glslang/Test/baseResults/vulkan.ast.vert.out

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vulkan.ast.vert
Shader version: 450
0:? Sequence
0:7 Function Definition: main( ( global void)
0:7 Function Parameters:
0:9 Sequence
0:9 Convert float to bool ( temp bool)
0:9 'scf1' ( specialization-constant const highp float)
0:9 1.000000
0:10 Construct bool ( specialization-constant const bool)
0:10 'scbt' ( specialization-constant const bool)
0:10 true (const bool)
0:11 Convert int to bool ( specialization-constant const bool)
0:11 'sci2' ( specialization-constant const highp int)
0:11 2 (const int)
0:13 Construct float ( temp float)
0:13 'scf1' ( specialization-constant const highp float)
0:13 1.000000
0:14 Convert bool to float ( temp float)
0:14 'scbt' ( specialization-constant const bool)
0:14 true (const bool)
0:15 Convert int to float ( temp float)
0:15 'sci2' ( specialization-constant const highp int)
0:15 2 (const int)
0:17 Convert float to int ( temp int)
0:17 'scf1' ( specialization-constant const highp float)
0:17 1.000000
0:18 Convert bool to int ( specialization-constant const int)
0:18 'scbt' ( specialization-constant const bool)
0:18 true (const bool)
0:19 Construct int ( specialization-constant const int)
0:19 'sci2' ( specialization-constant const highp int)
0:19 2 (const int)
0:21 component-wise multiply ( temp highp float)
0:21 'scf1' ( specialization-constant const highp float)
0:21 1.000000
0:21 'scf1' ( specialization-constant const highp float)
0:21 1.000000
0:22 logical-or ( specialization-constant const bool)
0:22 'scbt' ( specialization-constant const bool)
0:22 true (const bool)
0:22 'scbt' ( specialization-constant const bool)
0:22 true (const bool)
0:23 component-wise multiply ( specialization-constant const highp int)
0:23 'sci2' ( specialization-constant const highp int)
0:23 2 (const int)
0:23 'sci2' ( specialization-constant const highp int)
0:23 2 (const int)
0:24 add ( temp highp float)
0:24 'scf1' ( specialization-constant const highp float)
0:24 1.000000
0:24 Convert int to float ( temp highp float)
0:24 'sci2' ( specialization-constant const highp int)
0:24 2 (const int)
0:26 Negate value ( temp highp float)
0:26 'scf1' ( specialization-constant const highp float)
0:26 1.000000
0:27 Negate conditional ( specialization-constant const bool)
0:27 'scbt' ( specialization-constant const bool)
0:27 true (const bool)
0:28 Negate value ( specialization-constant const highp int)
0:28 'sci2' ( specialization-constant const highp int)
0:28 2 (const int)
0:30 Compare Greater Than ( temp bool)
0:30 'scf1' ( specialization-constant const highp float)
0:30 1.000000
0:30 'scf1' ( specialization-constant const highp float)
0:30 1.000000
0:31 Compare Greater Than ( specialization-constant const bool)
0:31 'sci2' ( specialization-constant const highp int)
0:31 2 (const int)
0:31 'sci2' ( specialization-constant const highp int)
0:31 2 (const int)
0:33 Compare Not Equal ( temp bool)
0:33 'scf1' ( specialization-constant const highp float)
0:33 1.000000
0:33 'scf1' ( specialization-constant const highp float)
0:33 1.000000
0:34 Compare Not Equal ( specialization-constant const bool)
0:34 'scbt' ( specialization-constant const bool)
0:34 true (const bool)
0:34 'scbt' ( specialization-constant const bool)
0:34 true (const bool)
0:35 Compare Not Equal ( specialization-constant const bool)
0:35 'sci2' ( specialization-constant const highp int)
0:35 2 (const int)
0:35 'sci2' ( specialization-constant const highp int)
0:35 2 (const int)
0:37 Construct ivec2 ( specialization-constant const 2-component vector of int)
0:37 'sci2' ( specialization-constant const highp int)
0:37 2 (const int)
0:37 'sci2' ( specialization-constant const highp int)
0:37 2 (const int)
0:38 Construct ivec2 ( temp 2-element array of 2-component vector of int)
0:38 Construct ivec2 ( specialization-constant const 2-component vector of int)
0:38 'sci2' ( specialization-constant const highp int)
0:38 2 (const int)
0:38 'sci2' ( specialization-constant const highp int)
0:38 2 (const int)
0:38 Construct ivec2 ( specialization-constant const 2-component vector of int)
0:38 'sci2' ( specialization-constant const highp int)
0:38 2 (const int)
0:38 'sci2' ( specialization-constant const highp int)
0:38 2 (const int)
0:40 Construct vec2 ( temp 2-component vector of float)
0:40 'scf1' ( specialization-constant const highp float)
0:40 1.000000
0:40 'scf1' ( specialization-constant const highp float)
0:40 1.000000
0:41 Construct vec2 ( temp 2-element array of 2-component vector of float)
0:41 Construct vec2 ( temp 2-component vector of float)
0:41 'scf1' ( specialization-constant const highp float)
0:41 1.000000
0:41 'scf1' ( specialization-constant const highp float)
0:41 1.000000
0:41 Construct vec2 ( temp 2-component vector of float)
0:41 'scf1' ( specialization-constant const highp float)
0:41 1.000000
0:41 'scf1' ( specialization-constant const highp float)
0:41 1.000000
0:? Linker Objects
0:? 'scf1' ( specialization-constant const highp float)
0:? 1.000000
0:? 'scbt' ( specialization-constant const bool)
0:? true (const bool)
0:? 'sci2' ( specialization-constant const highp int)
0:? 2 (const int)
Linked vertex stage:
Shader version: 450
0:? Sequence
0:7 Function Definition: main( ( global void)
0:7 Function Parameters:
0:9 Sequence
0:9 Convert float to bool ( temp bool)
0:9 'scf1' ( specialization-constant const highp float)
0:9 1.000000
0:10 Construct bool ( specialization-constant const bool)
0:10 'scbt' ( specialization-constant const bool)
0:10 true (const bool)
0:11 Convert int to bool ( specialization-constant const bool)
0:11 'sci2' ( specialization-constant const highp int)
0:11 2 (const int)
0:13 Construct float ( temp float)
0:13 'scf1' ( specialization-constant const highp float)
0:13 1.000000
0:14 Convert bool to float ( temp float)
0:14 'scbt' ( specialization-constant const bool)
0:14 true (const bool)
0:15 Convert int to float ( temp float)
0:15 'sci2' ( specialization-constant const highp int)
0:15 2 (const int)
0:17 Convert float to int ( temp int)
0:17 'scf1' ( specialization-constant const highp float)
0:17 1.000000
0:18 Convert bool to int ( specialization-constant const int)
0:18 'scbt' ( specialization-constant const bool)
0:18 true (const bool)
0:19 Construct int ( specialization-constant const int)
0:19 'sci2' ( specialization-constant const highp int)
0:19 2 (const int)
0:21 component-wise multiply ( temp highp float)
0:21 'scf1' ( specialization-constant const highp float)
0:21 1.000000
0:21 'scf1' ( specialization-constant const highp float)
0:21 1.000000
0:22 logical-or ( specialization-constant const bool)
0:22 'scbt' ( specialization-constant const bool)
0:22 true (const bool)
0:22 'scbt' ( specialization-constant const bool)
0:22 true (const bool)
0:23 component-wise multiply ( specialization-constant const highp int)
0:23 'sci2' ( specialization-constant const highp int)
0:23 2 (const int)
0:23 'sci2' ( specialization-constant const highp int)
0:23 2 (const int)
0:24 add ( temp highp float)
0:24 'scf1' ( specialization-constant const highp float)
0:24 1.000000
0:24 Convert int to float ( temp highp float)
0:24 'sci2' ( specialization-constant const highp int)
0:24 2 (const int)
0:26 Negate value ( temp highp float)
0:26 'scf1' ( specialization-constant const highp float)
0:26 1.000000
0:27 Negate conditional ( specialization-constant const bool)
0:27 'scbt' ( specialization-constant const bool)
0:27 true (const bool)
0:28 Negate value ( specialization-constant const highp int)
0:28 'sci2' ( specialization-constant const highp int)
0:28 2 (const int)
0:30 Compare Greater Than ( temp bool)
0:30 'scf1' ( specialization-constant const highp float)
0:30 1.000000
0:30 'scf1' ( specialization-constant const highp float)
0:30 1.000000
0:31 Compare Greater Than ( specialization-constant const bool)
0:31 'sci2' ( specialization-constant const highp int)
0:31 2 (const int)
0:31 'sci2' ( specialization-constant const highp int)
0:31 2 (const int)
0:33 Compare Not Equal ( temp bool)
0:33 'scf1' ( specialization-constant const highp float)
0:33 1.000000
0:33 'scf1' ( specialization-constant const highp float)
0:33 1.000000
0:34 Compare Not Equal ( specialization-constant const bool)
0:34 'scbt' ( specialization-constant const bool)
0:34 true (const bool)
0:34 'scbt' ( specialization-constant const bool)
0:34 true (const bool)
0:35 Compare Not Equal ( specialization-constant const bool)
0:35 'sci2' ( specialization-constant const highp int)
0:35 2 (const int)
0:35 'sci2' ( specialization-constant const highp int)
0:35 2 (const int)
0:37 Construct ivec2 ( specialization-constant const 2-component vector of int)
0:37 'sci2' ( specialization-constant const highp int)
0:37 2 (const int)
0:37 'sci2' ( specialization-constant const highp int)
0:37 2 (const int)
0:38 Construct ivec2 ( temp 2-element array of 2-component vector of int)
0:38 Construct ivec2 ( specialization-constant const 2-component vector of int)
0:38 'sci2' ( specialization-constant const highp int)
0:38 2 (const int)
0:38 'sci2' ( specialization-constant const highp int)
0:38 2 (const int)
0:38 Construct ivec2 ( specialization-constant const 2-component vector of int)
0:38 'sci2' ( specialization-constant const highp int)
0:38 2 (const int)
0:38 'sci2' ( specialization-constant const highp int)
0:38 2 (const int)
0:40 Construct vec2 ( temp 2-component vector of float)
0:40 'scf1' ( specialization-constant const highp float)
0:40 1.000000
0:40 'scf1' ( specialization-constant const highp float)
0:40 1.000000
0:41 Construct vec2 ( temp 2-element array of 2-component vector of float)
0:41 Construct vec2 ( temp 2-component vector of float)
0:41 'scf1' ( specialization-constant const highp float)
0:41 1.000000
0:41 'scf1' ( specialization-constant const highp float)
0:41 1.000000
0:41 Construct vec2 ( temp 2-component vector of float)
0:41 'scf1' ( specialization-constant const highp float)
0:41 1.000000
0:41 'scf1' ( specialization-constant const highp float)
0:41 1.000000
0:? Linker Objects
0:? 'scf1' ( specialization-constant const highp float)
0:? 1.000000
0:? 'scbt' ( specialization-constant const bool)
0:? true (const bool)
0:? 'sci2' ( specialization-constant const highp int)
0:? 2 (const int)
// Module Version 10000
// Generated by (magic number): 80003
// Id's are bound by 50
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4 "main"
Source GLSL 450
Name 4 "main"
Name 7 "scf1"
Name 11 "scbt"
Name 13 "sci2"
Decorate 7(scf1) SpecId 200
Decorate 11(scbt) SpecId 201
Decorate 13(sci2) SpecId 202
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7(scf1): 6(float) SpecConstant 1065353216
8: TypeBool
9: 6(float) Constant 0
11(scbt): 8(bool) SpecConstantTrue
12: TypeInt 32 1
13(sci2): 12(int) SpecConstant 2
14: TypeInt 32 0
15: 14(int) Constant 0
16: 8(bool) SpecConstantOp 171 13(sci2) 15
17: 6(float) Constant 1065353216
21: 12(int) Constant 0
22: 12(int) Constant 1
23: 12(int) SpecConstantOp 169 11(scbt) 22 21
25: 8(bool) SpecConstantOp 166 11(scbt) 11(scbt)
26: 12(int) SpecConstantOp 132 13(sci2) 13(sci2)
30: 8(bool) SpecConstantOp 168 11(scbt)
31: 12(int) SpecConstantOp 126 13(sci2)
33: 8(bool) SpecConstantOp 173 13(sci2) 13(sci2)
35: 8(bool) SpecConstantOp 165 11(scbt) 11(scbt)
36: 8(bool) SpecConstantOp 171 13(sci2) 13(sci2)
37: TypeVector 12(int) 2
38: 37(ivec2) SpecConstantComposite 13(sci2) 13(sci2)
39: 37(ivec2) SpecConstantComposite 13(sci2) 13(sci2)
40: 37(ivec2) SpecConstantComposite 13(sci2) 13(sci2)
41: 14(int) Constant 2
42: TypeArray 37(ivec2) 41
44: TypeVector 6(float) 2
48: TypeArray 44(fvec2) 41
4(main): 2 Function None 3
5: Label
10: 8(bool) FOrdNotEqual 7(scf1) 9
18: 6(float) Select 11(scbt) 17 9
19: 6(float) ConvertSToF 13(sci2)
20: 12(int) ConvertFToS 7(scf1)
24: 6(float) FMul 7(scf1) 7(scf1)
27: 6(float) ConvertSToF 13(sci2)
28: 6(float) FAdd 7(scf1) 27
29: 6(float) FNegate 7(scf1)
32: 8(bool) FOrdGreaterThan 7(scf1) 7(scf1)
34: 8(bool) FOrdNotEqual 7(scf1) 7(scf1)
43: 42 CompositeConstruct 39 40
45: 44(fvec2) CompositeConstruct 7(scf1) 7(scf1)
46: 44(fvec2) CompositeConstruct 7(scf1) 7(scf1)
47: 44(fvec2) CompositeConstruct 7(scf1) 7(scf1)
49: 48 CompositeConstruct 46 47
Return
FunctionEnd