glslang/Test/baseResults/hlsl.semantic.vert.out

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hlsl.semantic.vert
Shader version: 500
0:? Sequence
0:10 Function Definition: @main(struct-S-f1-f1-f1-f1-i11; ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
0:10 Function Parameters:
0:10 'ins' ( in structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
0:? Sequence
0:12 Branch: Return with expression
0:12 's' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
0:10 Function Definition: main( ( temp void)
0:10 Function Parameters:
0:? Sequence
0:10 Sequence
0:10 move second child to first child ( temp float)
0:10 clip0: direct index for structure ( temp float)
0:? 'ins' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
0:10 Constant:
0:10 0 (const int)
0:? 'ins.clip0' (layout( location=0) in float)
0:10 move second child to first child ( temp float)
0:10 clip1: direct index for structure ( temp float)
0:? 'ins' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
0:10 Constant:
0:10 1 (const int)
0:? 'ins.clip1' (layout( location=1) in float)
0:10 move second child to first child ( temp float)
0:10 cull0: direct index for structure ( temp float)
0:? 'ins' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
0:10 Constant:
0:10 2 (const int)
0:? 'ins.cull0' (layout( location=0) in float)
0:10 move second child to first child ( temp float)
0:10 cull1: direct index for structure ( temp float)
0:? 'ins' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
0:10 Constant:
0:10 3 (const int)
0:? 'ins.cull1' (layout( location=1) in float)
0:10 move second child to first child ( temp int)
0:10 ii: direct index for structure ( temp int)
0:? 'ins' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
0:10 Constant:
0:10 4 (const int)
0:? 'ins.ii' ( in int InstanceIndex)
0:10 Sequence
0:10 move second child to first child ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
0:10 'flattenTemp' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
0:10 Function Call: @main(struct-S-f1-f1-f1-f1-i11; ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
0:? 'ins' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
0:? Sequence
0:10 move second child to first child ( temp float)
0:10 direct index ( out float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 2-element array of float ClipDistance)
0:10 Constant:
0:10 0 (const int)
0:10 clip0: direct index for structure ( temp float)
0:10 'flattenTemp' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
0:10 Constant:
0:10 0 (const int)
0:? Sequence
0:10 move second child to first child ( temp float)
0:10 direct index ( out float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 2-element array of float ClipDistance)
0:10 Constant:
0:10 1 (const int)
0:10 clip1: direct index for structure ( temp float)
0:10 'flattenTemp' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
0:10 Constant:
0:10 1 (const int)
0:? Sequence
0:10 move second child to first child ( temp float)
0:10 direct index ( out float CullDistance)
0:? '@entryPointOutput.cull1' ( out 2-element array of float CullDistance)
0:10 Constant:
0:10 0 (const int)
0:10 cull0: direct index for structure ( temp float)
0:10 'flattenTemp' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
0:10 Constant:
0:10 2 (const int)
0:? Sequence
0:10 move second child to first child ( temp float)
0:10 direct index ( out float CullDistance)
0:? '@entryPointOutput.cull1' ( out 2-element array of float CullDistance)
0:10 Constant:
0:10 1 (const int)
0:10 cull1: direct index for structure ( temp float)
0:10 'flattenTemp' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
0:10 Constant:
0:10 3 (const int)
0:10 move second child to first child ( temp int)
0:? '@entryPointOutput.ii' (layout( location=0) out int)
0:10 ii: direct index for structure ( temp int)
0:10 'flattenTemp' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
0:10 Constant:
0:10 4 (const int)
0:? Linker Objects
0:? '@entryPointOutput.ii' (layout( location=0) out int)
0:? 'ins.ii' ( in int InstanceIndex)
0:? 'ins.clip0' (layout( location=0) in float)
0:? 'ins.clip1' (layout( location=1) in float)
0:? 'ins.cull0' (layout( location=0) in float)
0:? 'ins.cull1' (layout( location=1) in float)
0:? '@entryPointOutput.clip1' ( out 2-element array of float ClipDistance)
0:? '@entryPointOutput.cull1' ( out 2-element array of float CullDistance)
Linked vertex stage:
Shader version: 500
0:? Sequence
0:10 Function Definition: @main(struct-S-f1-f1-f1-f1-i11; ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
0:10 Function Parameters:
0:10 'ins' ( in structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
0:? Sequence
0:12 Branch: Return with expression
0:12 's' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
0:10 Function Definition: main( ( temp void)
0:10 Function Parameters:
0:? Sequence
0:10 Sequence
0:10 move second child to first child ( temp float)
0:10 clip0: direct index for structure ( temp float)
0:? 'ins' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
0:10 Constant:
0:10 0 (const int)
0:? 'ins.clip0' (layout( location=0) in float)
0:10 move second child to first child ( temp float)
0:10 clip1: direct index for structure ( temp float)
0:? 'ins' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
0:10 Constant:
0:10 1 (const int)
0:? 'ins.clip1' (layout( location=1) in float)
0:10 move second child to first child ( temp float)
0:10 cull0: direct index for structure ( temp float)
0:? 'ins' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
0:10 Constant:
0:10 2 (const int)
0:? 'ins.cull0' (layout( location=0) in float)
0:10 move second child to first child ( temp float)
0:10 cull1: direct index for structure ( temp float)
0:? 'ins' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
0:10 Constant:
0:10 3 (const int)
0:? 'ins.cull1' (layout( location=1) in float)
0:10 move second child to first child ( temp int)
0:10 ii: direct index for structure ( temp int)
0:? 'ins' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
0:10 Constant:
0:10 4 (const int)
0:? 'ins.ii' ( in int InstanceIndex)
0:10 Sequence
0:10 move second child to first child ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
0:10 'flattenTemp' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
0:10 Function Call: @main(struct-S-f1-f1-f1-f1-i11; ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
0:? 'ins' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
0:? Sequence
0:10 move second child to first child ( temp float)
0:10 direct index ( out float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 2-element array of float ClipDistance)
0:10 Constant:
0:10 0 (const int)
0:10 clip0: direct index for structure ( temp float)
0:10 'flattenTemp' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
0:10 Constant:
0:10 0 (const int)
0:? Sequence
0:10 move second child to first child ( temp float)
0:10 direct index ( out float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 2-element array of float ClipDistance)
0:10 Constant:
0:10 1 (const int)
0:10 clip1: direct index for structure ( temp float)
0:10 'flattenTemp' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
0:10 Constant:
0:10 1 (const int)
0:? Sequence
0:10 move second child to first child ( temp float)
0:10 direct index ( out float CullDistance)
0:? '@entryPointOutput.cull1' ( out 2-element array of float CullDistance)
0:10 Constant:
0:10 0 (const int)
0:10 cull0: direct index for structure ( temp float)
0:10 'flattenTemp' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
0:10 Constant:
0:10 2 (const int)
0:? Sequence
0:10 move second child to first child ( temp float)
0:10 direct index ( out float CullDistance)
0:? '@entryPointOutput.cull1' ( out 2-element array of float CullDistance)
0:10 Constant:
0:10 1 (const int)
0:10 cull1: direct index for structure ( temp float)
0:10 'flattenTemp' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
0:10 Constant:
0:10 3 (const int)
0:10 move second child to first child ( temp int)
0:? '@entryPointOutput.ii' (layout( location=0) out int)
0:10 ii: direct index for structure ( temp int)
0:10 'flattenTemp' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
0:10 Constant:
0:10 4 (const int)
0:? Linker Objects
0:? '@entryPointOutput.ii' (layout( location=0) out int)
0:? 'ins.ii' ( in int InstanceIndex)
0:? 'ins.clip0' (layout( location=0) in float)
0:? 'ins.clip1' (layout( location=1) in float)
0:? 'ins.cull0' (layout( location=0) in float)
0:? 'ins.cull1' (layout( location=1) in float)
0:? '@entryPointOutput.clip1' ( out 2-element array of float ClipDistance)
0:? '@entryPointOutput.cull1' ( out 2-element array of float CullDistance)
// Module Version 10000
// Generated by (magic number): 80003
// Id's are bound by 70
Capability Shader
Capability ClipDistance
Capability CullDistance
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4 "main" 21 26 30 34 39 51 59 67
Source HLSL 500
Name 4 "main"
Name 8 "S"
MemberName 8(S) 0 "clip0"
MemberName 8(S) 1 "clip1"
MemberName 8(S) 2 "cull0"
MemberName 8(S) 3 "cull1"
MemberName 8(S) 4 "ii"
Name 12 "@main(struct-S-f1-f1-f1-f1-i11;"
Name 11 "ins"
Name 14 "s"
Name 18 "ins"
Name 21 "ins.clip0"
Name 26 "ins.clip1"
Name 30 "ins.cull0"
Name 34 "ins.cull1"
Name 39 "ins.ii"
Name 43 "flattenTemp"
Name 44 "param"
Name 51 "@entryPointOutput.clip1"
Name 59 "@entryPointOutput.cull1"
Name 67 "@entryPointOutput.ii"
Decorate 21(ins.clip0) Location 0
Decorate 26(ins.clip1) Location 1
Decorate 30(ins.cull0) Location 0
Decorate 34(ins.cull1) Location 1
Decorate 39(ins.ii) BuiltIn InstanceIndex
Decorate 51(@entryPointOutput.clip1) BuiltIn ClipDistance
Decorate 59(@entryPointOutput.cull1) BuiltIn CullDistance
Decorate 67(@entryPointOutput.ii) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeInt 32 1
8(S): TypeStruct 6(float) 6(float) 6(float) 6(float) 7(int)
9: TypePointer Function 8(S)
10: TypeFunction 8(S) 9(ptr)
19: 7(int) Constant 0
20: TypePointer Input 6(float)
21(ins.clip0): 20(ptr) Variable Input
23: TypePointer Function 6(float)
25: 7(int) Constant 1
26(ins.clip1): 20(ptr) Variable Input
29: 7(int) Constant 2
30(ins.cull0): 20(ptr) Variable Input
33: 7(int) Constant 3
34(ins.cull1): 20(ptr) Variable Input
37: 7(int) Constant 4
38: TypePointer Input 7(int)
39(ins.ii): 38(ptr) Variable Input
41: TypePointer Function 7(int)
47: TypeInt 32 0
48: 47(int) Constant 2
49: TypeArray 6(float) 48
50: TypePointer Output 49
51(@entryPointOutput.clip1): 50(ptr) Variable Output
54: TypePointer Output 6(float)
59(@entryPointOutput.cull1): 50(ptr) Variable Output
66: TypePointer Output 7(int)
67(@entryPointOutput.ii): 66(ptr) Variable Output
4(main): 2 Function None 3
5: Label
18(ins): 9(ptr) Variable Function
43(flattenTemp): 9(ptr) Variable Function
44(param): 9(ptr) Variable Function
22: 6(float) Load 21(ins.clip0)
24: 23(ptr) AccessChain 18(ins) 19
Store 24 22
27: 6(float) Load 26(ins.clip1)
28: 23(ptr) AccessChain 18(ins) 25
Store 28 27
31: 6(float) Load 30(ins.cull0)
32: 23(ptr) AccessChain 18(ins) 29
Store 32 31
35: 6(float) Load 34(ins.cull1)
36: 23(ptr) AccessChain 18(ins) 33
Store 36 35
40: 7(int) Load 39(ins.ii)
42: 41(ptr) AccessChain 18(ins) 37
Store 42 40
45: 8(S) Load 18(ins)
Store 44(param) 45
46: 8(S) FunctionCall 12(@main(struct-S-f1-f1-f1-f1-i11;) 44(param)
Store 43(flattenTemp) 46
52: 23(ptr) AccessChain 43(flattenTemp) 19
53: 6(float) Load 52
55: 54(ptr) AccessChain 51(@entryPointOutput.clip1) 19
Store 55 53
56: 23(ptr) AccessChain 43(flattenTemp) 25
57: 6(float) Load 56
58: 54(ptr) AccessChain 51(@entryPointOutput.clip1) 25
Store 58 57
60: 23(ptr) AccessChain 43(flattenTemp) 29
61: 6(float) Load 60
62: 54(ptr) AccessChain 59(@entryPointOutput.cull1) 19
Store 62 61
63: 23(ptr) AccessChain 43(flattenTemp) 33
64: 6(float) Load 63
65: 54(ptr) AccessChain 59(@entryPointOutput.cull1) 25
Store 65 64
68: 41(ptr) AccessChain 43(flattenTemp) 37
69: 7(int) Load 68
Store 67(@entryPointOutput.ii) 69
Return
FunctionEnd
12(@main(struct-S-f1-f1-f1-f1-i11;): 8(S) Function None 10
11(ins): 9(ptr) FunctionParameter
13: Label
14(s): 9(ptr) Variable Function
15: 8(S) Load 14(s)
ReturnValue 15
FunctionEnd