mirror of
https://github.com/RPCS3/glslang.git
synced 2024-12-19 09:16:32 +00:00
71c100d7c0
Makes some white-space differences in most output, plus a few cases where more could have been put out but was cut short by the previous fix-sized buffer.
184 lines
6.5 KiB
Plaintext
184 lines
6.5 KiB
Plaintext
nonSquare.vert
|
|
Shader version: 120
|
|
0:? Sequence
|
|
0:15 Function Definition: main( ( global void)
|
|
0:15 Function Parameters:
|
|
0:? Sequence
|
|
0:20 move second child to first child ( temp 2-component vector of float)
|
|
0:20 'a' ( temp 2-component vector of float)
|
|
0:20 vector-times-matrix ( temp 2-component vector of float)
|
|
0:20 'v3' ( in 3-component vector of float)
|
|
0:20 'm23' ( temp 2X3 matrix of float)
|
|
0:21 move second child to first child ( temp 2-component vector of float)
|
|
0:21 'b' ( temp 2-component vector of float)
|
|
0:21 matrix-times-vector ( temp 2-component vector of float)
|
|
0:21 'm32' ( uniform 3X2 matrix of float)
|
|
0:21 'v3' ( in 3-component vector of float)
|
|
0:23 move second child to first child ( temp 4-component vector of float)
|
|
0:23 'gl_Position' ( gl_Position 4-component vector of float Position)
|
|
0:24 add ( temp 4-component vector of float)
|
|
0:24 add ( temp 4-component vector of float)
|
|
0:24 add ( temp 4-component vector of float)
|
|
0:23 add ( temp 4-component vector of float)
|
|
0:23 Construct vec4 ( temp 4-component vector of float)
|
|
0:23 matrix-times-vector ( temp 3-component vector of float)
|
|
0:23 matrix-multiply ( temp 3X3 matrix of float)
|
|
0:23 'm23' ( temp 2X3 matrix of float)
|
|
0:23 'm32' ( uniform 3X2 matrix of float)
|
|
0:23 'v3' ( in 3-component vector of float)
|
|
0:23 Constant:
|
|
0:23 0.000000
|
|
0:24 matrix-times-vector ( temp 4-component vector of float)
|
|
0:24 Constant:
|
|
0:24 3.000000
|
|
0:24 6.000000
|
|
0:24 0.000000
|
|
0:24 0.000000
|
|
0:24 9.000000
|
|
0:24 12.000000
|
|
0:24 0.000000
|
|
0:24 0.000000
|
|
0:24 15.000000
|
|
0:24 18.000000
|
|
0:24 0.000000
|
|
0:24 0.000000
|
|
0:24 21.000000
|
|
0:24 24.000000
|
|
0:24 0.000000
|
|
0:24 0.000000
|
|
0:24 'v4' ( in 4-component vector of float)
|
|
0:24 Constant:
|
|
0:24 50.000000
|
|
0:24 110.000000
|
|
0:24 170.000000
|
|
0:24 230.000000
|
|
0:24 Constant:
|
|
0:24 30.000000
|
|
0:24 60.000000
|
|
0:24 0.000000
|
|
0:24 0.000000
|
|
0:24 Constant:
|
|
0:24 20.000000
|
|
0:24 10.000000
|
|
0:24 6.000000
|
|
0:24 5.000000
|
|
0:? Linker Objects
|
|
0:? 'v3' ( in 3-component vector of float)
|
|
0:? 'v4' ( in 4-component vector of float)
|
|
0:? 'm32' ( uniform 3X2 matrix of float)
|
|
0:? 'cv2' ( const 2-component vector of float)
|
|
0:? 10.000000
|
|
0:? 20.000000
|
|
0:? 'm24' ( const 2X4 matrix of float)
|
|
0:? 3.000000
|
|
0:? 0.000000
|
|
0:? 0.000000
|
|
0:? 0.000000
|
|
0:? 0.000000
|
|
0:? 3.000000
|
|
0:? 0.000000
|
|
0:? 0.000000
|
|
0:? 'm42' ( const 4X2 matrix of float)
|
|
0:? 1.000000
|
|
0:? 2.000000
|
|
0:? 3.000000
|
|
0:? 4.000000
|
|
0:? 5.000000
|
|
0:? 6.000000
|
|
0:? 7.000000
|
|
0:? 8.000000
|
|
|
|
|
|
Linked vertex stage:
|
|
|
|
|
|
Shader version: 120
|
|
0:? Sequence
|
|
0:15 Function Definition: main( ( global void)
|
|
0:15 Function Parameters:
|
|
0:? Sequence
|
|
0:20 move second child to first child ( temp 2-component vector of float)
|
|
0:20 'a' ( temp 2-component vector of float)
|
|
0:20 vector-times-matrix ( temp 2-component vector of float)
|
|
0:20 'v3' ( in 3-component vector of float)
|
|
0:20 'm23' ( temp 2X3 matrix of float)
|
|
0:21 move second child to first child ( temp 2-component vector of float)
|
|
0:21 'b' ( temp 2-component vector of float)
|
|
0:21 matrix-times-vector ( temp 2-component vector of float)
|
|
0:21 'm32' ( uniform 3X2 matrix of float)
|
|
0:21 'v3' ( in 3-component vector of float)
|
|
0:23 move second child to first child ( temp 4-component vector of float)
|
|
0:23 'gl_Position' ( gl_Position 4-component vector of float Position)
|
|
0:24 add ( temp 4-component vector of float)
|
|
0:24 add ( temp 4-component vector of float)
|
|
0:24 add ( temp 4-component vector of float)
|
|
0:23 add ( temp 4-component vector of float)
|
|
0:23 Construct vec4 ( temp 4-component vector of float)
|
|
0:23 matrix-times-vector ( temp 3-component vector of float)
|
|
0:23 matrix-multiply ( temp 3X3 matrix of float)
|
|
0:23 'm23' ( temp 2X3 matrix of float)
|
|
0:23 'm32' ( uniform 3X2 matrix of float)
|
|
0:23 'v3' ( in 3-component vector of float)
|
|
0:23 Constant:
|
|
0:23 0.000000
|
|
0:24 matrix-times-vector ( temp 4-component vector of float)
|
|
0:24 Constant:
|
|
0:24 3.000000
|
|
0:24 6.000000
|
|
0:24 0.000000
|
|
0:24 0.000000
|
|
0:24 9.000000
|
|
0:24 12.000000
|
|
0:24 0.000000
|
|
0:24 0.000000
|
|
0:24 15.000000
|
|
0:24 18.000000
|
|
0:24 0.000000
|
|
0:24 0.000000
|
|
0:24 21.000000
|
|
0:24 24.000000
|
|
0:24 0.000000
|
|
0:24 0.000000
|
|
0:24 'v4' ( in 4-component vector of float)
|
|
0:24 Constant:
|
|
0:24 50.000000
|
|
0:24 110.000000
|
|
0:24 170.000000
|
|
0:24 230.000000
|
|
0:24 Constant:
|
|
0:24 30.000000
|
|
0:24 60.000000
|
|
0:24 0.000000
|
|
0:24 0.000000
|
|
0:24 Constant:
|
|
0:24 20.000000
|
|
0:24 10.000000
|
|
0:24 6.000000
|
|
0:24 5.000000
|
|
0:? Linker Objects
|
|
0:? 'v3' ( in 3-component vector of float)
|
|
0:? 'v4' ( in 4-component vector of float)
|
|
0:? 'm32' ( uniform 3X2 matrix of float)
|
|
0:? 'cv2' ( const 2-component vector of float)
|
|
0:? 10.000000
|
|
0:? 20.000000
|
|
0:? 'm24' ( const 2X4 matrix of float)
|
|
0:? 3.000000
|
|
0:? 0.000000
|
|
0:? 0.000000
|
|
0:? 0.000000
|
|
0:? 0.000000
|
|
0:? 3.000000
|
|
0:? 0.000000
|
|
0:? 0.000000
|
|
0:? 'm42' ( const 4X2 matrix of float)
|
|
0:? 1.000000
|
|
0:? 2.000000
|
|
0:? 3.000000
|
|
0:? 4.000000
|
|
0:? 5.000000
|
|
0:? 6.000000
|
|
0:? 7.000000
|
|
0:? 8.000000
|
|
|