mirror of
https://github.com/RPCS3/glslang.git
synced 2024-12-19 09:16:32 +00:00
71c100d7c0
Makes some white-space differences in most output, plus a few cases where more could have been put out but was cut short by the previous fix-sized buffer.
125 lines
6.6 KiB
Plaintext
125 lines
6.6 KiB
Plaintext
varyingArrayIndirect.frag
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WARNING: 0:3: varying deprecated in version 130; may be removed in future release
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WARNING: 0:4: varying deprecated in version 130; may be removed in future release
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WARNING: 0:6: varying deprecated in version 130; may be removed in future release
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WARNING: 0:8: varying deprecated in version 130; may be removed in future release
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Shader version: 130
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0:? Sequence
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0:12 Function Definition: main( ( global void)
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0:12 Function Parameters:
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0:14 Sequence
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0:14 Sequence
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0:14 move second child to first child ( temp 4-component vector of float)
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0:14 'texColor' ( temp 4-component vector of float)
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0:14 texture ( global 4-component vector of float)
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0:14 'texSampler2D' ( uniform sampler2D)
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0:14 Construct vec2 ( temp 2-component vector of float)
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0:14 add ( temp 4-component vector of float)
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0:14 add ( temp 4-component vector of float)
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0:14 indirect index ( smooth temp 4-component vector of float)
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0:14 'userIn' ( smooth in 2-element array of 4-component vector of float)
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0:14 'b' ( uniform int)
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0:14 indirect index ( smooth temp 4-component vector of float TexCoord)
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0:14 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord)
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0:14 'a' ( uniform int)
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0:14 direct index ( smooth temp 4-component vector of float TexCoord)
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0:14 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord)
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0:14 Constant:
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0:14 5 (const int)
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0:16 add second child into first child ( temp 4-component vector of float)
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0:16 'texColor' ( temp 4-component vector of float)
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0:16 'color' ( smooth in 4-component vector of float)
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0:18 move second child to first child ( temp float)
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0:18 direct index ( temp float)
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0:18 'texColor' ( temp 4-component vector of float)
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0:18 Constant:
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0:18 3 (const int)
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0:18 'alpha' ( smooth in float)
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0:20 move second child to first child ( temp 4-component vector of float)
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0:20 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
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0:20 add ( temp 4-component vector of float)
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0:20 add ( temp 4-component vector of float)
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0:20 add ( temp 4-component vector of float)
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0:20 direct index ( smooth temp 4-component vector of float TexCoord)
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0:20 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord)
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0:20 Constant:
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0:20 0 (const int)
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0:20 indirect index ( smooth temp 4-component vector of float TexCoord)
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0:20 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord)
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0:20 'b' ( uniform int)
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0:20 'texColor' ( temp 4-component vector of float)
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0:20 indirect index ( smooth temp 4-component vector of float)
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0:20 'userIn' ( smooth in 2-element array of 4-component vector of float)
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0:20 'a' ( uniform int)
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0:? Linker Objects
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0:? 'texSampler2D' ( uniform sampler2D)
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0:? 'color' ( smooth in 4-component vector of float)
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0:? 'alpha' ( smooth in float)
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0:? 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord)
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0:? 'userIn' ( smooth in 2-element array of 4-component vector of float)
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0:? 'a' ( uniform int)
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0:? 'b' ( uniform int)
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Linked fragment stage:
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Shader version: 130
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0:? Sequence
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0:12 Function Definition: main( ( global void)
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0:12 Function Parameters:
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0:14 Sequence
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0:14 Sequence
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0:14 move second child to first child ( temp 4-component vector of float)
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0:14 'texColor' ( temp 4-component vector of float)
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0:14 texture ( global 4-component vector of float)
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0:14 'texSampler2D' ( uniform sampler2D)
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0:14 Construct vec2 ( temp 2-component vector of float)
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0:14 add ( temp 4-component vector of float)
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0:14 add ( temp 4-component vector of float)
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0:14 indirect index ( smooth temp 4-component vector of float)
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0:14 'userIn' ( smooth in 2-element array of 4-component vector of float)
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0:14 'b' ( uniform int)
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0:14 indirect index ( smooth temp 4-component vector of float TexCoord)
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0:14 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord)
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0:14 'a' ( uniform int)
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0:14 direct index ( smooth temp 4-component vector of float TexCoord)
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0:14 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord)
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0:14 Constant:
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0:14 5 (const int)
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0:16 add second child into first child ( temp 4-component vector of float)
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0:16 'texColor' ( temp 4-component vector of float)
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0:16 'color' ( smooth in 4-component vector of float)
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0:18 move second child to first child ( temp float)
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0:18 direct index ( temp float)
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0:18 'texColor' ( temp 4-component vector of float)
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0:18 Constant:
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0:18 3 (const int)
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0:18 'alpha' ( smooth in float)
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0:20 move second child to first child ( temp 4-component vector of float)
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0:20 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
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0:20 add ( temp 4-component vector of float)
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0:20 add ( temp 4-component vector of float)
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0:20 add ( temp 4-component vector of float)
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0:20 direct index ( smooth temp 4-component vector of float TexCoord)
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0:20 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord)
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0:20 Constant:
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0:20 0 (const int)
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0:20 indirect index ( smooth temp 4-component vector of float TexCoord)
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0:20 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord)
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0:20 'b' ( uniform int)
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0:20 'texColor' ( temp 4-component vector of float)
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0:20 indirect index ( smooth temp 4-component vector of float)
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0:20 'userIn' ( smooth in 2-element array of 4-component vector of float)
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0:20 'a' ( uniform int)
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0:? Linker Objects
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0:? 'texSampler2D' ( uniform sampler2D)
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0:? 'color' ( smooth in 4-component vector of float)
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0:? 'alpha' ( smooth in float)
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0:? 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord)
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0:? 'userIn' ( smooth in 2-element array of 4-component vector of float)
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0:? 'a' ( uniform int)
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0:? 'b' ( uniform int)
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