mirror of
https://github.com/RPCS3/glslang.git
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248 lines
10 KiB
Plaintext
248 lines
10 KiB
Plaintext
hlsl.tx.overload.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:8 Function Definition: Func(t211; ( temp float)
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0:8 Function Parameters:
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0:8 'DummyTex' ( in texture2D)
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0:? Sequence
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0:8 Branch: Return with expression
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0:8 Constant:
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0:8 1.000000
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0:9 Function Definition: Func(t21; ( temp 4-component vector of float)
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0:9 Function Parameters:
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0:9 'DummyTex' ( in texture2D)
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0:? Sequence
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0:9 Branch: Return with expression
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0:? Constant:
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0:? 0.000000
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0:? 0.000000
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0:? 0.000000
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0:? 0.000000
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0:11 Function Definition: Func(I211; ( temp float)
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0:11 Function Parameters:
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0:11 'DummyTex' (layout( r32f) in image2D)
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0:? Sequence
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0:11 Branch: Return with expression
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0:11 Constant:
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0:11 1.000000
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0:12 Function Definition: Func(I21; ( temp 4-component vector of float)
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0:12 Function Parameters:
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0:12 'DummyTex' (layout( rgba32f) in image2D)
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0:? Sequence
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0:12 Branch: Return with expression
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0:? Constant:
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0:? 0.000000
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0:? 0.000000
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0:? 0.000000
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0:? 0.000000
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0:15 Function Definition: @main( ( temp 4-component vector of float)
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0:15 Function Parameters:
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0:? Sequence
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0:16 Branch: Return with expression
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0:16 add ( temp 4-component vector of float)
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0:16 add ( temp 4-component vector of float)
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0:16 add ( temp 4-component vector of float)
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0:16 Function Call: Func(t211; ( temp float)
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0:16 'tf1' ( uniform texture2D)
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0:16 Function Call: Func(t21; ( temp 4-component vector of float)
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0:16 'tf4' ( uniform texture2D)
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0:16 Function Call: Func(I211; ( temp float)
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0:16 'twf1' (layout( r32f) uniform image2D)
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0:16 Function Call: Func(I21; ( temp 4-component vector of float)
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0:16 'twf4' (layout( rgba32f) uniform image2D)
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0:15 Function Definition: main( ( temp void)
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0:15 Function Parameters:
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0:? Sequence
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0:15 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:15 Function Call: @main( ( temp 4-component vector of float)
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0:? Linker Objects
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0:? 'tf1' ( uniform texture2D)
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0:? 'tf4' ( uniform texture2D)
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0:? 'twf1' (layout( r32f) uniform image2D)
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0:? 'twf4' (layout( rgba32f) uniform image2D)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:8 Function Definition: Func(t211; ( temp float)
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0:8 Function Parameters:
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0:8 'DummyTex' ( in texture2D)
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0:? Sequence
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0:8 Branch: Return with expression
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0:8 Constant:
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0:8 1.000000
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0:9 Function Definition: Func(t21; ( temp 4-component vector of float)
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0:9 Function Parameters:
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0:9 'DummyTex' ( in texture2D)
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0:? Sequence
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0:9 Branch: Return with expression
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0:? Constant:
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0:? 0.000000
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0:? 0.000000
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0:? 0.000000
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0:? 0.000000
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0:11 Function Definition: Func(I211; ( temp float)
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0:11 Function Parameters:
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0:11 'DummyTex' (layout( r32f) in image2D)
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0:? Sequence
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0:11 Branch: Return with expression
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0:11 Constant:
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0:11 1.000000
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0:12 Function Definition: Func(I21; ( temp 4-component vector of float)
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0:12 Function Parameters:
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0:12 'DummyTex' (layout( rgba32f) in image2D)
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0:? Sequence
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0:12 Branch: Return with expression
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0:? Constant:
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0:? 0.000000
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0:? 0.000000
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0:? 0.000000
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0:? 0.000000
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0:15 Function Definition: @main( ( temp 4-component vector of float)
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0:15 Function Parameters:
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0:? Sequence
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0:16 Branch: Return with expression
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0:16 add ( temp 4-component vector of float)
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0:16 add ( temp 4-component vector of float)
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0:16 add ( temp 4-component vector of float)
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0:16 Function Call: Func(t211; ( temp float)
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0:16 'tf1' ( uniform texture2D)
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0:16 Function Call: Func(t21; ( temp 4-component vector of float)
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0:16 'tf4' ( uniform texture2D)
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0:16 Function Call: Func(I211; ( temp float)
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0:16 'twf1' (layout( r32f) uniform image2D)
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0:16 Function Call: Func(I21; ( temp 4-component vector of float)
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0:16 'twf4' (layout( rgba32f) uniform image2D)
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0:15 Function Definition: main( ( temp void)
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0:15 Function Parameters:
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0:? Sequence
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0:15 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:15 Function Call: @main( ( temp 4-component vector of float)
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0:? Linker Objects
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0:? 'tf1' ( uniform texture2D)
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0:? 'tf4' ( uniform texture2D)
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0:? 'twf1' (layout( r32f) uniform image2D)
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0:? 'twf4' (layout( rgba32f) uniform image2D)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80003
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// Id's are bound by 73
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 71
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "main"
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Name 11 "Func(t211;"
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Name 10 "DummyTex"
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Name 16 "Func(t21;"
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Name 15 "DummyTex"
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Name 22 "Func(I211;"
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Name 21 "DummyTex"
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Name 28 "Func(I21;"
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Name 27 "DummyTex"
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Name 31 "@main("
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Name 45 "tf1"
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Name 46 "param"
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Name 49 "tf4"
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Name 50 "param"
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Name 56 "twf1"
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Name 57 "param"
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Name 63 "twf4"
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Name 64 "param"
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Name 71 "@entryPointOutput"
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Decorate 45(tf1) DescriptorSet 0
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Decorate 49(tf4) DescriptorSet 0
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Decorate 56(twf1) DescriptorSet 0
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Decorate 63(twf4) DescriptorSet 0
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Decorate 71(@entryPointOutput) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeImage 6(float) 2D sampled format:Unknown
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8: TypePointer Function 7
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9: TypeFunction 6(float) 8(ptr)
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13: TypeVector 6(float) 4
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14: TypeFunction 13(fvec4) 8(ptr)
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18: TypeImage 6(float) 2D nonsampled format:R32f
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19: TypePointer Function 18
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20: TypeFunction 6(float) 19(ptr)
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24: TypeImage 6(float) 2D nonsampled format:Rgba32f
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25: TypePointer Function 24
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26: TypeFunction 13(fvec4) 25(ptr)
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30: TypeFunction 13(fvec4)
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33: 6(float) Constant 1065353216
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36: 6(float) Constant 0
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37: 13(fvec4) ConstantComposite 36 36 36 36
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44: TypePointer UniformConstant 7
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45(tf1): 44(ptr) Variable UniformConstant
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49(tf4): 44(ptr) Variable UniformConstant
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55: TypePointer UniformConstant 18
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56(twf1): 55(ptr) Variable UniformConstant
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62: TypePointer UniformConstant 24
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63(twf4): 62(ptr) Variable UniformConstant
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70: TypePointer Output 13(fvec4)
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71(@entryPointOutput): 70(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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72: 13(fvec4) FunctionCall 31(@main()
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Store 71(@entryPointOutput) 72
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Return
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FunctionEnd
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11(Func(t211;): 6(float) Function None 9
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10(DummyTex): 8(ptr) FunctionParameter
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12: Label
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ReturnValue 33
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FunctionEnd
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16(Func(t21;): 13(fvec4) Function None 14
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15(DummyTex): 8(ptr) FunctionParameter
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17: Label
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ReturnValue 37
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FunctionEnd
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22(Func(I211;): 6(float) Function None 20
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21(DummyTex): 19(ptr) FunctionParameter
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23: Label
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ReturnValue 33
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FunctionEnd
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28(Func(I21;): 13(fvec4) Function None 26
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27(DummyTex): 25(ptr) FunctionParameter
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29: Label
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ReturnValue 37
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FunctionEnd
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31(@main(): 13(fvec4) Function None 30
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32: Label
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46(param): 8(ptr) Variable Function
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50(param): 8(ptr) Variable Function
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57(param): 19(ptr) Variable Function
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64(param): 25(ptr) Variable Function
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47: 7 Load 45(tf1)
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Store 46(param) 47
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48: 6(float) FunctionCall 11(Func(t211;) 46(param)
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51: 7 Load 49(tf4)
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Store 50(param) 51
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52: 13(fvec4) FunctionCall 16(Func(t21;) 50(param)
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53: 13(fvec4) CompositeConstruct 48 48 48 48
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54: 13(fvec4) FAdd 53 52
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58: 18 Load 56(twf1)
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Store 57(param) 58
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59: 6(float) FunctionCall 22(Func(I211;) 57(param)
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60: 13(fvec4) CompositeConstruct 59 59 59 59
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61: 13(fvec4) FAdd 54 60
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65: 24 Load 63(twf4)
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Store 64(param) 65
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66: 13(fvec4) FunctionCall 28(Func(I21;) 64(param)
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67: 13(fvec4) FAdd 61 66
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ReturnValue 67
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FunctionEnd
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