mirror of
https://github.com/RPCS3/glslang.git
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348 lines
16 KiB
Plaintext
348 lines
16 KiB
Plaintext
spv.intOps.vert
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// Module Version 10000
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// Generated by (magic number): 80003
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// Id's are bound by 268
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Vertex 4 "main" 9 15 21 26 47 67 83 100 121 142 146 156 173 182 247
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Source ESSL 310
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Name 4 "main"
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Name 9 "iout"
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Name 15 "uout"
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Name 21 "fout"
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Name 26 "u2"
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Name 30 "u2out"
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Name 31 "ResType"
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Name 47 "u1"
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Name 51 "u1out"
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Name 52 "ResType"
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Name 67 "u4"
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Name 71 "u4outHi"
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Name 72 "u4outLow"
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Name 73 "ResType"
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Name 83 "i4"
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Name 87 "i4outHi"
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Name 88 "i4outLow"
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Name 89 "ResType"
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Name 100 "v3"
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Name 104 "i3out"
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Name 105 "ResType"
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Name 121 "v1"
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Name 124 "i1out"
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Name 125 "ResType"
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Name 142 "v2"
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Name 146 "i2"
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Name 156 "i1"
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Name 173 "u3"
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Name 182 "i3"
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Name 247 "v4"
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2: TypeVoid
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3: TypeFunction 2
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6: TypeInt 32 1
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7: TypeVector 6(int) 4
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8: TypePointer Output 7(ivec4)
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9(iout): 8(ptr) Variable Output
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10: 6(int) Constant 0
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11: 7(ivec4) ConstantComposite 10 10 10 10
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12: TypeInt 32 0
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13: TypeVector 12(int) 4
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14: TypePointer Output 13(ivec4)
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15(uout): 14(ptr) Variable Output
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16: 12(int) Constant 0
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17: 13(ivec4) ConstantComposite 16 16 16 16
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18: TypeFloat 32
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19: TypeVector 18(float) 4
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20: TypePointer Output 19(fvec4)
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21(fout): 20(ptr) Variable Output
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22: 18(float) Constant 0
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23: 19(fvec4) ConstantComposite 22 22 22 22
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24: TypeVector 12(int) 2
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25: TypePointer Input 24(ivec2)
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26(u2): 25(ptr) Variable Input
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29: TypePointer Function 24(ivec2)
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31(ResType): TypeStruct 24(ivec2) 24(ivec2)
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46: TypePointer Input 12(int)
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47(u1): 46(ptr) Variable Input
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50: TypePointer Function 12(int)
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52(ResType): TypeStruct 12(int) 12(int)
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56: TypePointer Output 12(int)
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66: TypePointer Input 13(ivec4)
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67(u4): 66(ptr) Variable Input
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70: TypePointer Function 13(ivec4)
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73(ResType): TypeStruct 13(ivec4) 13(ivec4)
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82: TypePointer Input 7(ivec4)
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83(i4): 82(ptr) Variable Input
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86: TypePointer Function 7(ivec4)
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89(ResType): TypeStruct 7(ivec4) 7(ivec4)
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98: TypeVector 18(float) 3
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99: TypePointer Input 98(fvec3)
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100(v3): 99(ptr) Variable Input
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102: TypeVector 6(int) 3
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103: TypePointer Function 102(ivec3)
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105(ResType): TypeStruct 98(fvec3) 102(ivec3)
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120: TypePointer Input 18(float)
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121(v1): 120(ptr) Variable Input
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123: TypePointer Function 6(int)
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125(ResType): TypeStruct 18(float) 6(int)
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129: TypePointer Output 18(float)
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135: TypePointer Output 6(int)
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140: TypeVector 18(float) 2
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141: TypePointer Input 140(fvec2)
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142(v2): 141(ptr) Variable Input
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144: TypeVector 6(int) 2
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145: TypePointer Input 144(ivec2)
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146(i2): 145(ptr) Variable Input
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155: TypePointer Input 6(int)
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156(i1): 155(ptr) Variable Input
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164: 6(int) Constant 4
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165: 6(int) Constant 5
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171: TypeVector 12(int) 3
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172: TypePointer Input 171(ivec3)
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173(u3): 172(ptr) Variable Input
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181: TypePointer Input 102(ivec3)
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182(i3): 181(ptr) Variable Input
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246: TypePointer Input 19(fvec4)
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247(v4): 246(ptr) Variable Input
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4(main): 2 Function None 3
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5: Label
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30(u2out): 29(ptr) Variable Function
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51(u1out): 50(ptr) Variable Function
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71(u4outHi): 70(ptr) Variable Function
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72(u4outLow): 70(ptr) Variable Function
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87(i4outHi): 86(ptr) Variable Function
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88(i4outLow): 86(ptr) Variable Function
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104(i3out): 103(ptr) Variable Function
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124(i1out): 123(ptr) Variable Function
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Store 9(iout) 11
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Store 15(uout) 17
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Store 21(fout) 23
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27: 24(ivec2) Load 26(u2)
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28: 24(ivec2) Load 26(u2)
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32: 31(ResType) IAddCarry 27 28
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33: 24(ivec2) CompositeExtract 32 1
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Store 30(u2out) 33
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34: 24(ivec2) CompositeExtract 32 0
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35: 13(ivec4) Load 15(uout)
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36: 24(ivec2) VectorShuffle 35 35 0 1
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37: 24(ivec2) IAdd 36 34
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38: 13(ivec4) Load 15(uout)
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39: 13(ivec4) VectorShuffle 38 37 4 5 2 3
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Store 15(uout) 39
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40: 24(ivec2) Load 30(u2out)
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41: 13(ivec4) Load 15(uout)
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42: 24(ivec2) VectorShuffle 41 41 0 1
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43: 24(ivec2) IAdd 42 40
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44: 13(ivec4) Load 15(uout)
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45: 13(ivec4) VectorShuffle 44 43 4 5 2 3
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Store 15(uout) 45
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48: 12(int) Load 47(u1)
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49: 12(int) Load 47(u1)
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53: 52(ResType) ISubBorrow 48 49
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54: 12(int) CompositeExtract 53 1
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Store 51(u1out) 54
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55: 12(int) CompositeExtract 53 0
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57: 56(ptr) AccessChain 15(uout) 16
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58: 12(int) Load 57
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59: 12(int) IAdd 58 55
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60: 56(ptr) AccessChain 15(uout) 16
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Store 60 59
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61: 12(int) Load 51(u1out)
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62: 56(ptr) AccessChain 15(uout) 16
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63: 12(int) Load 62
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64: 12(int) IAdd 63 61
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65: 56(ptr) AccessChain 15(uout) 16
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Store 65 64
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68: 13(ivec4) Load 67(u4)
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69: 13(ivec4) Load 67(u4)
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74: 73(ResType) UMulExtended 68 69
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75: 13(ivec4) CompositeExtract 74 0
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Store 72(u4outLow) 75
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76: 13(ivec4) CompositeExtract 74 1
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Store 71(u4outHi) 76
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77: 13(ivec4) Load 71(u4outHi)
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78: 13(ivec4) Load 72(u4outLow)
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79: 13(ivec4) IAdd 77 78
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80: 13(ivec4) Load 15(uout)
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81: 13(ivec4) IAdd 80 79
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Store 15(uout) 81
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84: 7(ivec4) Load 83(i4)
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85: 7(ivec4) Load 83(i4)
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90: 89(ResType) SMulExtended 84 85
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91: 7(ivec4) CompositeExtract 90 0
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Store 88(i4outLow) 91
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92: 7(ivec4) CompositeExtract 90 1
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Store 87(i4outHi) 92
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93: 7(ivec4) Load 88(i4outLow)
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94: 7(ivec4) Load 87(i4outHi)
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95: 7(ivec4) IAdd 93 94
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96: 7(ivec4) Load 9(iout)
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97: 7(ivec4) IAdd 96 95
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Store 9(iout) 97
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101: 98(fvec3) Load 100(v3)
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106:105(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 101
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107: 102(ivec3) CompositeExtract 106 1
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Store 104(i3out) 107
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108: 98(fvec3) CompositeExtract 106 0
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109: 19(fvec4) Load 21(fout)
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110: 98(fvec3) VectorShuffle 109 109 0 1 2
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111: 98(fvec3) FAdd 110 108
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112: 19(fvec4) Load 21(fout)
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113: 19(fvec4) VectorShuffle 112 111 4 5 6 3
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Store 21(fout) 113
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114: 102(ivec3) Load 104(i3out)
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115: 7(ivec4) Load 9(iout)
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116: 102(ivec3) VectorShuffle 115 115 0 1 2
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117: 102(ivec3) IAdd 116 114
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118: 7(ivec4) Load 9(iout)
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119: 7(ivec4) VectorShuffle 118 117 4 5 6 3
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Store 9(iout) 119
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122: 18(float) Load 121(v1)
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126:125(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 122
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127: 6(int) CompositeExtract 126 1
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Store 124(i1out) 127
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128: 18(float) CompositeExtract 126 0
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130: 129(ptr) AccessChain 21(fout) 16
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131: 18(float) Load 130
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132: 18(float) FAdd 131 128
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133: 129(ptr) AccessChain 21(fout) 16
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Store 133 132
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134: 6(int) Load 124(i1out)
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136: 135(ptr) AccessChain 9(iout) 16
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137: 6(int) Load 136
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138: 6(int) IAdd 137 134
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139: 135(ptr) AccessChain 9(iout) 16
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Store 139 138
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143: 140(fvec2) Load 142(v2)
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147: 144(ivec2) Load 146(i2)
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148: 140(fvec2) ExtInst 1(GLSL.std.450) 53(Ldexp) 143 147
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149: 19(fvec4) Load 21(fout)
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150: 140(fvec2) VectorShuffle 149 149 0 1
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151: 140(fvec2) FAdd 150 148
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152: 19(fvec4) Load 21(fout)
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153: 19(fvec4) VectorShuffle 152 151 4 5 2 3
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Store 21(fout) 153
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154: 18(float) Load 121(v1)
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157: 6(int) Load 156(i1)
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158: 18(float) ExtInst 1(GLSL.std.450) 53(Ldexp) 154 157
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159: 129(ptr) AccessChain 21(fout) 16
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160: 18(float) Load 159
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161: 18(float) FAdd 160 158
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162: 129(ptr) AccessChain 21(fout) 16
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Store 162 161
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163: 6(int) Load 156(i1)
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166: 6(int) BitFieldSExtract 163 164 165
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167: 135(ptr) AccessChain 9(iout) 16
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168: 6(int) Load 167
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169: 6(int) IAdd 168 166
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170: 135(ptr) AccessChain 9(iout) 16
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Store 170 169
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174: 171(ivec3) Load 173(u3)
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175: 171(ivec3) BitFieldUExtract 174 164 165
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176: 13(ivec4) Load 15(uout)
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177: 171(ivec3) VectorShuffle 176 176 0 1 2
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178: 171(ivec3) IAdd 177 175
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179: 13(ivec4) Load 15(uout)
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180: 13(ivec4) VectorShuffle 179 178 4 5 6 3
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Store 15(uout) 180
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183: 102(ivec3) Load 182(i3)
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184: 102(ivec3) Load 182(i3)
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185: 102(ivec3) BitFieldInsert 183 184 164 165
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186: 7(ivec4) Load 9(iout)
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187: 102(ivec3) VectorShuffle 186 186 0 1 2
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188: 102(ivec3) IAdd 187 185
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189: 7(ivec4) Load 9(iout)
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190: 7(ivec4) VectorShuffle 189 188 4 5 6 3
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Store 9(iout) 190
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191: 12(int) Load 47(u1)
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192: 12(int) Load 47(u1)
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193: 12(int) BitFieldInsert 191 192 164 165
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194: 56(ptr) AccessChain 15(uout) 16
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195: 12(int) Load 194
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196: 12(int) IAdd 195 193
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197: 56(ptr) AccessChain 15(uout) 16
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Store 197 196
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198: 144(ivec2) Load 146(i2)
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199: 144(ivec2) BitReverse 198
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200: 7(ivec4) Load 9(iout)
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201: 144(ivec2) VectorShuffle 200 200 0 1
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202: 144(ivec2) IAdd 201 199
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203: 7(ivec4) Load 9(iout)
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204: 7(ivec4) VectorShuffle 203 202 4 5 2 3
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Store 9(iout) 204
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205: 13(ivec4) Load 67(u4)
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206: 13(ivec4) BitReverse 205
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207: 13(ivec4) Load 15(uout)
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208: 13(ivec4) IAdd 207 206
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Store 15(uout) 208
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209: 6(int) Load 156(i1)
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210: 6(int) BitCount 209
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211: 135(ptr) AccessChain 9(iout) 16
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212: 6(int) Load 211
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213: 6(int) IAdd 212 210
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214: 135(ptr) AccessChain 9(iout) 16
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Store 214 213
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215: 171(ivec3) Load 173(u3)
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216: 102(ivec3) BitCount 215
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217: 7(ivec4) Load 9(iout)
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218: 102(ivec3) VectorShuffle 217 217 0 1 2
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219: 102(ivec3) IAdd 218 216
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220: 7(ivec4) Load 9(iout)
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221: 7(ivec4) VectorShuffle 220 219 4 5 6 3
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Store 9(iout) 221
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222: 144(ivec2) Load 146(i2)
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223: 144(ivec2) ExtInst 1(GLSL.std.450) 73(FindILsb) 222
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224: 7(ivec4) Load 9(iout)
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225: 144(ivec2) VectorShuffle 224 224 0 1
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226: 144(ivec2) IAdd 225 223
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227: 7(ivec4) Load 9(iout)
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228: 7(ivec4) VectorShuffle 227 226 4 5 2 3
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Store 9(iout) 228
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229: 13(ivec4) Load 67(u4)
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230: 7(ivec4) ExtInst 1(GLSL.std.450) 73(FindILsb) 229
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231: 7(ivec4) Load 9(iout)
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232: 7(ivec4) IAdd 231 230
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Store 9(iout) 232
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233: 6(int) Load 156(i1)
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234: 6(int) ExtInst 1(GLSL.std.450) 74(FindSMsb) 233
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235: 135(ptr) AccessChain 9(iout) 16
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236: 6(int) Load 235
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237: 6(int) IAdd 236 234
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238: 135(ptr) AccessChain 9(iout) 16
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Store 238 237
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239: 24(ivec2) Load 26(u2)
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240: 144(ivec2) ExtInst 1(GLSL.std.450) 75(FindUMsb) 239
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241: 7(ivec4) Load 9(iout)
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242: 144(ivec2) VectorShuffle 241 241 0 1
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243: 144(ivec2) IAdd 242 240
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244: 7(ivec4) Load 9(iout)
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245: 7(ivec4) VectorShuffle 244 243 4 5 2 3
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Store 9(iout) 245
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248: 19(fvec4) Load 247(v4)
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249: 12(int) ExtInst 1(GLSL.std.450) 55(PackUnorm4x8) 248
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250: 56(ptr) AccessChain 15(uout) 16
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251: 12(int) Load 250
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252: 12(int) IAdd 251 249
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253: 56(ptr) AccessChain 15(uout) 16
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Store 253 252
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254: 19(fvec4) Load 247(v4)
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255: 12(int) ExtInst 1(GLSL.std.450) 54(PackSnorm4x8) 254
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256: 56(ptr) AccessChain 15(uout) 16
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257: 12(int) Load 256
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258: 12(int) IAdd 257 255
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259: 56(ptr) AccessChain 15(uout) 16
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Store 259 258
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260: 12(int) Load 47(u1)
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261: 19(fvec4) ExtInst 1(GLSL.std.450) 64(UnpackUnorm4x8) 260
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262: 19(fvec4) Load 21(fout)
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263: 19(fvec4) FAdd 262 261
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Store 21(fout) 263
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264: 12(int) Load 47(u1)
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265: 19(fvec4) ExtInst 1(GLSL.std.450) 63(UnpackSnorm4x8) 264
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266: 19(fvec4) Load 21(fout)
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267: 19(fvec4) FAdd 266 265
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Store 21(fout) 267
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Return
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FunctionEnd
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