mirror of
https://github.com/RPCS3/glslang.git
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153 lines
5.7 KiB
Plaintext
153 lines
5.7 KiB
Plaintext
hlsl.nonint-index.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:4 Function Definition: @main(f1; ( temp float)
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0:4 Function Parameters:
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0:4 'input' ( in float)
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0:? Sequence
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0:7 Branch: Return with expression
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0:7 add ( temp float)
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0:7 add ( temp float)
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0:7 add ( temp float)
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0:7 indirect index ( temp float)
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0:7 Constant:
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0:7 1.000000
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0:7 2.000000
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0:7 3.000000
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0:7 Convert float to uint ( temp uint)
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0:7 'input' ( in float)
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0:7 Constant:
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0:7 3.000000
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0:7 Constant:
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0:7 2.000000
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0:7 Constant:
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0:7 1.000000
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0:4 Function Definition: main( ( temp void)
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0:4 Function Parameters:
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0:? Sequence
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0:4 move second child to first child ( temp float)
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0:? 'input' ( temp float)
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0:? 'input' (layout( location=0) in float)
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0:4 move second child to first child ( temp float)
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0:? '@entryPointOutput' (layout( location=0) out float)
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0:4 Function Call: @main(f1; ( temp float)
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0:? 'input' ( temp float)
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0:? Linker Objects
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0:? 'array' ( const 3-element array of float)
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0:? 1.000000
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0:? 2.000000
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0:? 3.000000
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0:? '@entryPointOutput' (layout( location=0) out float)
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0:? 'input' (layout( location=0) in float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:4 Function Definition: @main(f1; ( temp float)
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0:4 Function Parameters:
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0:4 'input' ( in float)
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0:? Sequence
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0:7 Branch: Return with expression
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0:7 add ( temp float)
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0:7 add ( temp float)
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0:7 add ( temp float)
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0:7 indirect index ( temp float)
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0:7 Constant:
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0:7 1.000000
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0:7 2.000000
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0:7 3.000000
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0:7 Convert float to uint ( temp uint)
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0:7 'input' ( in float)
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0:7 Constant:
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0:7 3.000000
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0:7 Constant:
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0:7 2.000000
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0:7 Constant:
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0:7 1.000000
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0:4 Function Definition: main( ( temp void)
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0:4 Function Parameters:
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0:? Sequence
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0:4 move second child to first child ( temp float)
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0:? 'input' ( temp float)
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0:? 'input' (layout( location=0) in float)
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0:4 move second child to first child ( temp float)
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0:? '@entryPointOutput' (layout( location=0) out float)
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0:4 Function Call: @main(f1; ( temp float)
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0:? 'input' ( temp float)
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0:? Linker Objects
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0:? 'array' ( const 3-element array of float)
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0:? 1.000000
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0:? 2.000000
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0:? 3.000000
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0:? '@entryPointOutput' (layout( location=0) out float)
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0:? 'input' (layout( location=0) in float)
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// Module Version 10000
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// Generated by (magic number): 80003
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// Id's are bound by 39
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 32 35
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "main"
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Name 10 "@main(f1;"
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Name 9 "input"
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Name 22 "indexable"
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Name 30 "input"
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Name 32 "input"
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Name 35 "@entryPointOutput"
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Name 36 "param"
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Decorate 32(input) Location 0
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Decorate 35(@entryPointOutput) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypePointer Function 6(float)
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8: TypeFunction 6(float) 7(ptr)
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12: TypeInt 32 0
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13: 12(int) Constant 3
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14: TypeArray 6(float) 13
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15: 6(float) Constant 1065353216
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16: 6(float) Constant 1073741824
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17: 6(float) Constant 1077936128
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18: 14 ConstantComposite 15 16 17
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21: TypePointer Function 14
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31: TypePointer Input 6(float)
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32(input): 31(ptr) Variable Input
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34: TypePointer Output 6(float)
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35(@entryPointOutput): 34(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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30(input): 7(ptr) Variable Function
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36(param): 7(ptr) Variable Function
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33: 6(float) Load 32(input)
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Store 30(input) 33
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37: 6(float) Load 30(input)
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Store 36(param) 37
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38: 6(float) FunctionCall 10(@main(f1;) 36(param)
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Store 35(@entryPointOutput) 38
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Return
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FunctionEnd
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10(@main(f1;): 6(float) Function None 8
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9(input): 7(ptr) FunctionParameter
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11: Label
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22(indexable): 21(ptr) Variable Function
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19: 6(float) Load 9(input)
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20: 12(int) ConvertFToU 19
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Store 22(indexable) 18
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23: 7(ptr) AccessChain 22(indexable) 20
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24: 6(float) Load 23
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25: 6(float) FAdd 24 17
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26: 6(float) FAdd 25 16
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27: 6(float) FAdd 26 15
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ReturnValue 27
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FunctionEnd
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