mirror of
https://github.com/RPCS3/glslang.git
synced 2024-11-29 06:00:50 +00:00
71c100d7c0
Makes some white-space differences in most output, plus a few cases where more could have been put out but was cut short by the previous fix-sized buffer.
890 lines
32 KiB
Plaintext
890 lines
32 KiB
Plaintext
100Limits.vert
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Shader version: 100
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0:? Sequence
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0:15 Function Definition: foo(f1; ( global void)
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0:15 Function Parameters:
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0:15 'a' ( inout highp float)
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0:17 Function Definition: bar( ( global highp int)
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0:17 Function Parameters:
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0:19 Sequence
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0:19 Branch: Return with expression
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0:19 Constant:
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0:19 1 (const int)
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0:22 Function Definition: main( ( global void)
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0:22 Function Parameters:
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0:24 Sequence
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0:24 Loop with condition tested first
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0:24 Loop Condition
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0:24 Compare Less Than ( temp bool)
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0:24 'ga' ( global highp int)
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0:24 'gb' ( global highp int)
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0:24 No loop body
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0:26 Loop with condition not tested first
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0:26 Loop Condition
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0:26 Constant:
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0:26 false (const bool)
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0:26 No loop body
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0:28 Sequence
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0:28 Loop with condition tested first
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0:28 No loop condition
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0:28 No loop body
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0:29 Sequence
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0:29 Loop with condition tested first
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0:29 Loop Condition
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0:29 Compare Equal ( temp bool)
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0:29 'ga' ( global highp int)
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0:29 'gb' ( global highp int)
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0:29 No loop body
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0:30 Sequence
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0:30 Loop with condition tested first
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0:30 No loop condition
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0:30 No loop body
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0:30 Loop Terminal Expression
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0:30 Post-Increment ( temp highp float)
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0:30 'f' ( global highp float)
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0:31 Sequence
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0:31 move second child to first child ( temp highp int)
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0:31 'ga' ( global highp int)
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0:31 Constant:
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0:31 0 (const int)
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0:31 Loop with condition tested first
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0:31 No loop condition
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0:31 No loop body
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0:32 Sequence
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0:32 Sequence
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0:32 move second child to first child ( temp bool)
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0:32 'a' ( temp bool)
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0:32 Constant:
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0:32 false (const bool)
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0:32 Loop with condition tested first
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0:32 No loop condition
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0:32 No loop body
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0:33 Sequence
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0:33 Sequence
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0:33 move second child to first child ( temp highp float)
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0:33 'a' ( temp highp float)
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0:33 Constant:
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0:33 0.000000
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0:33 Loop with condition tested first
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0:33 Loop Condition
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0:33 Compare Equal ( temp bool)
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0:33 'a' ( temp highp float)
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0:33 sine ( global highp float)
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0:33 'f' ( global highp float)
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0:33 No loop body
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0:34 Sequence
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0:34 Sequence
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0:34 move second child to first child ( temp highp int)
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0:34 'a' ( temp highp int)
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0:34 Constant:
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0:34 0 (const int)
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0:34 Loop with condition tested first
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0:34 Loop Condition
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0:34 Compare Less Than ( temp bool)
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0:34 'a' ( temp highp int)
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0:34 Constant:
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0:34 10 (const int)
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0:34 No loop body
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0:34 Loop Terminal Expression
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0:34 multiply second child into first child ( temp highp int)
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0:34 'a' ( temp highp int)
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0:34 Constant:
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0:34 2 (const int)
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0:35 Sequence
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0:35 Sequence
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0:35 move second child to first child ( temp highp int)
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0:35 'a' ( temp highp int)
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0:35 Constant:
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0:35 0 (const int)
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0:35 Loop with condition tested first
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0:35 Loop Condition
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0:35 Compare Less Than or Equal ( temp bool)
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0:35 'a' ( temp highp int)
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0:35 Constant:
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0:35 20 (const int)
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0:35 Loop Body
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0:35 Pre-Decrement ( temp highp int)
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0:35 'a' ( temp highp int)
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0:35 Loop Terminal Expression
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0:35 Post-Increment ( temp highp int)
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0:35 'a' ( temp highp int)
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0:36 Sequence
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0:36 Sequence
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0:36 move second child to first child ( temp highp int)
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0:36 'a' ( temp highp int)
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0:36 Constant:
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0:36 0 (const int)
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0:36 Loop with condition tested first
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0:36 Loop Condition
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0:36 Compare Less Than or Equal ( temp bool)
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0:36 'a' ( temp highp int)
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0:36 Constant:
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0:36 20 (const int)
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0:36 Loop Body
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0:36 Sequence
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0:36 Test condition and select ( temp void)
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0:36 Condition
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0:36 Compare Equal ( temp bool)
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0:36 'ga' ( global highp int)
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0:36 Constant:
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0:36 0 (const int)
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0:36 true case
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0:36 move second child to first child ( temp highp int)
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0:36 'a' ( temp highp int)
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0:36 Constant:
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0:36 4 (const int)
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0:36 Loop Terminal Expression
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0:36 Post-Increment ( temp highp int)
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0:36 'a' ( temp highp int)
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0:37 Sequence
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0:37 Sequence
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0:37 move second child to first child ( temp highp float)
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0:37 'a' ( temp highp float)
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0:37 Constant:
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0:37 0.000000
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0:37 Loop with condition tested first
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0:37 Loop Condition
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0:37 Compare Less Than or Equal ( temp bool)
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0:37 'a' ( temp highp float)
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0:37 Constant:
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0:37 20.000000
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0:37 No loop body
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0:37 Loop Terminal Expression
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0:37 add second child into first child ( temp highp float)
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0:37 'a' ( temp highp float)
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0:37 Constant:
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0:37 2.000000
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0:38 Sequence
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0:38 Sequence
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0:38 move second child to first child ( temp highp float)
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0:38 'a' ( temp highp float)
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0:38 Constant:
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0:38 0.000000
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0:38 Loop with condition tested first
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0:38 Loop Condition
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0:38 Compare Not Equal ( temp bool)
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0:38 'a' ( temp highp float)
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0:38 Constant:
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0:38 20.000000
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0:38 Loop Body
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0:38 Sequence
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0:38 Test condition and select ( temp void)
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0:38 Condition
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0:38 Compare Equal ( temp bool)
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0:38 'ga' ( global highp int)
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0:38 Constant:
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0:38 0 (const int)
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0:38 true case
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0:38 move second child to first child ( temp highp int)
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0:38 'ga' ( global highp int)
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0:38 Constant:
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0:38 4 (const int)
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0:38 Loop Terminal Expression
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0:38 subtract second child into first child ( temp highp float)
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0:38 'a' ( temp highp float)
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0:38 Constant:
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0:38 2.000000
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0:39 Sequence
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0:39 Sequence
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0:39 move second child to first child ( temp highp float)
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0:39 'a' ( temp highp float)
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0:39 Constant:
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0:39 0.000000
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0:39 Loop with condition tested first
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0:39 Loop Condition
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0:39 Compare Equal ( temp bool)
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0:39 'a' ( temp highp float)
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0:39 Constant:
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0:39 20.000000
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0:39 Loop Body
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0:39 Sequence
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0:39 Sequence
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0:39 move second child to first child ( temp highp float)
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0:39 'a' ( temp highp float)
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0:39 Constant:
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0:39 0.000000
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0:39 Loop with condition tested first
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0:39 Loop Condition
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0:39 Compare Equal ( temp bool)
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0:39 'a' ( temp highp float)
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0:39 Constant:
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0:39 20.000000
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0:39 No loop body
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0:39 Loop Terminal Expression
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0:39 Post-Decrement ( temp highp float)
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0:39 'a' ( temp highp float)
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0:39 Loop Terminal Expression
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0:39 Post-Decrement ( temp highp float)
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0:39 'a' ( temp highp float)
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0:40 Sequence
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0:40 Sequence
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0:40 move second child to first child ( temp highp float)
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0:40 'a' ( temp highp float)
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0:40 Constant:
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0:40 0.000000
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0:40 Loop with condition tested first
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0:40 Loop Condition
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0:40 Compare Less Than or Equal ( temp bool)
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0:40 'a' ( temp highp float)
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0:40 Constant:
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0:40 20.000000
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0:40 No loop body
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0:40 Loop Terminal Expression
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0:40 add second child into first child ( temp highp float)
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0:40 'a' ( temp highp float)
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0:40 Constant:
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0:40 2.000000
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0:41 Sequence
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0:41 Sequence
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0:41 move second child to first child ( temp highp float)
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0:41 'a' ( temp highp float)
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0:41 Constant:
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0:41 0.000000
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0:41 Loop with condition tested first
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0:41 Loop Condition
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0:41 Compare Less Than or Equal ( temp bool)
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0:41 'a' ( temp highp float)
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0:41 Constant:
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0:41 20.000000
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0:41 No loop body
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0:41 Loop Terminal Expression
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0:41 add second child into first child ( temp highp float)
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0:41 'a' ( temp highp float)
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0:41 Constant:
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0:41 2.000000
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0:42 Sequence
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0:42 Sequence
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0:42 move second child to first child ( temp highp float)
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0:42 'a' ( temp highp float)
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0:42 Constant:
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0:42 0.000000
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0:42 Loop with condition tested first
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0:42 Loop Condition
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0:42 Compare Greater Than ( temp bool)
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0:42 'a' ( temp highp float)
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0:42 Constant:
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0:42 40.000000
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0:42 No loop body
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0:42 Loop Terminal Expression
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0:42 add second child into first child ( temp highp float)
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0:42 'a' ( temp highp float)
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0:42 Constant:
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0:42 2.000000
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0:43 Sequence
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0:43 Sequence
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0:43 move second child to first child ( temp highp float)
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0:43 'a' ( temp highp float)
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0:43 Constant:
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0:43 0.000000
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0:43 Loop with condition tested first
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0:43 Loop Condition
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0:43 Compare Greater Than or Equal ( temp bool)
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0:43 'a' ( temp highp float)
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0:43 Constant:
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0:43 20.000000
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0:43 Loop Body
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0:43 Function Call: foo(f1; ( global void)
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0:43 'a' ( temp highp float)
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0:43 Loop Terminal Expression
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0:43 add second child into first child ( temp highp float)
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0:43 'a' ( temp highp float)
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0:43 Constant:
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0:43 2.000000
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0:47 indirect index ( temp lowp sampler2D)
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0:47 'fsa' ( uniform 3-element array of lowp sampler2D)
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0:47 'ga' ( global highp int)
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0:48 indirect index ( temp highp float)
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0:48 'fua' ( uniform 10-element array of highp float)
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0:48 'ga' ( global highp int)
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0:49 indirect index ( temp highp 3-component vector of float)
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0:49 'am3' ( in highp 3X3 matrix of float)
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0:49 'ga' ( global highp int)
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0:50 indirect index ( temp highp float)
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0:50 'av2' ( in highp 2-component vector of float)
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0:50 'ga' ( global highp int)
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0:51 indirect index ( smooth temp highp 4-component vector of float)
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0:51 'va' ( smooth out 4-element array of highp 4-component vector of float)
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0:51 add ( temp highp int)
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0:51 Constant:
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0:51 2 (const int)
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0:51 'ga' ( global highp int)
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0:52 indirect index ( temp highp 2-component vector of float)
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0:52 Constant:
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0:52 1.000000
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0:52 0.000000
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0:52 0.000000
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0:52 1.000000
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0:52 'ga' ( global highp int)
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0:53 indirect index ( temp highp float)
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0:53 Constant:
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0:53 2.000000
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0:53 2.000000
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0:53 2.000000
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0:53 divide ( temp highp int)
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0:53 'ga' ( global highp int)
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0:53 Constant:
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0:53 2 (const int)
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0:54 indirect index ( temp highp int)
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0:54 'ia' ( temp 9-element array of highp int)
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0:54 'ga' ( global highp int)
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0:56 Sequence
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0:56 Sequence
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0:56 move second child to first child ( temp highp int)
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0:56 'a' ( temp highp int)
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0:56 Constant:
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0:56 3 (const int)
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0:56 Loop with condition tested first
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0:56 Loop Condition
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0:56 Compare Greater Than or Equal ( temp bool)
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0:56 'a' ( temp highp int)
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0:56 Constant:
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0:56 0 (const int)
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0:56 Loop Body
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0:57 Sequence
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0:57 indirect index ( temp lowp sampler2D)
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0:57 'fsa' ( uniform 3-element array of lowp sampler2D)
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0:57 'a' ( temp highp int)
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0:58 indirect index ( temp highp float)
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0:58 'fua' ( uniform 10-element array of highp float)
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0:58 add ( temp highp int)
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0:58 'a' ( temp highp int)
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0:58 Constant:
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0:58 2 (const int)
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0:59 indirect index ( temp highp 3-component vector of float)
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0:59 'am3' ( in highp 3X3 matrix of float)
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0:59 component-wise multiply ( temp highp int)
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0:59 Constant:
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0:59 3 (const int)
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0:59 'a' ( temp highp int)
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0:60 indirect index ( temp highp float)
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0:60 'av2' ( in highp 2-component vector of float)
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0:60 component-wise multiply ( temp highp int)
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0:60 Constant:
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0:60 3 (const int)
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0:60 'a' ( temp highp int)
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0:61 indirect index ( smooth temp highp 4-component vector of float)
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0:61 'va' ( smooth out 4-element array of highp 4-component vector of float)
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0:61 subtract ( temp highp int)
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0:61 'a' ( temp highp int)
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0:61 Constant:
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0:61 1 (const int)
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0:62 indirect index ( temp highp 2-component vector of float)
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0:62 Constant:
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0:62 1.000000
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0:62 0.000000
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0:62 0.000000
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0:62 1.000000
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0:62 divide ( temp highp int)
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0:62 'a' ( temp highp int)
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0:62 Constant:
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0:62 2 (const int)
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0:63 indirect index ( temp highp float)
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0:63 Constant:
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0:63 2.000000
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0:63 2.000000
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0:63 2.000000
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0:63 'a' ( temp highp int)
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0:64 indirect index ( temp highp int)
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0:64 'ia' ( temp 9-element array of highp int)
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0:64 'a' ( temp highp int)
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0:65 indirect index ( temp highp int)
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0:65 'ia' ( temp 9-element array of highp int)
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0:65 Function Call: bar( ( global highp int)
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0:56 Loop Terminal Expression
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0:56 Post-Decrement ( temp highp int)
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0:56 'a' ( temp highp int)
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0:68 direct index ( temp lowp sampler2D)
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0:68 'fsa' ( uniform 3-element array of lowp sampler2D)
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0:68 Constant:
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0:68 2 (const int)
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0:69 direct index ( temp highp float)
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0:69 'fua' ( uniform 10-element array of highp float)
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0:69 Constant:
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0:69 3 (const int)
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0:70 direct index ( temp highp 3-component vector of float)
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0:70 'am3' ( in highp 3X3 matrix of float)
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0:70 Constant:
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0:70 2 (const int)
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0:71 direct index ( temp highp float)
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0:71 'av2' ( in highp 2-component vector of float)
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0:71 Constant:
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0:71 1 (const int)
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0:72 direct index ( smooth temp highp 4-component vector of float)
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0:72 'va' ( smooth out 4-element array of highp 4-component vector of float)
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0:72 Constant:
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0:72 1 (const int)
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0:73 Constant:
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0:73 0.000000
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0:73 1.000000
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0:74 Constant:
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0:74 2.000000
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0:75 direct index ( temp highp int)
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0:75 'ia' ( temp 9-element array of highp int)
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0:75 Constant:
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0:75 3 (const int)
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0:? Linker Objects
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0:? 'ga' ( global highp int)
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0:? 'gb' ( global highp int)
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0:? 'f' ( global highp float)
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0:? 'fsa' ( uniform 3-element array of lowp sampler2D)
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0:? 'fua' ( uniform 10-element array of highp float)
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0:? 'am3' ( in highp 3X3 matrix of float)
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0:? 'av2' ( in highp 2-component vector of float)
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0:? 'va' ( smooth out 4-element array of highp 4-component vector of float)
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0:? 'm2' ( const highp 2X2 matrix of float)
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0:? 1.000000
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0:? 0.000000
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0:? 0.000000
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0:? 1.000000
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0:? 'v3' ( const highp 3-component vector of float)
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0:? 2.000000
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0:? 2.000000
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0:? 2.000000
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Linked vertex stage:
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Shader version: 100
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0:? Sequence
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0:15 Function Definition: foo(f1; ( global void)
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0:15 Function Parameters:
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0:15 'a' ( inout highp float)
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0:17 Function Definition: bar( ( global highp int)
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0:17 Function Parameters:
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0:19 Sequence
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0:19 Branch: Return with expression
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0:19 Constant:
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0:19 1 (const int)
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0:22 Function Definition: main( ( global void)
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0:22 Function Parameters:
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0:24 Sequence
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0:24 Loop with condition tested first
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0:24 Loop Condition
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0:24 Compare Less Than ( temp bool)
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0:24 'ga' ( global highp int)
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0:24 'gb' ( global highp int)
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0:24 No loop body
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0:26 Loop with condition not tested first
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0:26 Loop Condition
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0:26 Constant:
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0:26 false (const bool)
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0:26 No loop body
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0:28 Sequence
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0:28 Loop with condition tested first
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0:28 No loop condition
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0:28 No loop body
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0:29 Sequence
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0:29 Loop with condition tested first
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0:29 Loop Condition
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0:29 Compare Equal ( temp bool)
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0:29 'ga' ( global highp int)
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|
0:29 'gb' ( global highp int)
|
|
0:29 No loop body
|
|
0:30 Sequence
|
|
0:30 Loop with condition tested first
|
|
0:30 No loop condition
|
|
0:30 No loop body
|
|
0:30 Loop Terminal Expression
|
|
0:30 Post-Increment ( temp highp float)
|
|
0:30 'f' ( global highp float)
|
|
0:31 Sequence
|
|
0:31 move second child to first child ( temp highp int)
|
|
0:31 'ga' ( global highp int)
|
|
0:31 Constant:
|
|
0:31 0 (const int)
|
|
0:31 Loop with condition tested first
|
|
0:31 No loop condition
|
|
0:31 No loop body
|
|
0:32 Sequence
|
|
0:32 Sequence
|
|
0:32 move second child to first child ( temp bool)
|
|
0:32 'a' ( temp bool)
|
|
0:32 Constant:
|
|
0:32 false (const bool)
|
|
0:32 Loop with condition tested first
|
|
0:32 No loop condition
|
|
0:32 No loop body
|
|
0:33 Sequence
|
|
0:33 Sequence
|
|
0:33 move second child to first child ( temp highp float)
|
|
0:33 'a' ( temp highp float)
|
|
0:33 Constant:
|
|
0:33 0.000000
|
|
0:33 Loop with condition tested first
|
|
0:33 Loop Condition
|
|
0:33 Compare Equal ( temp bool)
|
|
0:33 'a' ( temp highp float)
|
|
0:33 sine ( global highp float)
|
|
0:33 'f' ( global highp float)
|
|
0:33 No loop body
|
|
0:34 Sequence
|
|
0:34 Sequence
|
|
0:34 move second child to first child ( temp highp int)
|
|
0:34 'a' ( temp highp int)
|
|
0:34 Constant:
|
|
0:34 0 (const int)
|
|
0:34 Loop with condition tested first
|
|
0:34 Loop Condition
|
|
0:34 Compare Less Than ( temp bool)
|
|
0:34 'a' ( temp highp int)
|
|
0:34 Constant:
|
|
0:34 10 (const int)
|
|
0:34 No loop body
|
|
0:34 Loop Terminal Expression
|
|
0:34 multiply second child into first child ( temp highp int)
|
|
0:34 'a' ( temp highp int)
|
|
0:34 Constant:
|
|
0:34 2 (const int)
|
|
0:35 Sequence
|
|
0:35 Sequence
|
|
0:35 move second child to first child ( temp highp int)
|
|
0:35 'a' ( temp highp int)
|
|
0:35 Constant:
|
|
0:35 0 (const int)
|
|
0:35 Loop with condition tested first
|
|
0:35 Loop Condition
|
|
0:35 Compare Less Than or Equal ( temp bool)
|
|
0:35 'a' ( temp highp int)
|
|
0:35 Constant:
|
|
0:35 20 (const int)
|
|
0:35 Loop Body
|
|
0:35 Pre-Decrement ( temp highp int)
|
|
0:35 'a' ( temp highp int)
|
|
0:35 Loop Terminal Expression
|
|
0:35 Post-Increment ( temp highp int)
|
|
0:35 'a' ( temp highp int)
|
|
0:36 Sequence
|
|
0:36 Sequence
|
|
0:36 move second child to first child ( temp highp int)
|
|
0:36 'a' ( temp highp int)
|
|
0:36 Constant:
|
|
0:36 0 (const int)
|
|
0:36 Loop with condition tested first
|
|
0:36 Loop Condition
|
|
0:36 Compare Less Than or Equal ( temp bool)
|
|
0:36 'a' ( temp highp int)
|
|
0:36 Constant:
|
|
0:36 20 (const int)
|
|
0:36 Loop Body
|
|
0:36 Sequence
|
|
0:36 Test condition and select ( temp void)
|
|
0:36 Condition
|
|
0:36 Compare Equal ( temp bool)
|
|
0:36 'ga' ( global highp int)
|
|
0:36 Constant:
|
|
0:36 0 (const int)
|
|
0:36 true case
|
|
0:36 move second child to first child ( temp highp int)
|
|
0:36 'a' ( temp highp int)
|
|
0:36 Constant:
|
|
0:36 4 (const int)
|
|
0:36 Loop Terminal Expression
|
|
0:36 Post-Increment ( temp highp int)
|
|
0:36 'a' ( temp highp int)
|
|
0:37 Sequence
|
|
0:37 Sequence
|
|
0:37 move second child to first child ( temp highp float)
|
|
0:37 'a' ( temp highp float)
|
|
0:37 Constant:
|
|
0:37 0.000000
|
|
0:37 Loop with condition tested first
|
|
0:37 Loop Condition
|
|
0:37 Compare Less Than or Equal ( temp bool)
|
|
0:37 'a' ( temp highp float)
|
|
0:37 Constant:
|
|
0:37 20.000000
|
|
0:37 No loop body
|
|
0:37 Loop Terminal Expression
|
|
0:37 add second child into first child ( temp highp float)
|
|
0:37 'a' ( temp highp float)
|
|
0:37 Constant:
|
|
0:37 2.000000
|
|
0:38 Sequence
|
|
0:38 Sequence
|
|
0:38 move second child to first child ( temp highp float)
|
|
0:38 'a' ( temp highp float)
|
|
0:38 Constant:
|
|
0:38 0.000000
|
|
0:38 Loop with condition tested first
|
|
0:38 Loop Condition
|
|
0:38 Compare Not Equal ( temp bool)
|
|
0:38 'a' ( temp highp float)
|
|
0:38 Constant:
|
|
0:38 20.000000
|
|
0:38 Loop Body
|
|
0:38 Sequence
|
|
0:38 Test condition and select ( temp void)
|
|
0:38 Condition
|
|
0:38 Compare Equal ( temp bool)
|
|
0:38 'ga' ( global highp int)
|
|
0:38 Constant:
|
|
0:38 0 (const int)
|
|
0:38 true case
|
|
0:38 move second child to first child ( temp highp int)
|
|
0:38 'ga' ( global highp int)
|
|
0:38 Constant:
|
|
0:38 4 (const int)
|
|
0:38 Loop Terminal Expression
|
|
0:38 subtract second child into first child ( temp highp float)
|
|
0:38 'a' ( temp highp float)
|
|
0:38 Constant:
|
|
0:38 2.000000
|
|
0:39 Sequence
|
|
0:39 Sequence
|
|
0:39 move second child to first child ( temp highp float)
|
|
0:39 'a' ( temp highp float)
|
|
0:39 Constant:
|
|
0:39 0.000000
|
|
0:39 Loop with condition tested first
|
|
0:39 Loop Condition
|
|
0:39 Compare Equal ( temp bool)
|
|
0:39 'a' ( temp highp float)
|
|
0:39 Constant:
|
|
0:39 20.000000
|
|
0:39 Loop Body
|
|
0:39 Sequence
|
|
0:39 Sequence
|
|
0:39 move second child to first child ( temp highp float)
|
|
0:39 'a' ( temp highp float)
|
|
0:39 Constant:
|
|
0:39 0.000000
|
|
0:39 Loop with condition tested first
|
|
0:39 Loop Condition
|
|
0:39 Compare Equal ( temp bool)
|
|
0:39 'a' ( temp highp float)
|
|
0:39 Constant:
|
|
0:39 20.000000
|
|
0:39 No loop body
|
|
0:39 Loop Terminal Expression
|
|
0:39 Post-Decrement ( temp highp float)
|
|
0:39 'a' ( temp highp float)
|
|
0:39 Loop Terminal Expression
|
|
0:39 Post-Decrement ( temp highp float)
|
|
0:39 'a' ( temp highp float)
|
|
0:40 Sequence
|
|
0:40 Sequence
|
|
0:40 move second child to first child ( temp highp float)
|
|
0:40 'a' ( temp highp float)
|
|
0:40 Constant:
|
|
0:40 0.000000
|
|
0:40 Loop with condition tested first
|
|
0:40 Loop Condition
|
|
0:40 Compare Less Than or Equal ( temp bool)
|
|
0:40 'a' ( temp highp float)
|
|
0:40 Constant:
|
|
0:40 20.000000
|
|
0:40 No loop body
|
|
0:40 Loop Terminal Expression
|
|
0:40 add second child into first child ( temp highp float)
|
|
0:40 'a' ( temp highp float)
|
|
0:40 Constant:
|
|
0:40 2.000000
|
|
0:41 Sequence
|
|
0:41 Sequence
|
|
0:41 move second child to first child ( temp highp float)
|
|
0:41 'a' ( temp highp float)
|
|
0:41 Constant:
|
|
0:41 0.000000
|
|
0:41 Loop with condition tested first
|
|
0:41 Loop Condition
|
|
0:41 Compare Less Than or Equal ( temp bool)
|
|
0:41 'a' ( temp highp float)
|
|
0:41 Constant:
|
|
0:41 20.000000
|
|
0:41 No loop body
|
|
0:41 Loop Terminal Expression
|
|
0:41 add second child into first child ( temp highp float)
|
|
0:41 'a' ( temp highp float)
|
|
0:41 Constant:
|
|
0:41 2.000000
|
|
0:42 Sequence
|
|
0:42 Sequence
|
|
0:42 move second child to first child ( temp highp float)
|
|
0:42 'a' ( temp highp float)
|
|
0:42 Constant:
|
|
0:42 0.000000
|
|
0:42 Loop with condition tested first
|
|
0:42 Loop Condition
|
|
0:42 Compare Greater Than ( temp bool)
|
|
0:42 'a' ( temp highp float)
|
|
0:42 Constant:
|
|
0:42 40.000000
|
|
0:42 No loop body
|
|
0:42 Loop Terminal Expression
|
|
0:42 add second child into first child ( temp highp float)
|
|
0:42 'a' ( temp highp float)
|
|
0:42 Constant:
|
|
0:42 2.000000
|
|
0:43 Sequence
|
|
0:43 Sequence
|
|
0:43 move second child to first child ( temp highp float)
|
|
0:43 'a' ( temp highp float)
|
|
0:43 Constant:
|
|
0:43 0.000000
|
|
0:43 Loop with condition tested first
|
|
0:43 Loop Condition
|
|
0:43 Compare Greater Than or Equal ( temp bool)
|
|
0:43 'a' ( temp highp float)
|
|
0:43 Constant:
|
|
0:43 20.000000
|
|
0:43 Loop Body
|
|
0:43 Function Call: foo(f1; ( global void)
|
|
0:43 'a' ( temp highp float)
|
|
0:43 Loop Terminal Expression
|
|
0:43 add second child into first child ( temp highp float)
|
|
0:43 'a' ( temp highp float)
|
|
0:43 Constant:
|
|
0:43 2.000000
|
|
0:47 indirect index ( temp lowp sampler2D)
|
|
0:47 'fsa' ( uniform 3-element array of lowp sampler2D)
|
|
0:47 'ga' ( global highp int)
|
|
0:48 indirect index ( temp highp float)
|
|
0:48 'fua' ( uniform 10-element array of highp float)
|
|
0:48 'ga' ( global highp int)
|
|
0:49 indirect index ( temp highp 3-component vector of float)
|
|
0:49 'am3' ( in highp 3X3 matrix of float)
|
|
0:49 'ga' ( global highp int)
|
|
0:50 indirect index ( temp highp float)
|
|
0:50 'av2' ( in highp 2-component vector of float)
|
|
0:50 'ga' ( global highp int)
|
|
0:51 indirect index ( smooth temp highp 4-component vector of float)
|
|
0:51 'va' ( smooth out 4-element array of highp 4-component vector of float)
|
|
0:51 add ( temp highp int)
|
|
0:51 Constant:
|
|
0:51 2 (const int)
|
|
0:51 'ga' ( global highp int)
|
|
0:52 indirect index ( temp highp 2-component vector of float)
|
|
0:52 Constant:
|
|
0:52 1.000000
|
|
0:52 0.000000
|
|
0:52 0.000000
|
|
0:52 1.000000
|
|
0:52 'ga' ( global highp int)
|
|
0:53 indirect index ( temp highp float)
|
|
0:53 Constant:
|
|
0:53 2.000000
|
|
0:53 2.000000
|
|
0:53 2.000000
|
|
0:53 divide ( temp highp int)
|
|
0:53 'ga' ( global highp int)
|
|
0:53 Constant:
|
|
0:53 2 (const int)
|
|
0:54 indirect index ( temp highp int)
|
|
0:54 'ia' ( temp 9-element array of highp int)
|
|
0:54 'ga' ( global highp int)
|
|
0:56 Sequence
|
|
0:56 Sequence
|
|
0:56 move second child to first child ( temp highp int)
|
|
0:56 'a' ( temp highp int)
|
|
0:56 Constant:
|
|
0:56 3 (const int)
|
|
0:56 Loop with condition tested first
|
|
0:56 Loop Condition
|
|
0:56 Compare Greater Than or Equal ( temp bool)
|
|
0:56 'a' ( temp highp int)
|
|
0:56 Constant:
|
|
0:56 0 (const int)
|
|
0:56 Loop Body
|
|
0:57 Sequence
|
|
0:57 indirect index ( temp lowp sampler2D)
|
|
0:57 'fsa' ( uniform 3-element array of lowp sampler2D)
|
|
0:57 'a' ( temp highp int)
|
|
0:58 indirect index ( temp highp float)
|
|
0:58 'fua' ( uniform 10-element array of highp float)
|
|
0:58 add ( temp highp int)
|
|
0:58 'a' ( temp highp int)
|
|
0:58 Constant:
|
|
0:58 2 (const int)
|
|
0:59 indirect index ( temp highp 3-component vector of float)
|
|
0:59 'am3' ( in highp 3X3 matrix of float)
|
|
0:59 component-wise multiply ( temp highp int)
|
|
0:59 Constant:
|
|
0:59 3 (const int)
|
|
0:59 'a' ( temp highp int)
|
|
0:60 indirect index ( temp highp float)
|
|
0:60 'av2' ( in highp 2-component vector of float)
|
|
0:60 component-wise multiply ( temp highp int)
|
|
0:60 Constant:
|
|
0:60 3 (const int)
|
|
0:60 'a' ( temp highp int)
|
|
0:61 indirect index ( smooth temp highp 4-component vector of float)
|
|
0:61 'va' ( smooth out 4-element array of highp 4-component vector of float)
|
|
0:61 subtract ( temp highp int)
|
|
0:61 'a' ( temp highp int)
|
|
0:61 Constant:
|
|
0:61 1 (const int)
|
|
0:62 indirect index ( temp highp 2-component vector of float)
|
|
0:62 Constant:
|
|
0:62 1.000000
|
|
0:62 0.000000
|
|
0:62 0.000000
|
|
0:62 1.000000
|
|
0:62 divide ( temp highp int)
|
|
0:62 'a' ( temp highp int)
|
|
0:62 Constant:
|
|
0:62 2 (const int)
|
|
0:63 indirect index ( temp highp float)
|
|
0:63 Constant:
|
|
0:63 2.000000
|
|
0:63 2.000000
|
|
0:63 2.000000
|
|
0:63 'a' ( temp highp int)
|
|
0:64 indirect index ( temp highp int)
|
|
0:64 'ia' ( temp 9-element array of highp int)
|
|
0:64 'a' ( temp highp int)
|
|
0:65 indirect index ( temp highp int)
|
|
0:65 'ia' ( temp 9-element array of highp int)
|
|
0:65 Function Call: bar( ( global highp int)
|
|
0:56 Loop Terminal Expression
|
|
0:56 Post-Decrement ( temp highp int)
|
|
0:56 'a' ( temp highp int)
|
|
0:68 direct index ( temp lowp sampler2D)
|
|
0:68 'fsa' ( uniform 3-element array of lowp sampler2D)
|
|
0:68 Constant:
|
|
0:68 2 (const int)
|
|
0:69 direct index ( temp highp float)
|
|
0:69 'fua' ( uniform 10-element array of highp float)
|
|
0:69 Constant:
|
|
0:69 3 (const int)
|
|
0:70 direct index ( temp highp 3-component vector of float)
|
|
0:70 'am3' ( in highp 3X3 matrix of float)
|
|
0:70 Constant:
|
|
0:70 2 (const int)
|
|
0:71 direct index ( temp highp float)
|
|
0:71 'av2' ( in highp 2-component vector of float)
|
|
0:71 Constant:
|
|
0:71 1 (const int)
|
|
0:72 direct index ( smooth temp highp 4-component vector of float)
|
|
0:72 'va' ( smooth out 4-element array of highp 4-component vector of float)
|
|
0:72 Constant:
|
|
0:72 1 (const int)
|
|
0:73 Constant:
|
|
0:73 0.000000
|
|
0:73 1.000000
|
|
0:74 Constant:
|
|
0:74 2.000000
|
|
0:75 direct index ( temp highp int)
|
|
0:75 'ia' ( temp 9-element array of highp int)
|
|
0:75 Constant:
|
|
0:75 3 (const int)
|
|
0:? Linker Objects
|
|
0:? 'ga' ( global highp int)
|
|
0:? 'gb' ( global highp int)
|
|
0:? 'f' ( global highp float)
|
|
0:? 'fsa' ( uniform 3-element array of lowp sampler2D)
|
|
0:? 'fua' ( uniform 10-element array of highp float)
|
|
0:? 'am3' ( in highp 3X3 matrix of float)
|
|
0:? 'av2' ( in highp 2-component vector of float)
|
|
0:? 'va' ( smooth out 4-element array of highp 4-component vector of float)
|
|
0:? 'm2' ( const highp 2X2 matrix of float)
|
|
0:? 1.000000
|
|
0:? 0.000000
|
|
0:? 0.000000
|
|
0:? 1.000000
|
|
0:? 'v3' ( const highp 3-component vector of float)
|
|
0:? 2.000000
|
|
0:? 2.000000
|
|
0:? 2.000000
|
|
|