mirror of
https://github.com/RPCS3/glslang.git
synced 2024-12-19 09:16:32 +00:00
71c100d7c0
Makes some white-space differences in most output, plus a few cases where more could have been put out but was cut short by the previous fix-sized buffer.
226 lines
14 KiB
Plaintext
226 lines
14 KiB
Plaintext
variableArrayIndex.frag
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WARNING: 0:3: varying deprecated in version 130; may be removed in future release
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Shader version: 130
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0:? Sequence
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0:29 Function Definition: main( ( global void)
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0:29 Function Parameters:
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0:? Sequence
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0:32 Sequence
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0:32 move second child to first child ( temp int)
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0:32 'iLocal' ( temp int)
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0:32 'Count' ( uniform int)
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0:34 Test condition and select ( temp void)
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0:34 Condition
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0:34 Compare Greater Than ( temp bool)
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0:34 i: direct index for structure ( global int)
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0:34 direct index ( temp structure{ global int i, global float f, global structure{ global int i, global float f} s1_1})
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0:34 s2_1: direct index for structure ( global 3-element array of structure{ global int i, global float f, global structure{ global int i, global float f} s1_1})
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0:34 'foo3' ( uniform structure{ global 3-element array of structure{ global int i, global float f, global structure{ global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{ global int i, global float f} s1_1})
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0:34 Constant:
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0:34 0 (const int)
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0:34 Constant:
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0:34 1 (const int)
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0:34 Constant:
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0:34 0 (const int)
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0:34 Constant:
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0:34 0 (const int)
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0:34 true case
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0:35 move second child to first child ( temp float)
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0:35 'scale' ( temp float)
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0:35 f: direct index for structure ( global float)
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0:35 s1_1: direct index for structure ( global structure{ global int i, global float f})
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0:35 indirect index ( temp structure{ global int i, global float f, global structure{ global int i, global float f} s1_1})
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0:35 'foo2' ( uniform 5-element array of structure{ global int i, global float f, global structure{ global int i, global float f} s1_1})
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0:35 add ( temp int)
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0:35 add ( temp int)
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0:35 i: direct index for structure ( global int)
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0:35 indirect index ( temp structure{ global int i, global float f, global structure{ global int i, global float f} s1_1})
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0:35 s2_1: direct index for structure ( global 3-element array of structure{ global int i, global float f, global structure{ global int i, global float f} s1_1})
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0:35 'foo3' ( uniform structure{ global 3-element array of structure{ global int i, global float f, global structure{ global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{ global int i, global float f} s1_1})
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0:35 Constant:
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0:35 0 (const int)
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0:35 i: direct index for structure ( global int)
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0:35 'foo' ( uniform structure{ global int i, global float f})
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0:35 Constant:
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0:35 0 (const int)
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0:35 Constant:
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0:35 0 (const int)
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0:35 Constant:
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0:35 2 (const int)
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0:35 Pre-Increment ( temp int)
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0:35 'iLocal' ( temp int)
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0:35 Constant:
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0:35 2 (const int)
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0:35 Constant:
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0:35 1 (const int)
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0:34 false case
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0:37 move second child to first child ( temp float)
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0:37 'scale' ( temp float)
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0:37 f: direct index for structure ( global float)
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0:37 s1_1: direct index for structure ( global structure{ global int i, global float f})
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0:37 direct index ( temp structure{ global int i, global float f, global structure{ global int i, global float f} s1_1})
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0:37 s2_1: direct index for structure ( global 3-element array of structure{ global int i, global float f, global structure{ global int i, global float f} s1_1})
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0:37 'foo3' ( uniform structure{ global 3-element array of structure{ global int i, global float f, global structure{ global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{ global int i, global float f} s1_1})
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0:37 Constant:
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0:37 0 (const int)
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0:37 Constant:
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0:37 0 (const int)
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0:37 Constant:
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0:37 2 (const int)
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0:37 Constant:
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0:37 1 (const int)
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0:43 move second child to first child ( temp 4-component vector of float)
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0:43 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
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0:43 vector-scale ( temp 4-component vector of float)
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0:43 'scale' ( temp float)
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0:43 texture ( global 4-component vector of float)
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0:43 'sampler' ( uniform sampler2D)
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0:43 'coord' ( smooth in 2-component vector of float)
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0:45 Sequence
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0:45 move second child to first child ( temp 3-element array of 2-component vector of float)
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0:45 'constructed' ( temp 3-element array of 2-component vector of float)
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0:45 Construct vec2 ( temp 3-element array of 2-component vector of float)
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0:45 'coord' ( smooth in 2-component vector of float)
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0:45 Construct vec2 ( temp 2-component vector of float)
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0:45 'scale' ( temp float)
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0:45 Constant:
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0:45 1.000000
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0:45 2.000000
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0:46 add second child into first child ( temp 4-component vector of float)
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0:46 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
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0:46 Construct vec4 ( temp 4-component vector of float)
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0:46 indirect index ( temp 2-component vector of float)
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0:46 'constructed' ( temp 3-element array of 2-component vector of float)
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0:46 i: direct index for structure ( global int)
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0:46 'foo' ( uniform structure{ global int i, global float f})
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0:46 Constant:
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0:46 0 (const int)
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0:46 indirect index ( temp 2-component vector of float)
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0:46 'constructed' ( temp 3-element array of 2-component vector of float)
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0:46 i: direct index for structure ( global int)
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0:46 'foo' ( uniform structure{ global int i, global float f})
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0:46 Constant:
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0:46 0 (const int)
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0:? Linker Objects
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0:? 'sampler' ( uniform sampler2D)
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0:? 'coord' ( smooth in 2-component vector of float)
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0:? 'foo' ( uniform structure{ global int i, global float f})
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0:? 'foo2' ( uniform 5-element array of structure{ global int i, global float f, global structure{ global int i, global float f} s1_1})
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0:? 'foo3' ( uniform structure{ global 3-element array of structure{ global int i, global float f, global structure{ global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{ global int i, global float f} s1_1})
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0:? 'Count' ( uniform int)
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Linked fragment stage:
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Shader version: 130
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0:? Sequence
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0:29 Function Definition: main( ( global void)
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0:29 Function Parameters:
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0:? Sequence
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0:32 Sequence
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0:32 move second child to first child ( temp int)
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0:32 'iLocal' ( temp int)
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0:32 'Count' ( uniform int)
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0:34 Test condition and select ( temp void)
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0:34 Condition
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0:34 Compare Greater Than ( temp bool)
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0:34 i: direct index for structure ( global int)
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0:34 direct index ( temp structure{ global int i, global float f, global structure{ global int i, global float f} s1_1})
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0:34 s2_1: direct index for structure ( global 3-element array of structure{ global int i, global float f, global structure{ global int i, global float f} s1_1})
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0:34 'foo3' ( uniform structure{ global 3-element array of structure{ global int i, global float f, global structure{ global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{ global int i, global float f} s1_1})
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0:34 Constant:
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0:34 0 (const int)
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0:34 Constant:
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0:34 1 (const int)
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0:34 Constant:
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0:34 0 (const int)
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0:34 Constant:
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0:34 0 (const int)
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0:34 true case
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0:35 move second child to first child ( temp float)
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0:35 'scale' ( temp float)
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0:35 f: direct index for structure ( global float)
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0:35 s1_1: direct index for structure ( global structure{ global int i, global float f})
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0:35 indirect index ( temp structure{ global int i, global float f, global structure{ global int i, global float f} s1_1})
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0:35 'foo2' ( uniform 5-element array of structure{ global int i, global float f, global structure{ global int i, global float f} s1_1})
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0:35 add ( temp int)
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0:35 add ( temp int)
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0:35 i: direct index for structure ( global int)
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0:35 indirect index ( temp structure{ global int i, global float f, global structure{ global int i, global float f} s1_1})
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0:35 s2_1: direct index for structure ( global 3-element array of structure{ global int i, global float f, global structure{ global int i, global float f} s1_1})
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0:35 'foo3' ( uniform structure{ global 3-element array of structure{ global int i, global float f, global structure{ global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{ global int i, global float f} s1_1})
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0:35 Constant:
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0:35 0 (const int)
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0:35 i: direct index for structure ( global int)
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0:35 'foo' ( uniform structure{ global int i, global float f})
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0:35 Constant:
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0:35 0 (const int)
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0:35 Constant:
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0:35 0 (const int)
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0:35 Constant:
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0:35 2 (const int)
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0:35 Pre-Increment ( temp int)
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0:35 'iLocal' ( temp int)
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0:35 Constant:
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0:35 2 (const int)
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0:35 Constant:
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0:35 1 (const int)
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0:34 false case
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0:37 move second child to first child ( temp float)
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0:37 'scale' ( temp float)
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0:37 f: direct index for structure ( global float)
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0:37 s1_1: direct index for structure ( global structure{ global int i, global float f})
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0:37 direct index ( temp structure{ global int i, global float f, global structure{ global int i, global float f} s1_1})
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0:37 s2_1: direct index for structure ( global 3-element array of structure{ global int i, global float f, global structure{ global int i, global float f} s1_1})
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0:37 'foo3' ( uniform structure{ global 3-element array of structure{ global int i, global float f, global structure{ global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{ global int i, global float f} s1_1})
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0:37 Constant:
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0:37 0 (const int)
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0:37 Constant:
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0:37 0 (const int)
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0:37 Constant:
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0:37 2 (const int)
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0:37 Constant:
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0:37 1 (const int)
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0:43 move second child to first child ( temp 4-component vector of float)
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0:43 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
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0:43 vector-scale ( temp 4-component vector of float)
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0:43 'scale' ( temp float)
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0:43 texture ( global 4-component vector of float)
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0:43 'sampler' ( uniform sampler2D)
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0:43 'coord' ( smooth in 2-component vector of float)
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0:45 Sequence
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0:45 move second child to first child ( temp 3-element array of 2-component vector of float)
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0:45 'constructed' ( temp 3-element array of 2-component vector of float)
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0:45 Construct vec2 ( temp 3-element array of 2-component vector of float)
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0:45 'coord' ( smooth in 2-component vector of float)
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0:45 Construct vec2 ( temp 2-component vector of float)
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0:45 'scale' ( temp float)
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0:45 Constant:
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0:45 1.000000
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0:45 2.000000
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0:46 add second child into first child ( temp 4-component vector of float)
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0:46 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
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0:46 Construct vec4 ( temp 4-component vector of float)
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0:46 indirect index ( temp 2-component vector of float)
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0:46 'constructed' ( temp 3-element array of 2-component vector of float)
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0:46 i: direct index for structure ( global int)
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0:46 'foo' ( uniform structure{ global int i, global float f})
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0:46 Constant:
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0:46 0 (const int)
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0:46 indirect index ( temp 2-component vector of float)
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0:46 'constructed' ( temp 3-element array of 2-component vector of float)
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0:46 i: direct index for structure ( global int)
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0:46 'foo' ( uniform structure{ global int i, global float f})
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0:46 Constant:
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0:46 0 (const int)
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0:? Linker Objects
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0:? 'sampler' ( uniform sampler2D)
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0:? 'coord' ( smooth in 2-component vector of float)
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0:? 'foo' ( uniform structure{ global int i, global float f})
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0:? 'foo2' ( uniform 5-element array of structure{ global int i, global float f, global structure{ global int i, global float f} s1_1})
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0:? 'foo3' ( uniform structure{ global 3-element array of structure{ global int i, global float f, global structure{ global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{ global int i, global float f} s1_1})
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0:? 'Count' ( uniform int)
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