glslang/Test/baseResults/structure.frag.out
John Kessenich 71c100d7c0 GLSL output: Removed fixed-size buffer; fixes #769.
Makes some white-space differences in most output, plus a few cases
where more could have been put out but was cut short by the previous
fix-sized buffer.
2017-03-14 19:51:29 -06:00

166 lines
11 KiB
Plaintext

structure.frag
WARNING: 0:3: varying deprecated in version 130; may be removed in future release
Shader version: 130
0:? Sequence
0:20 Function Definition: main( ( global void)
0:20 Function Parameters:
0:22 Sequence
0:22 Sequence
0:22 move second child to first child ( temp float)
0:22 'scale' ( temp float)
0:22 Constant:
0:22 0.000000
0:24 Test condition and select ( temp void)
0:24 Condition
0:24 Compare Greater Than ( temp bool)
0:24 direct index ( temp int)
0:24 i: direct index for structure ( global 5-element array of int)
0:24 direct index ( temp structure{ global 5-element array of int i, global float f, global 7-element array of structure{ global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color} s1_1})
0:24 'foo2' ( uniform 5-element array of structure{ global 5-element array of int i, global float f, global 7-element array of structure{ global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color} s1_1})
0:24 Constant:
0:24 3 (const int)
0:24 Constant:
0:24 0 (const int)
0:24 Constant:
0:24 4 (const int)
0:24 Constant:
0:24 0 (const int)
0:24 true case
0:25 move second child to first child ( temp float)
0:25 'scale' ( temp float)
0:25 direct index ( temp float)
0:25 direct index ( temp 4-component vector of float)
0:25 color: direct index for structure ( global 5-element array of 4-component vector of float)
0:25 direct index ( temp structure{ global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color})
0:25 s1_1: direct index for structure ( global 7-element array of structure{ global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color})
0:25 direct index ( temp structure{ global 5-element array of int i, global float f, global 7-element array of structure{ global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color} s1_1})
0:25 'foo2' ( uniform 5-element array of structure{ global 5-element array of int i, global float f, global 7-element array of structure{ global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color} s1_1})
0:25 Constant:
0:25 3 (const int)
0:25 Constant:
0:25 2 (const int)
0:25 Constant:
0:25 2 (const int)
0:25 Constant:
0:25 2 (const int)
0:25 Constant:
0:25 3 (const int)
0:25 Constant:
0:25 0 (const int)
0:24 false case
0:27 move second child to first child ( temp float)
0:27 'scale' ( temp float)
0:27 direct index ( temp float)
0:27 f: direct index for structure ( global 4-element array of float)
0:27 direct index ( temp structure{ global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color})
0:27 s1_1: direct index for structure ( global 7-element array of structure{ global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color})
0:27 direct index ( temp structure{ global 5-element array of int i, global float f, global 7-element array of structure{ global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color} s1_1})
0:27 'foo2' ( uniform 5-element array of structure{ global 5-element array of int i, global float f, global 7-element array of structure{ global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color} s1_1})
0:27 Constant:
0:27 3 (const int)
0:27 Constant:
0:27 2 (const int)
0:27 Constant:
0:27 2 (const int)
0:27 Constant:
0:27 1 (const int)
0:27 Constant:
0:27 3 (const int)
0:29 move second child to first child ( temp 4-component vector of float)
0:29 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
0:29 vector-scale ( temp 4-component vector of float)
0:29 'scale' ( temp float)
0:29 texture ( global 4-component vector of float)
0:29 'sampler' ( uniform sampler2D)
0:29 'coord' ( smooth in 2-component vector of float)
0:? Linker Objects
0:? 'sampler' ( uniform sampler2D)
0:? 'coord' ( smooth in 2-component vector of float)
0:? 'foo' ( uniform structure{ global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color})
0:? 'foo2' ( uniform 5-element array of structure{ global 5-element array of int i, global float f, global 7-element array of structure{ global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color} s1_1})
Linked fragment stage:
Shader version: 130
0:? Sequence
0:20 Function Definition: main( ( global void)
0:20 Function Parameters:
0:22 Sequence
0:22 Sequence
0:22 move second child to first child ( temp float)
0:22 'scale' ( temp float)
0:22 Constant:
0:22 0.000000
0:24 Test condition and select ( temp void)
0:24 Condition
0:24 Compare Greater Than ( temp bool)
0:24 direct index ( temp int)
0:24 i: direct index for structure ( global 5-element array of int)
0:24 direct index ( temp structure{ global 5-element array of int i, global float f, global 7-element array of structure{ global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color} s1_1})
0:24 'foo2' ( uniform 5-element array of structure{ global 5-element array of int i, global float f, global 7-element array of structure{ global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color} s1_1})
0:24 Constant:
0:24 3 (const int)
0:24 Constant:
0:24 0 (const int)
0:24 Constant:
0:24 4 (const int)
0:24 Constant:
0:24 0 (const int)
0:24 true case
0:25 move second child to first child ( temp float)
0:25 'scale' ( temp float)
0:25 direct index ( temp float)
0:25 direct index ( temp 4-component vector of float)
0:25 color: direct index for structure ( global 5-element array of 4-component vector of float)
0:25 direct index ( temp structure{ global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color})
0:25 s1_1: direct index for structure ( global 7-element array of structure{ global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color})
0:25 direct index ( temp structure{ global 5-element array of int i, global float f, global 7-element array of structure{ global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color} s1_1})
0:25 'foo2' ( uniform 5-element array of structure{ global 5-element array of int i, global float f, global 7-element array of structure{ global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color} s1_1})
0:25 Constant:
0:25 3 (const int)
0:25 Constant:
0:25 2 (const int)
0:25 Constant:
0:25 2 (const int)
0:25 Constant:
0:25 2 (const int)
0:25 Constant:
0:25 3 (const int)
0:25 Constant:
0:25 0 (const int)
0:24 false case
0:27 move second child to first child ( temp float)
0:27 'scale' ( temp float)
0:27 direct index ( temp float)
0:27 f: direct index for structure ( global 4-element array of float)
0:27 direct index ( temp structure{ global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color})
0:27 s1_1: direct index for structure ( global 7-element array of structure{ global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color})
0:27 direct index ( temp structure{ global 5-element array of int i, global float f, global 7-element array of structure{ global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color} s1_1})
0:27 'foo2' ( uniform 5-element array of structure{ global 5-element array of int i, global float f, global 7-element array of structure{ global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color} s1_1})
0:27 Constant:
0:27 3 (const int)
0:27 Constant:
0:27 2 (const int)
0:27 Constant:
0:27 2 (const int)
0:27 Constant:
0:27 1 (const int)
0:27 Constant:
0:27 3 (const int)
0:29 move second child to first child ( temp 4-component vector of float)
0:29 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
0:29 vector-scale ( temp 4-component vector of float)
0:29 'scale' ( temp float)
0:29 texture ( global 4-component vector of float)
0:29 'sampler' ( uniform sampler2D)
0:29 'coord' ( smooth in 2-component vector of float)
0:? Linker Objects
0:? 'sampler' ( uniform sampler2D)
0:? 'coord' ( smooth in 2-component vector of float)
0:? 'foo' ( uniform structure{ global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color})
0:? 'foo2' ( uniform 5-element array of structure{ global 5-element array of int i, global float f, global 7-element array of structure{ global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color} s1_1})