mirror of
https://github.com/RPCS3/glslang.git
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334 lines
18 KiB
Plaintext
Executable File
334 lines
18 KiB
Plaintext
Executable File
hlsl.semantic.vert
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Shader version: 500
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0:? Sequence
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0:10 Function Definition: @main(struct-S-f1-f1-f1-f1-i11; ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
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0:10 Function Parameters:
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0:10 'ins' ( in structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
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0:? Sequence
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0:12 Branch: Return with expression
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0:12 's' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
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0:10 Function Definition: main( ( temp void)
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0:10 Function Parameters:
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0:? Sequence
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0:10 Sequence
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0:10 move second child to first child ( temp float)
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0:10 clip0: direct index for structure ( temp float)
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0:? 'ins' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
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0:10 Constant:
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0:10 0 (const int)
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0:? 'ins.clip0' (layout( location=0) in float)
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0:10 move second child to first child ( temp float)
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0:10 clip1: direct index for structure ( temp float)
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0:? 'ins' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
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0:10 Constant:
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0:10 1 (const int)
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0:? 'ins.clip1' (layout( location=1) in float)
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0:10 move second child to first child ( temp float)
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0:10 cull0: direct index for structure ( temp float)
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0:? 'ins' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
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0:10 Constant:
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0:10 2 (const int)
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0:? 'ins.cull0' (layout( location=0) in float)
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0:10 move second child to first child ( temp float)
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0:10 cull1: direct index for structure ( temp float)
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0:? 'ins' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
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0:10 Constant:
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0:10 3 (const int)
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0:? 'ins.cull1' (layout( location=1) in float)
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0:10 move second child to first child ( temp int)
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0:10 ii: direct index for structure ( temp int)
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0:? 'ins' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
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0:10 Constant:
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0:10 4 (const int)
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0:? 'ins.ii' ( in int InstanceIndex)
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0:10 Sequence
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0:10 move second child to first child ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
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0:10 'flattenTemp' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
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0:10 Function Call: @main(struct-S-f1-f1-f1-f1-i11; ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
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0:? 'ins' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
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0:? Sequence
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0:10 move second child to first child ( temp float)
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0:10 direct index ( out float ClipDistance)
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0:? '@entryPointOutput.clip1' ( out 2-element array of float ClipDistance)
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0:10 Constant:
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0:10 0 (const int)
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0:10 clip0: direct index for structure ( temp float)
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0:10 'flattenTemp' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
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0:10 Constant:
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0:10 0 (const int)
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0:? Sequence
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0:10 move second child to first child ( temp float)
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0:10 direct index ( out float ClipDistance)
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0:? '@entryPointOutput.clip1' ( out 2-element array of float ClipDistance)
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0:10 Constant:
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0:10 1 (const int)
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0:10 clip1: direct index for structure ( temp float)
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0:10 'flattenTemp' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
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0:10 Constant:
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0:10 1 (const int)
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0:? Sequence
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0:10 move second child to first child ( temp float)
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0:10 direct index ( out float CullDistance)
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0:? '@entryPointOutput.cull1' ( out 2-element array of float CullDistance)
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0:10 Constant:
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0:10 0 (const int)
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0:10 cull0: direct index for structure ( temp float)
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0:10 'flattenTemp' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
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0:10 Constant:
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0:10 2 (const int)
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0:? Sequence
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0:10 move second child to first child ( temp float)
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0:10 direct index ( out float CullDistance)
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0:? '@entryPointOutput.cull1' ( out 2-element array of float CullDistance)
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0:10 Constant:
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0:10 1 (const int)
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0:10 cull1: direct index for structure ( temp float)
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0:10 'flattenTemp' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
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0:10 Constant:
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0:10 3 (const int)
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0:10 move second child to first child ( temp int)
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0:? '@entryPointOutput.ii' (layout( location=0) out int)
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0:10 ii: direct index for structure ( temp int)
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0:10 'flattenTemp' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
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0:10 Constant:
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0:10 4 (const int)
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0:? Linker Objects
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0:? '@entryPointOutput.ii' (layout( location=0) out int)
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0:? 'ins.ii' ( in int InstanceIndex)
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0:? 'ins.clip0' (layout( location=0) in float)
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0:? 'ins.clip1' (layout( location=1) in float)
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0:? 'ins.cull0' (layout( location=0) in float)
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0:? 'ins.cull1' (layout( location=1) in float)
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0:? '@entryPointOutput.clip1' ( out 2-element array of float ClipDistance)
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0:? '@entryPointOutput.cull1' ( out 2-element array of float CullDistance)
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Linked vertex stage:
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Shader version: 500
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0:? Sequence
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0:10 Function Definition: @main(struct-S-f1-f1-f1-f1-i11; ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
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0:10 Function Parameters:
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0:10 'ins' ( in structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
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0:? Sequence
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0:12 Branch: Return with expression
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0:12 's' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
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0:10 Function Definition: main( ( temp void)
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0:10 Function Parameters:
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0:? Sequence
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0:10 Sequence
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0:10 move second child to first child ( temp float)
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0:10 clip0: direct index for structure ( temp float)
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0:? 'ins' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
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0:10 Constant:
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0:10 0 (const int)
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0:? 'ins.clip0' (layout( location=0) in float)
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0:10 move second child to first child ( temp float)
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0:10 clip1: direct index for structure ( temp float)
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0:? 'ins' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
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0:10 Constant:
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0:10 1 (const int)
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0:? 'ins.clip1' (layout( location=1) in float)
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0:10 move second child to first child ( temp float)
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0:10 cull0: direct index for structure ( temp float)
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0:? 'ins' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
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0:10 Constant:
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0:10 2 (const int)
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0:? 'ins.cull0' (layout( location=0) in float)
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0:10 move second child to first child ( temp float)
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0:10 cull1: direct index for structure ( temp float)
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0:? 'ins' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
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0:10 Constant:
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0:10 3 (const int)
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0:? 'ins.cull1' (layout( location=1) in float)
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0:10 move second child to first child ( temp int)
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0:10 ii: direct index for structure ( temp int)
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0:? 'ins' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
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0:10 Constant:
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0:10 4 (const int)
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0:? 'ins.ii' ( in int InstanceIndex)
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0:10 Sequence
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0:10 move second child to first child ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
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0:10 'flattenTemp' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
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0:10 Function Call: @main(struct-S-f1-f1-f1-f1-i11; ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
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0:? 'ins' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
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0:? Sequence
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0:10 move second child to first child ( temp float)
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0:10 direct index ( out float ClipDistance)
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0:? '@entryPointOutput.clip1' ( out 2-element array of float ClipDistance)
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0:10 Constant:
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0:10 0 (const int)
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0:10 clip0: direct index for structure ( temp float)
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0:10 'flattenTemp' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
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0:10 Constant:
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0:10 0 (const int)
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0:? Sequence
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0:10 move second child to first child ( temp float)
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0:10 direct index ( out float ClipDistance)
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0:? '@entryPointOutput.clip1' ( out 2-element array of float ClipDistance)
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0:10 Constant:
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0:10 1 (const int)
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0:10 clip1: direct index for structure ( temp float)
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0:10 'flattenTemp' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
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0:10 Constant:
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0:10 1 (const int)
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0:? Sequence
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0:10 move second child to first child ( temp float)
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0:10 direct index ( out float CullDistance)
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0:? '@entryPointOutput.cull1' ( out 2-element array of float CullDistance)
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0:10 Constant:
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0:10 0 (const int)
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0:10 cull0: direct index for structure ( temp float)
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0:10 'flattenTemp' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
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0:10 Constant:
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0:10 2 (const int)
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0:? Sequence
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0:10 move second child to first child ( temp float)
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0:10 direct index ( out float CullDistance)
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0:? '@entryPointOutput.cull1' ( out 2-element array of float CullDistance)
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0:10 Constant:
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0:10 1 (const int)
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0:10 cull1: direct index for structure ( temp float)
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0:10 'flattenTemp' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
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0:10 Constant:
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0:10 3 (const int)
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0:10 move second child to first child ( temp int)
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0:? '@entryPointOutput.ii' (layout( location=0) out int)
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0:10 ii: direct index for structure ( temp int)
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0:10 'flattenTemp' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
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0:10 Constant:
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0:10 4 (const int)
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0:? Linker Objects
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0:? '@entryPointOutput.ii' (layout( location=0) out int)
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0:? 'ins.ii' ( in int InstanceIndex)
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0:? 'ins.clip0' (layout( location=0) in float)
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0:? 'ins.clip1' (layout( location=1) in float)
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0:? 'ins.cull0' (layout( location=0) in float)
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0:? 'ins.cull1' (layout( location=1) in float)
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0:? '@entryPointOutput.clip1' ( out 2-element array of float ClipDistance)
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0:? '@entryPointOutput.cull1' ( out 2-element array of float CullDistance)
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// Module Version 10000
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// Generated by (magic number): 80003
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// Id's are bound by 70
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Capability Shader
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Capability ClipDistance
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Capability CullDistance
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Vertex 4 "main" 21 26 30 34 39 51 59 67
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Source HLSL 500
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Name 4 "main"
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Name 8 "S"
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MemberName 8(S) 0 "clip0"
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MemberName 8(S) 1 "clip1"
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MemberName 8(S) 2 "cull0"
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MemberName 8(S) 3 "cull1"
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MemberName 8(S) 4 "ii"
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Name 12 "@main(struct-S-f1-f1-f1-f1-i11;"
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Name 11 "ins"
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Name 14 "s"
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Name 18 "ins"
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Name 21 "ins.clip0"
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Name 26 "ins.clip1"
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Name 30 "ins.cull0"
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Name 34 "ins.cull1"
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Name 39 "ins.ii"
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Name 43 "flattenTemp"
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Name 44 "param"
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Name 51 "@entryPointOutput.clip1"
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Name 59 "@entryPointOutput.cull1"
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Name 67 "@entryPointOutput.ii"
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Decorate 21(ins.clip0) Location 0
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Decorate 26(ins.clip1) Location 1
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Decorate 30(ins.cull0) Location 0
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Decorate 34(ins.cull1) Location 1
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Decorate 39(ins.ii) BuiltIn InstanceIndex
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Decorate 51(@entryPointOutput.clip1) BuiltIn ClipDistance
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Decorate 59(@entryPointOutput.cull1) BuiltIn CullDistance
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Decorate 67(@entryPointOutput.ii) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeInt 32 1
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8(S): TypeStruct 6(float) 6(float) 6(float) 6(float) 7(int)
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9: TypePointer Function 8(S)
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10: TypeFunction 8(S) 9(ptr)
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19: 7(int) Constant 0
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20: TypePointer Input 6(float)
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21(ins.clip0): 20(ptr) Variable Input
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23: TypePointer Function 6(float)
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25: 7(int) Constant 1
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26(ins.clip1): 20(ptr) Variable Input
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29: 7(int) Constant 2
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30(ins.cull0): 20(ptr) Variable Input
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33: 7(int) Constant 3
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34(ins.cull1): 20(ptr) Variable Input
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37: 7(int) Constant 4
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38: TypePointer Input 7(int)
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39(ins.ii): 38(ptr) Variable Input
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41: TypePointer Function 7(int)
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47: TypeInt 32 0
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48: 47(int) Constant 2
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49: TypeArray 6(float) 48
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50: TypePointer Output 49
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51(@entryPointOutput.clip1): 50(ptr) Variable Output
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54: TypePointer Output 6(float)
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59(@entryPointOutput.cull1): 50(ptr) Variable Output
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66: TypePointer Output 7(int)
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67(@entryPointOutput.ii): 66(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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18(ins): 9(ptr) Variable Function
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43(flattenTemp): 9(ptr) Variable Function
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44(param): 9(ptr) Variable Function
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22: 6(float) Load 21(ins.clip0)
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24: 23(ptr) AccessChain 18(ins) 19
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Store 24 22
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27: 6(float) Load 26(ins.clip1)
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28: 23(ptr) AccessChain 18(ins) 25
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Store 28 27
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31: 6(float) Load 30(ins.cull0)
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32: 23(ptr) AccessChain 18(ins) 29
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Store 32 31
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35: 6(float) Load 34(ins.cull1)
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36: 23(ptr) AccessChain 18(ins) 33
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Store 36 35
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40: 7(int) Load 39(ins.ii)
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42: 41(ptr) AccessChain 18(ins) 37
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Store 42 40
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45: 8(S) Load 18(ins)
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Store 44(param) 45
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46: 8(S) FunctionCall 12(@main(struct-S-f1-f1-f1-f1-i11;) 44(param)
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Store 43(flattenTemp) 46
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52: 23(ptr) AccessChain 43(flattenTemp) 19
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53: 6(float) Load 52
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55: 54(ptr) AccessChain 51(@entryPointOutput.clip1) 19
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Store 55 53
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56: 23(ptr) AccessChain 43(flattenTemp) 25
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57: 6(float) Load 56
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58: 54(ptr) AccessChain 51(@entryPointOutput.clip1) 25
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Store 58 57
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60: 23(ptr) AccessChain 43(flattenTemp) 29
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61: 6(float) Load 60
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62: 54(ptr) AccessChain 59(@entryPointOutput.cull1) 19
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Store 62 61
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63: 23(ptr) AccessChain 43(flattenTemp) 33
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64: 6(float) Load 63
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65: 54(ptr) AccessChain 59(@entryPointOutput.cull1) 25
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Store 65 64
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68: 41(ptr) AccessChain 43(flattenTemp) 37
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69: 7(int) Load 68
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Store 67(@entryPointOutput.ii) 69
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Return
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FunctionEnd
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12(@main(struct-S-f1-f1-f1-f1-i11;): 8(S) Function None 10
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11(ins): 9(ptr) FunctionParameter
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13: Label
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14(s): 9(ptr) Variable Function
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15: 8(S) Load 14(s)
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ReturnValue 15
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FunctionEnd
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