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22 lines
392 B
GLSL
22 lines
392 B
GLSL
#version 440
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layout(location = 0) in Primitive
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{
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vec2 texCoord;
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} IN[];
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layout(location = 0) out Primitive
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{
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vec2 texCoord;
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} OUT[];
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layout(vertices = 3) out;
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void main()
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{
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OUT[gl_InvocationID].texCoord = IN[gl_InvocationID].texCoord;
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float tessLevel = 10.0;
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gl_TessLevelOuter[gl_InvocationID] = tessLevel;
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gl_TessLevelInner[0] = tessLevel;
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}
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