mirror of
https://github.com/RPCS3/glslang.git
synced 2024-12-19 09:16:32 +00:00
71c100d7c0
Makes some white-space differences in most output, plus a few cases where more could have been put out but was cut short by the previous fix-sized buffer.
166 lines
11 KiB
Plaintext
166 lines
11 KiB
Plaintext
structure.frag
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WARNING: 0:3: varying deprecated in version 130; may be removed in future release
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Shader version: 130
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0:? Sequence
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0:20 Function Definition: main( ( global void)
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0:20 Function Parameters:
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0:22 Sequence
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0:22 Sequence
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0:22 move second child to first child ( temp float)
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0:22 'scale' ( temp float)
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0:22 Constant:
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0:22 0.000000
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0:24 Test condition and select ( temp void)
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0:24 Condition
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0:24 Compare Greater Than ( temp bool)
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0:24 direct index ( temp int)
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0:24 i: direct index for structure ( global 5-element array of int)
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0:24 direct index ( temp structure{ global 5-element array of int i, global float f, global 7-element array of structure{ global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color} s1_1})
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0:24 'foo2' ( uniform 5-element array of structure{ global 5-element array of int i, global float f, global 7-element array of structure{ global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color} s1_1})
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0:24 Constant:
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0:24 3 (const int)
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0:24 Constant:
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0:24 0 (const int)
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0:24 Constant:
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0:24 4 (const int)
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0:24 Constant:
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0:24 0 (const int)
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0:24 true case
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0:25 move second child to first child ( temp float)
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0:25 'scale' ( temp float)
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0:25 direct index ( temp float)
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0:25 direct index ( temp 4-component vector of float)
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0:25 color: direct index for structure ( global 5-element array of 4-component vector of float)
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0:25 direct index ( temp structure{ global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color})
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0:25 s1_1: direct index for structure ( global 7-element array of structure{ global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color})
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0:25 direct index ( temp structure{ global 5-element array of int i, global float f, global 7-element array of structure{ global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color} s1_1})
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0:25 'foo2' ( uniform 5-element array of structure{ global 5-element array of int i, global float f, global 7-element array of structure{ global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color} s1_1})
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0:25 Constant:
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0:25 3 (const int)
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0:25 Constant:
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0:25 2 (const int)
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0:25 Constant:
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0:25 2 (const int)
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0:25 Constant:
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0:25 2 (const int)
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0:25 Constant:
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0:25 3 (const int)
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0:25 Constant:
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0:25 0 (const int)
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0:24 false case
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0:27 move second child to first child ( temp float)
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0:27 'scale' ( temp float)
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0:27 direct index ( temp float)
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0:27 f: direct index for structure ( global 4-element array of float)
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0:27 direct index ( temp structure{ global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color})
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0:27 s1_1: direct index for structure ( global 7-element array of structure{ global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color})
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0:27 direct index ( temp structure{ global 5-element array of int i, global float f, global 7-element array of structure{ global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color} s1_1})
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0:27 'foo2' ( uniform 5-element array of structure{ global 5-element array of int i, global float f, global 7-element array of structure{ global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color} s1_1})
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0:27 Constant:
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0:27 3 (const int)
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0:27 Constant:
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0:27 2 (const int)
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0:27 Constant:
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0:27 2 (const int)
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0:27 Constant:
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0:27 1 (const int)
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0:27 Constant:
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0:27 3 (const int)
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0:29 move second child to first child ( temp 4-component vector of float)
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0:29 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
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0:29 vector-scale ( temp 4-component vector of float)
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0:29 'scale' ( temp float)
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0:29 texture ( global 4-component vector of float)
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0:29 'sampler' ( uniform sampler2D)
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0:29 'coord' ( smooth in 2-component vector of float)
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0:? Linker Objects
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0:? 'sampler' ( uniform sampler2D)
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0:? 'coord' ( smooth in 2-component vector of float)
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0:? 'foo' ( uniform structure{ global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color})
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0:? 'foo2' ( uniform 5-element array of structure{ global 5-element array of int i, global float f, global 7-element array of structure{ global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color} s1_1})
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Linked fragment stage:
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Shader version: 130
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0:? Sequence
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0:20 Function Definition: main( ( global void)
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0:20 Function Parameters:
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0:22 Sequence
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0:22 Sequence
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0:22 move second child to first child ( temp float)
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0:22 'scale' ( temp float)
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0:22 Constant:
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0:22 0.000000
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0:24 Test condition and select ( temp void)
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0:24 Condition
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0:24 Compare Greater Than ( temp bool)
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0:24 direct index ( temp int)
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0:24 i: direct index for structure ( global 5-element array of int)
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0:24 direct index ( temp structure{ global 5-element array of int i, global float f, global 7-element array of structure{ global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color} s1_1})
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0:24 'foo2' ( uniform 5-element array of structure{ global 5-element array of int i, global float f, global 7-element array of structure{ global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color} s1_1})
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0:24 Constant:
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0:24 3 (const int)
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0:24 Constant:
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0:24 0 (const int)
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0:24 Constant:
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0:24 4 (const int)
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0:24 Constant:
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0:24 0 (const int)
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0:24 true case
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0:25 move second child to first child ( temp float)
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0:25 'scale' ( temp float)
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0:25 direct index ( temp float)
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0:25 direct index ( temp 4-component vector of float)
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0:25 color: direct index for structure ( global 5-element array of 4-component vector of float)
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0:25 direct index ( temp structure{ global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color})
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0:25 s1_1: direct index for structure ( global 7-element array of structure{ global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color})
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0:25 direct index ( temp structure{ global 5-element array of int i, global float f, global 7-element array of structure{ global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color} s1_1})
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0:25 'foo2' ( uniform 5-element array of structure{ global 5-element array of int i, global float f, global 7-element array of structure{ global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color} s1_1})
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0:25 Constant:
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0:25 3 (const int)
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0:25 Constant:
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0:25 2 (const int)
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0:25 Constant:
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0:25 2 (const int)
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0:25 Constant:
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0:25 2 (const int)
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0:25 Constant:
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0:25 3 (const int)
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0:25 Constant:
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0:25 0 (const int)
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0:24 false case
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0:27 move second child to first child ( temp float)
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0:27 'scale' ( temp float)
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0:27 direct index ( temp float)
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0:27 f: direct index for structure ( global 4-element array of float)
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0:27 direct index ( temp structure{ global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color})
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0:27 s1_1: direct index for structure ( global 7-element array of structure{ global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color})
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0:27 direct index ( temp structure{ global 5-element array of int i, global float f, global 7-element array of structure{ global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color} s1_1})
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0:27 'foo2' ( uniform 5-element array of structure{ global 5-element array of int i, global float f, global 7-element array of structure{ global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color} s1_1})
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0:27 Constant:
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0:27 3 (const int)
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0:27 Constant:
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0:27 2 (const int)
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0:27 Constant:
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0:27 2 (const int)
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0:27 Constant:
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0:27 1 (const int)
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0:27 Constant:
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0:27 3 (const int)
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0:29 move second child to first child ( temp 4-component vector of float)
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0:29 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
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0:29 vector-scale ( temp 4-component vector of float)
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0:29 'scale' ( temp float)
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0:29 texture ( global 4-component vector of float)
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0:29 'sampler' ( uniform sampler2D)
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0:29 'coord' ( smooth in 2-component vector of float)
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0:? Linker Objects
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0:? 'sampler' ( uniform sampler2D)
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0:? 'coord' ( smooth in 2-component vector of float)
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0:? 'foo' ( uniform structure{ global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color})
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0:? 'foo2' ( uniform 5-element array of structure{ global 5-element array of int i, global float f, global 7-element array of structure{ global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color} s1_1})
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