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https://github.com/RPCS3/glslang.git
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168 lines
7.8 KiB
Plaintext
Executable File
168 lines
7.8 KiB
Plaintext
Executable File
hlsl.partialFlattenMixed.vert
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WARNING: AST will form illegal SPIR-V; need to transform to legalize
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Shader version: 500
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0:? Sequence
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0:10 Function Definition: @main(vf4; ( temp 4-component vector of float)
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0:10 Function Parameters:
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0:10 'pos' ( in 4-component vector of float)
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0:? Sequence
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0:13 Sequence
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0:13 move second child to first child ( temp texture2D)
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0:13 direct index ( temp texture2D)
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0:13 membTex: direct index for structure ( temp 2-element array of texture2D)
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0:13 'packed' ( temp structure{ temp int a, temp 2-element array of texture2D membTex, temp int b})
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0:13 Constant:
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0:13 1 (const int)
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0:13 Constant:
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0:13 0 (const int)
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0:? 'tex[0]' ( uniform texture2D)
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0:13 move second child to first child ( temp texture2D)
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0:13 direct index ( temp texture2D)
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0:13 membTex: direct index for structure ( temp 2-element array of texture2D)
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0:13 'packed' ( temp structure{ temp int a, temp 2-element array of texture2D membTex, temp int b})
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0:13 Constant:
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0:13 1 (const int)
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0:13 Constant:
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0:13 1 (const int)
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0:? 'tex[1]' ( uniform texture2D)
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0:15 Branch: Return with expression
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0:15 'pos' ( in 4-component vector of float)
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0:10 Function Definition: main( ( temp void)
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0:10 Function Parameters:
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0:? Sequence
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0:10 move second child to first child ( temp 4-component vector of float)
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0:? 'pos' ( temp 4-component vector of float)
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0:? 'pos' (layout( location=0) in 4-component vector of float)
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0:10 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' ( out 4-component vector of float Position)
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0:10 Function Call: @main(vf4; ( temp 4-component vector of float)
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0:? 'pos' ( temp 4-component vector of float)
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0:? Linker Objects
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0:? 'tex[0]' ( uniform texture2D)
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0:? 'tex[1]' ( uniform texture2D)
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0:? '@entryPointOutput' ( out 4-component vector of float Position)
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0:? 'pos' (layout( location=0) in 4-component vector of float)
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Linked vertex stage:
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Shader version: 500
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0:? Sequence
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0:10 Function Definition: @main(vf4; ( temp 4-component vector of float)
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0:10 Function Parameters:
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0:10 'pos' ( in 4-component vector of float)
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0:? Sequence
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0:13 Sequence
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0:13 move second child to first child ( temp texture2D)
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0:13 direct index ( temp texture2D)
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0:13 membTex: direct index for structure ( temp 2-element array of texture2D)
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0:13 'packed' ( temp structure{ temp int a, temp 2-element array of texture2D membTex, temp int b})
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0:13 Constant:
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0:13 1 (const int)
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0:13 Constant:
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0:13 0 (const int)
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0:? 'tex[0]' ( uniform texture2D)
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0:13 move second child to first child ( temp texture2D)
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0:13 direct index ( temp texture2D)
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0:13 membTex: direct index for structure ( temp 2-element array of texture2D)
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0:13 'packed' ( temp structure{ temp int a, temp 2-element array of texture2D membTex, temp int b})
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0:13 Constant:
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0:13 1 (const int)
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0:13 Constant:
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0:13 1 (const int)
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0:? 'tex[1]' ( uniform texture2D)
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0:15 Branch: Return with expression
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0:15 'pos' ( in 4-component vector of float)
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0:10 Function Definition: main( ( temp void)
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0:10 Function Parameters:
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0:? Sequence
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0:10 move second child to first child ( temp 4-component vector of float)
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0:? 'pos' ( temp 4-component vector of float)
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0:? 'pos' (layout( location=0) in 4-component vector of float)
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0:10 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' ( out 4-component vector of float Position)
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0:10 Function Call: @main(vf4; ( temp 4-component vector of float)
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0:? 'pos' ( temp 4-component vector of float)
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0:? Linker Objects
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0:? 'tex[0]' ( uniform texture2D)
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0:? 'tex[1]' ( uniform texture2D)
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0:? '@entryPointOutput' ( out 4-component vector of float Position)
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0:? 'pos' (layout( location=0) in 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80003
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// Id's are bound by 43
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Vertex 4 "main" 36 39
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Source HLSL 500
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Name 4 "main"
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Name 11 "@main(vf4;"
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Name 10 "pos"
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Name 18 "Packed"
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MemberName 18(Packed) 0 "a"
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MemberName 18(Packed) 1 "membTex"
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MemberName 18(Packed) 2 "b"
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Name 20 "packed"
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Name 24 "tex[0]"
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Name 28 "tex[1]"
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Name 34 "pos"
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Name 36 "pos"
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Name 39 "@entryPointOutput"
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Name 40 "param"
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Decorate 24(tex[0]) DescriptorSet 0
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Decorate 28(tex[1]) DescriptorSet 0
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Decorate 36(pos) Location 0
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Decorate 39(@entryPointOutput) BuiltIn Position
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypePointer Function 7(fvec4)
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9: TypeFunction 7(fvec4) 8(ptr)
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13: TypeInt 32 1
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14: TypeImage 6(float) 2D sampled format:Unknown
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15: TypeInt 32 0
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16: 15(int) Constant 2
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17: TypeArray 14 16
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18(Packed): TypeStruct 13(int) 17 13(int)
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19: TypePointer Function 18(Packed)
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21: 13(int) Constant 1
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22: 13(int) Constant 0
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23: TypePointer UniformConstant 14
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24(tex[0]): 23(ptr) Variable UniformConstant
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26: TypePointer Function 14
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28(tex[1]): 23(ptr) Variable UniformConstant
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35: TypePointer Input 7(fvec4)
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36(pos): 35(ptr) Variable Input
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38: TypePointer Output 7(fvec4)
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39(@entryPointOutput): 38(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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34(pos): 8(ptr) Variable Function
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40(param): 8(ptr) Variable Function
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37: 7(fvec4) Load 36(pos)
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Store 34(pos) 37
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41: 7(fvec4) Load 34(pos)
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Store 40(param) 41
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42: 7(fvec4) FunctionCall 11(@main(vf4;) 40(param)
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Store 39(@entryPointOutput) 42
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Return
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FunctionEnd
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11(@main(vf4;): 7(fvec4) Function None 9
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10(pos): 8(ptr) FunctionParameter
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12: Label
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20(packed): 19(ptr) Variable Function
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25: 14 Load 24(tex[0])
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27: 26(ptr) AccessChain 20(packed) 21 22
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Store 27 25
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29: 14 Load 28(tex[1])
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30: 26(ptr) AccessChain 20(packed) 21 21
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Store 30 29
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31: 7(fvec4) Load 10(pos)
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ReturnValue 31
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FunctionEnd
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