
|
|
0:9 28 (const int)
|
|
0:9 Constant:
|
|
0:9 28 (const int)
|
|
0:9 Constant:
|
|
0:9 0.062500
|
|
0:3 Function Definition: main( ( temp void)
|
|
0:3 Function Parameters:
|
|
0:? Sequence
|
|
0:3 move second child to first child ( temp float)
|
|
0:? 'inF1' ( temp float)
|
|
0:? 'inF1' (layout( location=0) in float)
|
|
0:3 move second child to first child ( temp 2-component vector of float)
|
|
0:? 'inF2' ( temp 2-component vector of float)
|
|
0:? 'inF2' (layout( location=1) in 2-component vector of float)
|
|
0:3 move second child to first child ( temp 3-component vector of float)
|
|
0:? 'inF3' ( temp 3-component vector of float)
|
|
0:? 'inF3' (layout( location=2) in 3-component vector of float)
|
|
0:3 move second child to first child ( temp 4-component vector of float)
|
|
0:? 'inF4' ( temp 4-component vector of float)
|
|
0:? 'inF4' (layout( location=3) in 4-component vector of float)
|
|
0:3 move second child to first child ( temp 2-component vector of int)
|
|
0:? 'inI2' ( temp 2-component vector of int)
|
|
0:? 'inI2' (layout( location=4) flat in 2-component vector of int)
|
|
0:3 Function Call: @main(f1;vf2;vf3;vf4;vi2; ( temp void)
|
|
0:? 'inF1' ( temp float)
|
|
0:? 'inF2' ( temp 2-component vector of float)
|
|
0:? 'inF3' ( temp 3-component vector of float)
|
|
0:? 'inF4' ( temp 4-component vector of float)
|
|
0:? 'inI2' ( temp 2-component vector of int)
|
|
0:? Linker Objects
|
|
0:? 'inF1' (layout( location=0) in float)
|
|
0:? 'inF2' (layout( location=1) in 2-component vector of float)
|
|
0:? 'inF3' (layout( location=2) in 3-component vector of float)
|
|
0:? 'inF4' (layout( location=3) in 4-component vector of float)
|
|
0:? 'inI2' (layout( location=4) flat in 2-component vector of int)
|
|
|
|
|
|
Linked fragment stage:
|
|
|
|
|
|
Shader version: 500
|
|
gl_FragCoord origin is upper left
|
|
0:? Sequence
|
|
0:3 Function Definition: @main(f1;vf2;vf3;vf4;vi2; ( temp void)
|
|
0:3 Function Parameters:
|
|
0:3 'inF1' ( in float)
|
|
0:3 'inF2' ( in 2-component vector of float)
|
|
0:3 'inF3' ( in 3-component vector of float)
|
|
0:3 'inF4' ( in 4-component vector of float)
|
|
0:3 'inI2' ( in 2-component vector of int)
|
|
0:? Sequence
|
|
0:4 interpolateAtOffset ( temp float)
|
|
0:4 'inF1' ( in float)
|
|
0:? Constant:
|
|
0:? -0.500000
|
|
0:? -0.062500
|
|
0:5 interpolateAtOffset ( temp 2-component vector of float)
|
|
0:5 'inF2' ( in 2-component vector of float)
|
|
0:? Constant:
|
|
0:? 0.000000
|
|
0:? 0.062500
|
|
0:6 interpolateAtOffset ( temp 3-component vector of float)
|
|
0:6 'inF3' ( in 3-component vector of float)
|
|
0:? Constant:
|
|
0:? 0.187500
|
|
0:? -0.375000
|
|
0:7 interpolateAtOffset ( temp 4-component vector of float)
|
|
0:7 'inF4' ( in 4-component vector of float)
|
|
0:? Constant:
|
|
0:? 0.437500
|
|
0:? -0.500000
|
|
0:9 interpolateAtOffset ( temp float)
|
|
0:9 'inF1' ( in float)
|
|
0:9 vector-scale ( temp 2-component vector of float)
|
|
0:9 Convert int to float ( temp 2-component vector of float)
|
|
0:9 right-shift ( temp 2-component vector of int)
|
|
0:9 left-shift ( temp 2-component vector of int)
|
|
0:9 'inI2' ( in 2-component vector of int)
|
|
0:9 Constant:
|
|
0:9 28 (const int)
|
|
0:9 Constant:
|
|
0:9 28 (const int)
|
|
0:9 Constant:
|
|
0:9 0.062500
|
|
0:3 Function Definition: main( ( temp void)
|
|
0:3 Function Parameters:
|
|
0:? Sequence
|
|
0:3 move second child to first child ( temp float)
|
|
0:? 'inF1' ( temp float)
|
|
0:? 'inF1' (layout( location=0) in float)
|
|
0:3 move second child to first child ( temp 2-component vector of float)
|
|
0:? 'inF2' ( temp 2-component vector of float)
|
|
0:? 'inF2' (layout( location=1) in 2-component vector of float)
|
|
0:3 move second child to first child ( temp 3-component vector of float)
|
|
0:? 'inF3' ( temp 3-component vector of float)
|
|
0:? 'inF3' (layout( location=2) in 3-component vector of float)
|
|
0:3 move second child to first child ( temp 4-component vector of float)
|
|
0:? 'inF4' ( temp 4-component vector of float)
|
|
0:? 'inF4' (layout( location=3) in 4-component vector of float)
|
|
0:3 move second child to first child ( temp 2-component vector of int)
|
|
0:? 'inI2' ( temp 2-component vector of int)
|
|
0:? 'inI2' (layout( location=4) flat in 2-component vector of int)
|
|
0:3 Function Call: @main(f1;vf2;vf3;vf4;vi2; ( temp void)
|
|
0:? 'inF1' ( temp float)
|
|
0:? 'inF2' ( temp 2-component vector of float)
|
|
0:? 'inF3' ( temp 3-component vector of float)
|
|
0:? 'inF4' ( temp 4-component vector of float)
|
|
0:? 'inI2' ( temp 2-component vector of int)
|
|
0:? Linker Objects
|
|
0:? 'inF1' (layout( location=0) in float)
|
|
0:? 'inF2' (layout( location=1) in 2-component vector of float)
|
|
0:? 'inF3' (layout( location=2) in 3-component vector of float)
|
|
0:? 'inF4' (layout( location=3) in 4-component vector of float)
|
|
0:? 'inI2' (layout( location=4) flat in 2-component vector of int)
|
|
|
|
// Module Version 10000
|
|
// Generated by (magic number): 80003
|
|
// Id's are bound by 80
|
|
|
|
Capability Shader
|
|
Capability InterpolationFunction
|
|
1: ExtInstImport "GLSL.std.450"
|
|
MemoryModel Logical GLSL450
|
|
EntryPoint Fragment 4 "main" 51 55 59 63 67
|
|
ExecutionMode 4 OriginUpperLeft
|
|
Source HLSL 500
|
|
Name 4 "main"
|
|
Name 23 "@main(f1;vf2;vf3;vf4;vi2;"
|
|
Name 18 "inF1"
|
|
Name 19 "inF2"
|
|
Name 20 "inF3"
|
|
Name 21 "inF4"
|
|
Name 22 "inI2"
|
|
Name 49 "inF1"
|
|
Name 51 "inF1"
|
|
Name 53 "inF2"
|
|
Name 55 "inF2"
|
|
Name 57 "inF3"
|
|
Name 59 "inF3"
|
|
Name 61 "inF4"
|
|
Name 63 "inF4"
|
|
Name 65 "inI2"
|
|
Name 67 "inI2"
|
|
Name 69 "param"
|
|
Name 71 "param"
|
|
Name 73 "param"
|
|
Name 75 "param"
|
|
Name 77 "param"
|
|
Decorate 51(inF1) Location 0
|
|
Decorate 55(inF2) Location 1
|
|
Decorate 59(inF3) Location 2
|
|
Decorate 63(inF4) Location 3
|
|
Decorate 67(inI2) Flat
|
|
Decorate 67(inI2) Location 4
|
|
2: TypeVoid
|
|
3: TypeFunction 2
|
|
6: TypeFloat 32
|
|
7: TypePointer Function 6(float)
|
|
8: TypeVector 6(float) 2
|
|
9: TypePointer Function 8(fvec2)
|
|
10: TypeVector 6(float) 3
|
|
11: TypePointer Function 10(fvec3)
|
|
12: TypeVector 6(float) 4
|
|
13: TypePointer Function 12(fvec4)
|
|
14: TypeInt 32 1
|
|
15: TypeVector 14(int) 2
|
|
16: TypePointer Function 15(ivec2)
|
|
17: TypeFunction 2 7(ptr) 9(ptr) 11(ptr) 13(ptr) 16(ptr)
|
|
25: 6(float) Constant 3204448256
|
|
26: 6(float) Constant 3179282432
|
|
27: 8(fvec2) ConstantComposite 25 26
|
|
29: 6(float) Constant 0
|
|
30: 6(float) Constant 1031798784
|
|
31: 8(fvec2) ConstantComposite 29 30
|
|
33: 6(float) Constant 1044381696
|
|
34: 6(float) Constant 3200253952
|
|
35: 8(fvec2) ConstantComposite 33 34
|
|
37: 6(float) Constant 1054867456
|
|
38: 8(fvec2) ConstantComposite 37 25
|
|
41: 14(int) Constant 28
|
|
50: TypePointer Input 6(float)
|
|
51(inF1): 50(ptr) Variable Input
|
|
54: TypePointer Input 8(fvec2)
|
|
55(inF2): 54(ptr) Variable Input
|
|
58: TypePointer Input 10(fvec3)
|
|
59(inF3): 58(ptr) Variable Input
|
|
62: TypePointer Input 12(fvec4)
|
|
63(inF4): 62(ptr) Variable Input
|
|
66: TypePointer Input 15(ivec2)
|
|
67(inI2): 66(ptr) Variable Input
|
|
4(main): 2 Function None 3
|
|
5: Label
|
|
49(inF1): 7(ptr) Variable Function
|
|
53(inF2): 9(ptr) Variable Function
|
|
57(inF3): 11(ptr) Variable Function
|
|
61(inF4): 13(ptr) Variable Function
|
|
65(inI2): 16(ptr) Variable Function
|
|
69(param): 7(ptr) Variable Function
|
|
71(param): 9(ptr) Variable Function
|
|
73(param): 11(ptr) Variable Function
|
|
75(param): 13(ptr) Variable Function
|
|
77(param): 16(ptr) Variable Function
|
|
52: 6(float) Load 51(inF1)
|
|
Store 49(inF1) 52
|
|
56: 8(fvec2) Load 55(inF2)
|
|
Store 53(inF2) 56
|
|
60: 10(fvec3) Load 59(inF3)
|
|
Store 57(inF3) 60
|
|
64: 12(fvec4) Load 63(inF4)
|
|
Store 61(inF4) 64
|
|
68: 15(ivec2) Load 67(inI2)
|
|
Store 65(inI2) 68
|
|
70: 6(float) Load 49(inF1)
|
|
Store 69(param) 70
|
|
72: 8(fvec2) Load 53(inF2)
|
|
Store 71(param) 72
|
|
74: 10(fvec3) Load 57(inF3)
|
|
Store 73(param) 74
|
|
76: 12(fvec4) Load 61(inF4)
|
|
Store 75(param) 76
|
|
78: 15(ivec2) Load 65(inI2)
|
|
Store 77(param) 78
|
|
79: 2 FunctionCall 23(@main(f1;vf2;vf3;vf4;vi2;) 69(param) 71(param) 73(param) 75(param) 77(param)
|
|
Return
|
|
FunctionEnd
|
|
23(@main(f1;vf2;vf3;vf4;vi2;): 2 Function None 17
|
|
18(inF1): 7(ptr) FunctionParameter
|
|
19(inF2): 9(ptr) FunctionParameter
|
|
20(inF3): 11(ptr) FunctionParameter
|
|
21(inF4): 13(ptr) FunctionParameter
|
|
22(inI2): 16(ptr) FunctionParameter
|
|
24: Label
|
|
28: 6(float) ExtInst 1(GLSL.std.450) 78(InterpolateAtOffset) 18(inF1) 27
|
|
32: 8(fvec2) ExtInst 1(GLSL.std.450) 78(InterpolateAtOffset) 19(inF2) 31
|
|
36: 10(fvec3) ExtInst 1(GLSL.std.450) 78(InterpolateAtOffset) 20(inF3) 35
|
|
39: 12(fvec4) ExtInst 1(GLSL.std.450) 78(InterpolateAtOffset) 21(inF4) 38
|
|
40: 15(ivec2) Load 22(inI2)
|
|
42: 15(ivec2) CompositeConstruct 41 41
|
|
43: 15(ivec2) ShiftLeftLogical 40 42
|
|
44: 15(ivec2) CompositeConstruct 41 41
|
|
45: 15(ivec2) ShiftRightArithmetic 43 44
|
|
46: 8(fvec2) ConvertSToF 45
|
|
47: 8(fvec2) VectorTimesScalar 46 30
|
|
48: 6(float) ExtInst 1(GLSL.std.450) 78(InterpolateAtOffset) 18(inF1) 47
|
|
Return
|
|
FunctionEnd
|