mirror of
https://github.com/RPCS3/glslang.git
synced 2024-12-23 19:55:05 +00:00
10 lines
222 B
GLSL
10 lines
222 B
GLSL
#version 420
|
|
|
|
void f();
|
|
uniform sampler2D s;
|
|
|
|
void main() {
|
|
vec2 v = s.rr; // Swizzles do not apply to samplers
|
|
f().xx; // Scalar swizzle does not apply to void
|
|
f().xy; // Vector swizzle does not apply either
|
|
} |