mirror of
https://github.com/RPCS3/glslang.git
synced 2024-12-23 19:55:05 +00:00
71c100d7c0
Makes some white-space differences in most output, plus a few cases where more could have been put out but was cut short by the previous fix-sized buffer.
92 lines
3.2 KiB
Plaintext
92 lines
3.2 KiB
Plaintext
voidFunction.frag
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Shader version: 120
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0:? Sequence
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0:7 Sequence
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0:7 move second child to first child ( temp float)
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0:7 'bar' ( global float)
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0:7 Constant:
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0:7 2.000000
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0:9 Function Definition: foo( ( global void)
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0:9 Function Parameters:
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0:11 Sequence
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0:11 Post-Increment ( temp float)
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0:11 'bar' ( global float)
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0:13 Branch: Return
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0:16 Function Definition: foo2( ( global void)
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0:16 Function Parameters:
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0:18 Sequence
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0:18 Post-Increment ( temp float)
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0:18 'bar' ( global float)
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0:21 Function Definition: main( ( global void)
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0:21 Function Parameters:
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0:23 Sequence
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0:23 Sequence
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0:23 move second child to first child ( temp 4-component vector of float)
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0:23 'outColor' ( temp 4-component vector of float)
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0:23 'bigColor' ( uniform 4-component vector of float)
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0:25 Function Call: foo( ( global void)
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0:27 Function Call: foo2( ( global void)
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0:29 add second child into first child ( temp float)
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0:29 direct index ( temp float)
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0:29 'outColor' ( temp 4-component vector of float)
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0:29 Constant:
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0:29 0 (const int)
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0:29 'bar' ( global float)
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0:31 move second child to first child ( temp 4-component vector of float)
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0:31 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
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0:31 'outColor' ( temp 4-component vector of float)
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0:33 Branch: Return
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0:? Linker Objects
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0:? 'bigColor' ( uniform 4-component vector of float)
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0:? 'BaseColor' ( smooth in 4-component vector of float)
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0:? 'd' ( uniform float)
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0:? 'bar' ( global float)
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Linked fragment stage:
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Shader version: 120
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0:? Sequence
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0:7 Sequence
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0:7 move second child to first child ( temp float)
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0:7 'bar' ( global float)
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0:7 Constant:
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0:7 2.000000
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0:9 Function Definition: foo( ( global void)
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0:9 Function Parameters:
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0:11 Sequence
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0:11 Post-Increment ( temp float)
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0:11 'bar' ( global float)
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0:13 Branch: Return
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0:16 Function Definition: foo2( ( global void)
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0:16 Function Parameters:
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0:18 Sequence
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0:18 Post-Increment ( temp float)
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0:18 'bar' ( global float)
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0:21 Function Definition: main( ( global void)
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0:21 Function Parameters:
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0:23 Sequence
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0:23 Sequence
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0:23 move second child to first child ( temp 4-component vector of float)
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0:23 'outColor' ( temp 4-component vector of float)
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0:23 'bigColor' ( uniform 4-component vector of float)
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0:25 Function Call: foo( ( global void)
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0:27 Function Call: foo2( ( global void)
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0:29 add second child into first child ( temp float)
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0:29 direct index ( temp float)
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0:29 'outColor' ( temp 4-component vector of float)
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0:29 Constant:
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0:29 0 (const int)
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0:29 'bar' ( global float)
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0:31 move second child to first child ( temp 4-component vector of float)
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0:31 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
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0:31 'outColor' ( temp 4-component vector of float)
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0:33 Branch: Return
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0:? Linker Objects
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0:? 'bigColor' ( uniform 4-component vector of float)
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0:? 'BaseColor' ( smooth in 4-component vector of float)
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0:? 'd' ( uniform float)
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0:? 'bar' ( global float)
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