mirror of
https://github.com/RPCS3/glslang.git
synced 2024-12-19 09:16:32 +00:00
71c100d7c0
Makes some white-space differences in most output, plus a few cases where more could have been put out but was cut short by the previous fix-sized buffer.
234 lines
10 KiB
Plaintext
234 lines
10 KiB
Plaintext
precision.frag
|
|
ERROR: 0:3: 'float' : type requires declaration of default precision qualifier
|
|
ERROR: 0:18: 'int' : cannot apply precision statement to this type; use 'float', 'int' or a sampler type
|
|
ERROR: 0:19: 'int' : cannot apply precision statement to this type; use 'float', 'int' or a sampler type
|
|
ERROR: 0:21: 'float' : cannot apply precision statement to this type; use 'float', 'int' or a sampler type
|
|
ERROR: 0:72: 'bool' : cannot apply precision statement to this type; use 'float', 'int' or a sampler type
|
|
ERROR: 0:75: 'structure' : cannot apply precision statement to this type; use 'float', 'int' or a sampler type
|
|
ERROR: 0:76: 'bool' : type cannot have precision qualifier
|
|
ERROR: 7 compilation errors. No code generated.
|
|
|
|
|
|
Shader version: 100
|
|
ERROR: node is still EOpNull!
|
|
0:5 Function Definition: foo(vf3; ( global lowp 2-component vector of float)
|
|
0:5 Function Parameters:
|
|
0:5 'mv3' ( in mediump 3-component vector of float)
|
|
0:? Sequence
|
|
0:8 Branch: Return with expression
|
|
0:8 vector swizzle ( temp highp 2-component vector of float)
|
|
0:8 'hv4' ( temp highp 4-component vector of float)
|
|
0:8 Sequence
|
|
0:8 Constant:
|
|
0:8 0 (const int)
|
|
0:8 Constant:
|
|
0:8 1 (const int)
|
|
0:25 Function Definition: main( ( global void)
|
|
0:25 Function Parameters:
|
|
0:27 Sequence
|
|
0:27 Sequence
|
|
0:27 move second child to first child ( temp highp int)
|
|
0:27 'sum' ( temp lowp int)
|
|
0:27 add ( temp highp int)
|
|
0:27 'global_medium' ( global mediump int)
|
|
0:27 'global_high' ( global highp int)
|
|
0:29 move second child to first child ( temp mediump 4-component vector of float)
|
|
0:29 'gl_FragColor' ( fragColor mediump 4-component vector of float FragColor)
|
|
0:29 Construct vec4 ( temp mediump 4-component vector of float)
|
|
0:29 'color' ( smooth in mediump 3-component vector of float)
|
|
0:29 Constant:
|
|
0:29 1.000000
|
|
0:32 add second child into first child ( temp highp int)
|
|
0:32 'sum' ( temp lowp int)
|
|
0:32 'level1_high' ( temp highp int)
|
|
0:36 add second child into first child ( temp lowp int)
|
|
0:36 'sum' ( temp lowp int)
|
|
0:36 'level1_low' ( temp lowp int)
|
|
0:41 Sequence
|
|
0:41 move second child to first child ( temp mediump float)
|
|
0:41 'd' ( temp lowp float)
|
|
0:41 distance ( global mediump float)
|
|
0:41 'arg1' ( temp lowp float)
|
|
0:41 'arg2' ( temp mediump float)
|
|
0:? Sequence
|
|
0:45 add second child into first child ( temp lowp int)
|
|
0:45 'sum' ( temp lowp int)
|
|
0:45 'level2_low' ( temp lowp int)
|
|
0:49 add second child into first child ( temp highp int)
|
|
0:49 'sum' ( temp lowp int)
|
|
0:49 'level2_high' ( temp highp int)
|
|
0:58 Loop with condition not tested first
|
|
0:58 Loop Condition
|
|
0:58 Constant:
|
|
0:58 true (const bool)
|
|
0:58 Loop Body
|
|
0:51 Sequence
|
|
0:51 Test condition and select ( temp void)
|
|
0:51 Condition
|
|
0:51 Constant:
|
|
0:51 true (const bool)
|
|
0:51 true case
|
|
0:? Sequence
|
|
0:54 add second child into first child ( temp mediump int)
|
|
0:54 'sum' ( temp lowp int)
|
|
0:54 'level4_medium' ( temp mediump int)
|
|
0:57 add second child into first child ( temp highp int)
|
|
0:57 'sum' ( temp lowp int)
|
|
0:57 'level3_high' ( temp highp int)
|
|
0:60 add second child into first child ( temp highp int)
|
|
0:60 'sum' ( temp lowp int)
|
|
0:60 'level2_high2' ( temp highp int)
|
|
0:63 add second child into first child ( temp lowp int)
|
|
0:63 'sum' ( temp lowp int)
|
|
0:63 'level1_low3' ( temp lowp int)
|
|
0:65 add second child into first child ( temp lowp int)
|
|
0:65 'sum' ( temp lowp int)
|
|
0:65 add ( temp lowp int)
|
|
0:65 Constant:
|
|
0:65 4 (const int)
|
|
0:65 direct index ( temp lowp int)
|
|
0:65 add ( temp lowp 2-component vector of int)
|
|
0:65 component-wise multiply ( temp lowp 2-component vector of int)
|
|
0:65 Construct ivec2 ( temp lowp 2-component vector of int)
|
|
0:65 'level1_low3' ( temp lowp int)
|
|
0:65 Construct ivec2 ( temp lowp 2-component vector of int)
|
|
0:65 'level1_high' ( temp highp int)
|
|
0:65 Construct ivec2 ( temp lowp 2-component vector of int)
|
|
0:65 Comma ( temp highp int)
|
|
0:65 'level1_low3' ( temp lowp int)
|
|
0:65 'level1_high' ( temp highp int)
|
|
0:65 Constant:
|
|
0:65 0 (const int)
|
|
0:67 texture ( global lowp 4-component vector of float)
|
|
0:67 'samplerLow' ( uniform lowp sampler2D)
|
|
0:67 Constant:
|
|
0:67 0.100000
|
|
0:67 0.200000
|
|
0:68 texture ( global mediump 4-component vector of float)
|
|
0:68 'samplerMed' ( uniform mediump sampler2D)
|
|
0:68 Constant:
|
|
0:68 0.100000
|
|
0:68 0.200000
|
|
0:69 texture ( global highp 4-component vector of float)
|
|
0:69 'samplerHigh' ( uniform highp sampler2D)
|
|
0:69 Constant:
|
|
0:69 0.100000
|
|
0:69 0.200000
|
|
0:? Linker Objects
|
|
0:? 'color' ( smooth in mediump 3-component vector of float)
|
|
0:? 'global_medium' ( global mediump int)
|
|
0:? 'samplerLow' ( uniform lowp sampler2D)
|
|
0:? 'samplerMed' ( uniform mediump sampler2D)
|
|
0:? 'samplerHigh' ( uniform highp sampler2D)
|
|
0:? 'uint' ( global mediump 4-component vector of float)
|
|
0:? 'global_high' ( global highp int)
|
|
0:? 'b2' ( global mediump 2-component vector of bool)
|
|
|
|
|
|
Linked fragment stage:
|
|
|
|
|
|
Shader version: 100
|
|
ERROR: node is still EOpNull!
|
|
0:25 Function Definition: main( ( global void)
|
|
0:25 Function Parameters:
|
|
0:27 Sequence
|
|
0:27 Sequence
|
|
0:27 move second child to first child ( temp highp int)
|
|
0:27 'sum' ( temp lowp int)
|
|
0:27 add ( temp highp int)
|
|
0:27 'global_medium' ( global mediump int)
|
|
0:27 'global_high' ( global highp int)
|
|
0:29 move second child to first child ( temp mediump 4-component vector of float)
|
|
0:29 'gl_FragColor' ( fragColor mediump 4-component vector of float FragColor)
|
|
0:29 Construct vec4 ( temp mediump 4-component vector of float)
|
|
0:29 'color' ( smooth in mediump 3-component vector of float)
|
|
0:29 Constant:
|
|
0:29 1.000000
|
|
0:32 add second child into first child ( temp highp int)
|
|
0:32 'sum' ( temp lowp int)
|
|
0:32 'level1_high' ( temp highp int)
|
|
0:36 add second child into first child ( temp lowp int)
|
|
0:36 'sum' ( temp lowp int)
|
|
0:36 'level1_low' ( temp lowp int)
|
|
0:41 Sequence
|
|
0:41 move second child to first child ( temp mediump float)
|
|
0:41 'd' ( temp lowp float)
|
|
0:41 distance ( global mediump float)
|
|
0:41 'arg1' ( temp lowp float)
|
|
0:41 'arg2' ( temp mediump float)
|
|
0:? Sequence
|
|
0:45 add second child into first child ( temp lowp int)
|
|
0:45 'sum' ( temp lowp int)
|
|
0:45 'level2_low' ( temp lowp int)
|
|
0:49 add second child into first child ( temp highp int)
|
|
0:49 'sum' ( temp lowp int)
|
|
0:49 'level2_high' ( temp highp int)
|
|
0:58 Loop with condition not tested first
|
|
0:58 Loop Condition
|
|
0:58 Constant:
|
|
0:58 true (const bool)
|
|
0:58 Loop Body
|
|
0:51 Sequence
|
|
0:51 Test condition and select ( temp void)
|
|
0:51 Condition
|
|
0:51 Constant:
|
|
0:51 true (const bool)
|
|
0:51 true case
|
|
0:? Sequence
|
|
0:54 add second child into first child ( temp mediump int)
|
|
0:54 'sum' ( temp lowp int)
|
|
0:54 'level4_medium' ( temp mediump int)
|
|
0:57 add second child into first child ( temp highp int)
|
|
0:57 'sum' ( temp lowp int)
|
|
0:57 'level3_high' ( temp highp int)
|
|
0:60 add second child into first child ( temp highp int)
|
|
0:60 'sum' ( temp lowp int)
|
|
0:60 'level2_high2' ( temp highp int)
|
|
0:63 add second child into first child ( temp lowp int)
|
|
0:63 'sum' ( temp lowp int)
|
|
0:63 'level1_low3' ( temp lowp int)
|
|
0:65 add second child into first child ( temp lowp int)
|
|
0:65 'sum' ( temp lowp int)
|
|
0:65 add ( temp lowp int)
|
|
0:65 Constant:
|
|
0:65 4 (const int)
|
|
0:65 direct index ( temp lowp int)
|
|
0:65 add ( temp lowp 2-component vector of int)
|
|
0:65 component-wise multiply ( temp lowp 2-component vector of int)
|
|
0:65 Construct ivec2 ( temp lowp 2-component vector of int)
|
|
0:65 'level1_low3' ( temp lowp int)
|
|
0:65 Construct ivec2 ( temp lowp 2-component vector of int)
|
|
0:65 'level1_high' ( temp highp int)
|
|
0:65 Construct ivec2 ( temp lowp 2-component vector of int)
|
|
0:65 Comma ( temp highp int)
|
|
0:65 'level1_low3' ( temp lowp int)
|
|
0:65 'level1_high' ( temp highp int)
|
|
0:65 Constant:
|
|
0:65 0 (const int)
|
|
0:67 texture ( global lowp 4-component vector of float)
|
|
0:67 'samplerLow' ( uniform lowp sampler2D)
|
|
0:67 Constant:
|
|
0:67 0.100000
|
|
0:67 0.200000
|
|
0:68 texture ( global mediump 4-component vector of float)
|
|
0:68 'samplerMed' ( uniform mediump sampler2D)
|
|
0:68 Constant:
|
|
0:68 0.100000
|
|
0:68 0.200000
|
|
0:69 texture ( global highp 4-component vector of float)
|
|
0:69 'samplerHigh' ( uniform highp sampler2D)
|
|
0:69 Constant:
|
|
0:69 0.100000
|
|
0:69 0.200000
|
|
0:? Linker Objects
|
|
0:? 'color' ( smooth in mediump 3-component vector of float)
|
|
0:? 'global_medium' ( global mediump int)
|
|
0:? 'samplerLow' ( uniform lowp sampler2D)
|
|
0:? 'samplerMed' ( uniform mediump sampler2D)
|
|
0:? 'samplerHigh' ( uniform highp sampler2D)
|
|
0:? 'uint' ( global mediump 4-component vector of float)
|
|
0:? 'global_high' ( global highp int)
|
|
0:? 'b2' ( global mediump 2-component vector of bool)
|
|
|