glslang/Test/baseResults/types.frag.out
John Kessenich 71c100d7c0 GLSL output: Removed fixed-size buffer; fixes #769.
Makes some white-space differences in most output, plus a few cases
where more could have been put out but was cut short by the previous
fix-sized buffer.
2017-03-14 19:51:29 -06:00

678 lines
33 KiB
Plaintext

types.frag
Shader version: 130
0:? Sequence
0:33 Function Definition: main( ( global void)
0:33 Function Parameters:
0:35 Sequence
0:35 Sequence
0:35 move second child to first child ( temp bool)
0:35 'b' ( temp bool)
0:35 logical-and ( temp bool)
0:35 'u_b' ( uniform bool)
0:35 'i_b' ( uniform bool)
0:36 Sequence
0:36 move second child to first child ( temp 2-component vector of bool)
0:36 'b2' ( temp 2-component vector of bool)
0:36 Construct bvec2 ( temp 2-component vector of bool)
0:36 logical-and ( temp bool)
0:36 logical-and ( temp bool)
0:36 logical-and ( temp bool)
0:36 direct index ( temp bool)
0:36 'u_b2' ( uniform 2-component vector of bool)
0:36 Constant:
0:36 0 (const int)
0:36 direct index ( temp bool)
0:36 'i_b2' ( uniform 2-component vector of bool)
0:36 Constant:
0:36 0 (const int)
0:36 direct index ( temp bool)
0:36 'u_b2' ( uniform 2-component vector of bool)
0:36 Constant:
0:36 1 (const int)
0:36 direct index ( temp bool)
0:36 'i_b2' ( uniform 2-component vector of bool)
0:36 Constant:
0:36 1 (const int)
0:37 Sequence
0:37 move second child to first child ( temp 3-component vector of bool)
0:37 'b3' ( temp 3-component vector of bool)
0:37 Construct bvec3 ( temp 3-component vector of bool)
0:37 logical-and ( temp bool)
0:37 logical-and ( temp bool)
0:37 logical-and ( temp bool)
0:37 logical-and ( temp bool)
0:37 logical-and ( temp bool)
0:37 direct index ( temp bool)
0:37 'u_b3' ( uniform 3-component vector of bool)
0:37 Constant:
0:37 0 (const int)
0:37 direct index ( temp bool)
0:37 'i_b3' ( uniform 3-component vector of bool)
0:37 Constant:
0:37 0 (const int)
0:37 direct index ( temp bool)
0:37 'u_b3' ( uniform 3-component vector of bool)
0:37 Constant:
0:37 1 (const int)
0:37 direct index ( temp bool)
0:37 'i_b3' ( uniform 3-component vector of bool)
0:37 Constant:
0:37 1 (const int)
0:37 direct index ( temp bool)
0:37 'u_b3' ( uniform 3-component vector of bool)
0:37 Constant:
0:37 2 (const int)
0:37 direct index ( temp bool)
0:37 'i_b3' ( uniform 3-component vector of bool)
0:37 Constant:
0:37 2 (const int)
0:38 Sequence
0:38 move second child to first child ( temp 4-component vector of bool)
0:38 'b4' ( temp 4-component vector of bool)
0:38 Construct bvec4 ( temp 4-component vector of bool)
0:38 logical-and ( temp bool)
0:38 logical-and ( temp bool)
0:38 logical-and ( temp bool)
0:38 logical-and ( temp bool)
0:38 logical-and ( temp bool)
0:38 logical-and ( temp bool)
0:38 logical-and ( temp bool)
0:38 direct index ( temp bool)
0:38 'u_b4' ( uniform 4-component vector of bool)
0:38 Constant:
0:38 0 (const int)
0:38 direct index ( temp bool)
0:38 'i_b4' ( uniform 4-component vector of bool)
0:38 Constant:
0:38 0 (const int)
0:38 direct index ( temp bool)
0:38 'u_b4' ( uniform 4-component vector of bool)
0:38 Constant:
0:38 1 (const int)
0:38 direct index ( temp bool)
0:38 'i_b4' ( uniform 4-component vector of bool)
0:38 Constant:
0:38 1 (const int)
0:38 direct index ( temp bool)
0:38 'u_b4' ( uniform 4-component vector of bool)
0:38 Constant:
0:38 2 (const int)
0:38 direct index ( temp bool)
0:38 'i_b4' ( uniform 4-component vector of bool)
0:38 Constant:
0:38 2 (const int)
0:38 direct index ( temp bool)
0:38 'u_b4' ( uniform 4-component vector of bool)
0:38 Constant:
0:38 3 (const int)
0:38 direct index ( temp bool)
0:38 'i_b4' ( uniform 4-component vector of bool)
0:38 Constant:
0:38 3 (const int)
0:40 Sequence
0:40 move second child to first child ( temp int)
0:40 'i' ( temp int)
0:40 add ( temp int)
0:40 'u_i' ( uniform int)
0:40 'i_i' ( flat in int)
0:41 Sequence
0:41 move second child to first child ( temp 2-component vector of int)
0:41 'i2' ( temp 2-component vector of int)
0:41 add ( temp 2-component vector of int)
0:41 'u_i2' ( uniform 2-component vector of int)
0:41 'i_i2' ( flat in 2-component vector of int)
0:42 Sequence
0:42 move second child to first child ( temp 3-component vector of int)
0:42 'i3' ( temp 3-component vector of int)
0:42 add ( temp 3-component vector of int)
0:42 'u_i3' ( uniform 3-component vector of int)
0:42 'i_i3' ( flat in 3-component vector of int)
0:43 Sequence
0:43 move second child to first child ( temp 4-component vector of int)
0:43 'i4' ( temp 4-component vector of int)
0:43 add ( temp 4-component vector of int)
0:43 'u_i4' ( uniform 4-component vector of int)
0:43 'i_i4' ( flat in 4-component vector of int)
0:45 Sequence
0:45 move second child to first child ( temp float)
0:45 'f' ( temp float)
0:45 add ( temp float)
0:45 'u_f' ( uniform float)
0:45 'i_f' ( smooth in float)
0:46 Sequence
0:46 move second child to first child ( temp 2-component vector of float)
0:46 'f2' ( temp 2-component vector of float)
0:46 add ( temp 2-component vector of float)
0:46 'u_f2' ( uniform 2-component vector of float)
0:46 'i_f2' ( smooth in 2-component vector of float)
0:47 Sequence
0:47 move second child to first child ( temp 3-component vector of float)
0:47 'f3' ( temp 3-component vector of float)
0:47 add ( temp 3-component vector of float)
0:47 'u_f3' ( uniform 3-component vector of float)
0:47 'i_f3' ( smooth in 3-component vector of float)
0:48 Sequence
0:48 move second child to first child ( temp 4-component vector of float)
0:48 'f4' ( temp 4-component vector of float)
0:48 add ( temp 4-component vector of float)
0:48 'u_f4' ( uniform 4-component vector of float)
0:48 'i_f4' ( smooth in 4-component vector of float)
0:50 move second child to first child ( temp 4-component vector of float)
0:50 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
0:60 Test condition and select ( temp 4-component vector of float)
0:60 Condition
0:59 logical-or ( temp bool)
0:58 logical-or ( temp bool)
0:57 logical-or ( temp bool)
0:56 logical-or ( temp bool)
0:55 logical-or ( temp bool)
0:54 logical-or ( temp bool)
0:53 logical-or ( temp bool)
0:52 logical-or ( temp bool)
0:51 logical-or ( temp bool)
0:51 'b' ( temp bool)
0:52 direct index ( temp bool)
0:52 'b2' ( temp 2-component vector of bool)
0:52 Constant:
0:52 0 (const int)
0:53 direct index ( temp bool)
0:53 'b2' ( temp 2-component vector of bool)
0:53 Constant:
0:53 1 (const int)
0:54 direct index ( temp bool)
0:54 'b3' ( temp 3-component vector of bool)
0:54 Constant:
0:54 0 (const int)
0:55 direct index ( temp bool)
0:55 'b3' ( temp 3-component vector of bool)
0:55 Constant:
0:55 1 (const int)
0:56 direct index ( temp bool)
0:56 'b3' ( temp 3-component vector of bool)
0:56 Constant:
0:56 2 (const int)
0:57 direct index ( temp bool)
0:57 'b4' ( temp 4-component vector of bool)
0:57 Constant:
0:57 0 (const int)
0:58 direct index ( temp bool)
0:58 'b4' ( temp 4-component vector of bool)
0:58 Constant:
0:58 1 (const int)
0:59 direct index ( temp bool)
0:59 'b4' ( temp 4-component vector of bool)
0:59 Constant:
0:59 2 (const int)
0:60 direct index ( temp bool)
0:60 'b4' ( temp 4-component vector of bool)
0:60 Constant:
0:60 3 (const int)
0:60 true case
0:79 Construct vec4 ( temp 4-component vector of float)
0:79 add ( temp float)
0:78 add ( temp float)
0:77 add ( temp float)
0:76 add ( temp float)
0:75 add ( temp float)
0:74 add ( temp float)
0:73 add ( temp float)
0:72 add ( temp float)
0:71 add ( temp float)
0:70 add ( temp float)
0:69 Convert int to float ( temp float)
0:69 add ( temp int)
0:68 add ( temp int)
0:67 add ( temp int)
0:66 add ( temp int)
0:65 add ( temp int)
0:64 add ( temp int)
0:63 add ( temp int)
0:62 add ( temp int)
0:61 add ( temp int)
0:61 'i' ( temp int)
0:62 direct index ( temp int)
0:62 'i2' ( temp 2-component vector of int)
0:62 Constant:
0:62 0 (const int)
0:63 direct index ( temp int)
0:63 'i2' ( temp 2-component vector of int)
0:63 Constant:
0:63 1 (const int)
0:64 direct index ( temp int)
0:64 'i3' ( temp 3-component vector of int)
0:64 Constant:
0:64 0 (const int)
0:65 direct index ( temp int)
0:65 'i3' ( temp 3-component vector of int)
0:65 Constant:
0:65 1 (const int)
0:66 direct index ( temp int)
0:66 'i3' ( temp 3-component vector of int)
0:66 Constant:
0:66 2 (const int)
0:67 direct index ( temp int)
0:67 'i4' ( temp 4-component vector of int)
0:67 Constant:
0:67 0 (const int)
0:68 direct index ( temp int)
0:68 'i4' ( temp 4-component vector of int)
0:68 Constant:
0:68 1 (const int)
0:69 direct index ( temp int)
0:69 'i4' ( temp 4-component vector of int)
0:69 Constant:
0:69 2 (const int)
0:70 direct index ( temp int)
0:70 'i4' ( temp 4-component vector of int)
0:70 Constant:
0:70 3 (const int)
0:71 'f' ( temp float)
0:72 direct index ( temp float)
0:72 'f2' ( temp 2-component vector of float)
0:72 Constant:
0:72 0 (const int)
0:73 direct index ( temp float)
0:73 'f2' ( temp 2-component vector of float)
0:73 Constant:
0:73 1 (const int)
0:74 direct index ( temp float)
0:74 'f3' ( temp 3-component vector of float)
0:74 Constant:
0:74 0 (const int)
0:75 direct index ( temp float)
0:75 'f3' ( temp 3-component vector of float)
0:75 Constant:
0:75 1 (const int)
0:76 direct index ( temp float)
0:76 'f3' ( temp 3-component vector of float)
0:76 Constant:
0:76 2 (const int)
0:77 direct index ( temp float)
0:77 'f4' ( temp 4-component vector of float)
0:77 Constant:
0:77 0 (const int)
0:78 direct index ( temp float)
0:78 'f4' ( temp 4-component vector of float)
0:78 Constant:
0:78 1 (const int)
0:79 direct index ( temp float)
0:79 'f4' ( temp 4-component vector of float)
0:79 Constant:
0:79 2 (const int)
0:80 direct index ( temp float)
0:80 'f4' ( temp 4-component vector of float)
0:80 Constant:
0:80 3 (const int)
0:60 false case
0:80 Constant:
0:80 1.000000
0:80 1.000000
0:80 1.000000
0:80 1.000000
0:? Linker Objects
0:? 'u_b' ( uniform bool)
0:? 'u_b2' ( uniform 2-component vector of bool)
0:? 'u_b3' ( uniform 3-component vector of bool)
0:? 'u_b4' ( uniform 4-component vector of bool)
0:? 'u_i' ( uniform int)
0:? 'u_i2' ( uniform 2-component vector of int)
0:? 'u_i3' ( uniform 3-component vector of int)
0:? 'u_i4' ( uniform 4-component vector of int)
0:? 'u_f' ( uniform float)
0:? 'u_f2' ( uniform 2-component vector of float)
0:? 'u_f3' ( uniform 3-component vector of float)
0:? 'u_f4' ( uniform 4-component vector of float)
0:? 'i_b' ( uniform bool)
0:? 'i_b2' ( uniform 2-component vector of bool)
0:? 'i_b3' ( uniform 3-component vector of bool)
0:? 'i_b4' ( uniform 4-component vector of bool)
0:? 'i_i' ( flat in int)
0:? 'i_i2' ( flat in 2-component vector of int)
0:? 'i_i3' ( flat in 3-component vector of int)
0:? 'i_i4' ( flat in 4-component vector of int)
0:? 'i_f' ( smooth in float)
0:? 'i_f2' ( smooth in 2-component vector of float)
0:? 'i_f3' ( smooth in 3-component vector of float)
0:? 'i_f4' ( smooth in 4-component vector of float)
Linked fragment stage:
Shader version: 130
0:? Sequence
0:33 Function Definition: main( ( global void)
0:33 Function Parameters:
0:35 Sequence
0:35 Sequence
0:35 move second child to first child ( temp bool)
0:35 'b' ( temp bool)
0:35 logical-and ( temp bool)
0:35 'u_b' ( uniform bool)
0:35 'i_b' ( uniform bool)
0:36 Sequence
0:36 move second child to first child ( temp 2-component vector of bool)
0:36 'b2' ( temp 2-component vector of bool)
0:36 Construct bvec2 ( temp 2-component vector of bool)
0:36 logical-and ( temp bool)
0:36 logical-and ( temp bool)
0:36 logical-and ( temp bool)
0:36 direct index ( temp bool)
0:36 'u_b2' ( uniform 2-component vector of bool)
0:36 Constant:
0:36 0 (const int)
0:36 direct index ( temp bool)
0:36 'i_b2' ( uniform 2-component vector of bool)
0:36 Constant:
0:36 0 (const int)
0:36 direct index ( temp bool)
0:36 'u_b2' ( uniform 2-component vector of bool)
0:36 Constant:
0:36 1 (const int)
0:36 direct index ( temp bool)
0:36 'i_b2' ( uniform 2-component vector of bool)
0:36 Constant:
0:36 1 (const int)
0:37 Sequence
0:37 move second child to first child ( temp 3-component vector of bool)
0:37 'b3' ( temp 3-component vector of bool)
0:37 Construct bvec3 ( temp 3-component vector of bool)
0:37 logical-and ( temp bool)
0:37 logical-and ( temp bool)
0:37 logical-and ( temp bool)
0:37 logical-and ( temp bool)
0:37 logical-and ( temp bool)
0:37 direct index ( temp bool)
0:37 'u_b3' ( uniform 3-component vector of bool)
0:37 Constant:
0:37 0 (const int)
0:37 direct index ( temp bool)
0:37 'i_b3' ( uniform 3-component vector of bool)
0:37 Constant:
0:37 0 (const int)
0:37 direct index ( temp bool)
0:37 'u_b3' ( uniform 3-component vector of bool)
0:37 Constant:
0:37 1 (const int)
0:37 direct index ( temp bool)
0:37 'i_b3' ( uniform 3-component vector of bool)
0:37 Constant:
0:37 1 (const int)
0:37 direct index ( temp bool)
0:37 'u_b3' ( uniform 3-component vector of bool)
0:37 Constant:
0:37 2 (const int)
0:37 direct index ( temp bool)
0:37 'i_b3' ( uniform 3-component vector of bool)
0:37 Constant:
0:37 2 (const int)
0:38 Sequence
0:38 move second child to first child ( temp 4-component vector of bool)
0:38 'b4' ( temp 4-component vector of bool)
0:38 Construct bvec4 ( temp 4-component vector of bool)
0:38 logical-and ( temp bool)
0:38 logical-and ( temp bool)
0:38 logical-and ( temp bool)
0:38 logical-and ( temp bool)
0:38 logical-and ( temp bool)
0:38 logical-and ( temp bool)
0:38 logical-and ( temp bool)
0:38 direct index ( temp bool)
0:38 'u_b4' ( uniform 4-component vector of bool)
0:38 Constant:
0:38 0 (const int)
0:38 direct index ( temp bool)
0:38 'i_b4' ( uniform 4-component vector of bool)
0:38 Constant:
0:38 0 (const int)
0:38 direct index ( temp bool)
0:38 'u_b4' ( uniform 4-component vector of bool)
0:38 Constant:
0:38 1 (const int)
0:38 direct index ( temp bool)
0:38 'i_b4' ( uniform 4-component vector of bool)
0:38 Constant:
0:38 1 (const int)
0:38 direct index ( temp bool)
0:38 'u_b4' ( uniform 4-component vector of bool)
0:38 Constant:
0:38 2 (const int)
0:38 direct index ( temp bool)
0:38 'i_b4' ( uniform 4-component vector of bool)
0:38 Constant:
0:38 2 (const int)
0:38 direct index ( temp bool)
0:38 'u_b4' ( uniform 4-component vector of bool)
0:38 Constant:
0:38 3 (const int)
0:38 direct index ( temp bool)
0:38 'i_b4' ( uniform 4-component vector of bool)
0:38 Constant:
0:38 3 (const int)
0:40 Sequence
0:40 move second child to first child ( temp int)
0:40 'i' ( temp int)
0:40 add ( temp int)
0:40 'u_i' ( uniform int)
0:40 'i_i' ( flat in int)
0:41 Sequence
0:41 move second child to first child ( temp 2-component vector of int)
0:41 'i2' ( temp 2-component vector of int)
0:41 add ( temp 2-component vector of int)
0:41 'u_i2' ( uniform 2-component vector of int)
0:41 'i_i2' ( flat in 2-component vector of int)
0:42 Sequence
0:42 move second child to first child ( temp 3-component vector of int)
0:42 'i3' ( temp 3-component vector of int)
0:42 add ( temp 3-component vector of int)
0:42 'u_i3' ( uniform 3-component vector of int)
0:42 'i_i3' ( flat in 3-component vector of int)
0:43 Sequence
0:43 move second child to first child ( temp 4-component vector of int)
0:43 'i4' ( temp 4-component vector of int)
0:43 add ( temp 4-component vector of int)
0:43 'u_i4' ( uniform 4-component vector of int)
0:43 'i_i4' ( flat in 4-component vector of int)
0:45 Sequence
0:45 move second child to first child ( temp float)
0:45 'f' ( temp float)
0:45 add ( temp float)
0:45 'u_f' ( uniform float)
0:45 'i_f' ( smooth in float)
0:46 Sequence
0:46 move second child to first child ( temp 2-component vector of float)
0:46 'f2' ( temp 2-component vector of float)
0:46 add ( temp 2-component vector of float)
0:46 'u_f2' ( uniform 2-component vector of float)
0:46 'i_f2' ( smooth in 2-component vector of float)
0:47 Sequence
0:47 move second child to first child ( temp 3-component vector of float)
0:47 'f3' ( temp 3-component vector of float)
0:47 add ( temp 3-component vector of float)
0:47 'u_f3' ( uniform 3-component vector of float)
0:47 'i_f3' ( smooth in 3-component vector of float)
0:48 Sequence
0:48 move second child to first child ( temp 4-component vector of float)
0:48 'f4' ( temp 4-component vector of float)
0:48 add ( temp 4-component vector of float)
0:48 'u_f4' ( uniform 4-component vector of float)
0:48 'i_f4' ( smooth in 4-component vector of float)
0:50 move second child to first child ( temp 4-component vector of float)
0:50 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
0:60 Test condition and select ( temp 4-component vector of float)
0:60 Condition
0:59 logical-or ( temp bool)
0:58 logical-or ( temp bool)
0:57 logical-or ( temp bool)
0:56 logical-or ( temp bool)
0:55 logical-or ( temp bool)
0:54 logical-or ( temp bool)
0:53 logical-or ( temp bool)
0:52 logical-or ( temp bool)
0:51 logical-or ( temp bool)
0:51 'b' ( temp bool)
0:52 direct index ( temp bool)
0:52 'b2' ( temp 2-component vector of bool)
0:52 Constant:
0:52 0 (const int)
0:53 direct index ( temp bool)
0:53 'b2' ( temp 2-component vector of bool)
0:53 Constant:
0:53 1 (const int)
0:54 direct index ( temp bool)
0:54 'b3' ( temp 3-component vector of bool)
0:54 Constant:
0:54 0 (const int)
0:55 direct index ( temp bool)
0:55 'b3' ( temp 3-component vector of bool)
0:55 Constant:
0:55 1 (const int)
0:56 direct index ( temp bool)
0:56 'b3' ( temp 3-component vector of bool)
0:56 Constant:
0:56 2 (const int)
0:57 direct index ( temp bool)
0:57 'b4' ( temp 4-component vector of bool)
0:57 Constant:
0:57 0 (const int)
0:58 direct index ( temp bool)
0:58 'b4' ( temp 4-component vector of bool)
0:58 Constant:
0:58 1 (const int)
0:59 direct index ( temp bool)
0:59 'b4' ( temp 4-component vector of bool)
0:59 Constant:
0:59 2 (const int)
0:60 direct index ( temp bool)
0:60 'b4' ( temp 4-component vector of bool)
0:60 Constant:
0:60 3 (const int)
0:60 true case
0:79 Construct vec4 ( temp 4-component vector of float)
0:79 add ( temp float)
0:78 add ( temp float)
0:77 add ( temp float)
0:76 add ( temp float)
0:75 add ( temp float)
0:74 add ( temp float)
0:73 add ( temp float)
0:72 add ( temp float)
0:71 add ( temp float)
0:70 add ( temp float)
0:69 Convert int to float ( temp float)
0:69 add ( temp int)
0:68 add ( temp int)
0:67 add ( temp int)
0:66 add ( temp int)
0:65 add ( temp int)
0:64 add ( temp int)
0:63 add ( temp int)
0:62 add ( temp int)
0:61 add ( temp int)
0:61 'i' ( temp int)
0:62 direct index ( temp int)
0:62 'i2' ( temp 2-component vector of int)
0:62 Constant:
0:62 0 (const int)
0:63 direct index ( temp int)
0:63 'i2' ( temp 2-component vector of int)
0:63 Constant:
0:63 1 (const int)
0:64 direct index ( temp int)
0:64 'i3' ( temp 3-component vector of int)
0:64 Constant:
0:64 0 (const int)
0:65 direct index ( temp int)
0:65 'i3' ( temp 3-component vector of int)
0:65 Constant:
0:65 1 (const int)
0:66 direct index ( temp int)
0:66 'i3' ( temp 3-component vector of int)
0:66 Constant:
0:66 2 (const int)
0:67 direct index ( temp int)
0:67 'i4' ( temp 4-component vector of int)
0:67 Constant:
0:67 0 (const int)
0:68 direct index ( temp int)
0:68 'i4' ( temp 4-component vector of int)
0:68 Constant:
0:68 1 (const int)
0:69 direct index ( temp int)
0:69 'i4' ( temp 4-component vector of int)
0:69 Constant:
0:69 2 (const int)
0:70 direct index ( temp int)
0:70 'i4' ( temp 4-component vector of int)
0:70 Constant:
0:70 3 (const int)
0:71 'f' ( temp float)
0:72 direct index ( temp float)
0:72 'f2' ( temp 2-component vector of float)
0:72 Constant:
0:72 0 (const int)
0:73 direct index ( temp float)
0:73 'f2' ( temp 2-component vector of float)
0:73 Constant:
0:73 1 (const int)
0:74 direct index ( temp float)
0:74 'f3' ( temp 3-component vector of float)
0:74 Constant:
0:74 0 (const int)
0:75 direct index ( temp float)
0:75 'f3' ( temp 3-component vector of float)
0:75 Constant:
0:75 1 (const int)
0:76 direct index ( temp float)
0:76 'f3' ( temp 3-component vector of float)
0:76 Constant:
0:76 2 (const int)
0:77 direct index ( temp float)
0:77 'f4' ( temp 4-component vector of float)
0:77 Constant:
0:77 0 (const int)
0:78 direct index ( temp float)
0:78 'f4' ( temp 4-component vector of float)
0:78 Constant:
0:78 1 (const int)
0:79 direct index ( temp float)
0:79 'f4' ( temp 4-component vector of float)
0:79 Constant:
0:79 2 (const int)
0:80 direct index ( temp float)
0:80 'f4' ( temp 4-component vector of float)
0:80 Constant:
0:80 3 (const int)
0:60 false case
0:80 Constant:
0:80 1.000000
0:80 1.000000
0:80 1.000000
0:80 1.000000
0:? Linker Objects
0:? 'u_b' ( uniform bool)
0:? 'u_b2' ( uniform 2-component vector of bool)
0:? 'u_b3' ( uniform 3-component vector of bool)
0:? 'u_b4' ( uniform 4-component vector of bool)
0:? 'u_i' ( uniform int)
0:? 'u_i2' ( uniform 2-component vector of int)
0:? 'u_i3' ( uniform 3-component vector of int)
0:? 'u_i4' ( uniform 4-component vector of int)
0:? 'u_f' ( uniform float)
0:? 'u_f2' ( uniform 2-component vector of float)
0:? 'u_f3' ( uniform 3-component vector of float)
0:? 'u_f4' ( uniform 4-component vector of float)
0:? 'i_b' ( uniform bool)
0:? 'i_b2' ( uniform 2-component vector of bool)
0:? 'i_b3' ( uniform 3-component vector of bool)
0:? 'i_b4' ( uniform 4-component vector of bool)
0:? 'i_i' ( flat in int)
0:? 'i_i2' ( flat in 2-component vector of int)
0:? 'i_i3' ( flat in 3-component vector of int)
0:? 'i_i4' ( flat in 4-component vector of int)
0:? 'i_f' ( smooth in float)
0:? 'i_f2' ( smooth in 2-component vector of float)
0:? 'i_f3' ( smooth in 3-component vector of float)
0:? 'i_f4' ( smooth in 4-component vector of float)