mirror of
https://github.com/RPCS3/glslang.git
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143 lines
2.1 KiB
JavaScript
143 lines
2.1 KiB
JavaScript
#version 310 es
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precision mediump float;
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flat in int c, d;
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in float x;
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out float color;
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in vec4 v;
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vec4 foo1(vec4 v1, vec4 v2, int i1)
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{
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switch (i1)
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{
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case 0:
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return v1;
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case 2:
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case 1:
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return v2;
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case 3:
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return v1 * v2;
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}
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return vec4(0.0);
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}
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vec4 foo2(vec4 v1, vec4 v2, int i1)
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{
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switch (i1)
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{
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case 0:
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return v1;
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case 2:
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return vec4(1.0);
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case 1:
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return v2;
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case 3:
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return v1 * v2;
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}
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return vec4(0.0);
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}
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void main()
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{
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float f;
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int a[2];
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int local = c;
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switch(++local)
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{
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}
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switch (c) {
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case 1:
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f = sin(x);
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break;
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case 2:
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f = cos(x);
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break;
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default:
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f = tan(x);
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}
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switch (c) {
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case 1:
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f += sin(x);
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case 2:
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f += cos(x);
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break;
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default:
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f += tan(x);
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}
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switch (c) {
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case 1:
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f += sin(x);
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break;
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case 2:
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f += cos(x);
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break;
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}
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switch (c) {
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case 1:
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f += sin(x);
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break;
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case 2:
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switch (d) {
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case 1:
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f += x * x * x;
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break;
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case 2:
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f += x * x;
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break;
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}
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break;
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default:
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f += tan(x);
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}
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for (int i = 0; i < 10; ++i) {
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switch (c) {
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case 1:
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f += sin(x);
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for (int j = 20; j < 30; ++j) {
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++f;
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if (f < 100.2)
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break;
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}
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break;
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case 2:
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f += cos(x);
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break;
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break;
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default:
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f += tan(x);
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}
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if (f < 3.43)
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break;
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}
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switch (c) {
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case 1:
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f += sin(x);
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break;
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case 2:
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// test no statements at end
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}
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color = f + float(local);
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color += foo1(v,v,c).y;
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color += foo2(v,v,c).z;
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switch (c) {
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case 0: break;
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default:
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}
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switch (c) {
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default:
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}
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}
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