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13 lines
425 B
GLSL
13 lines
425 B
GLSL
#version 460
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#extension GL_NV_ray_tracing : enable
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hitAttributeNV vec4 payload;
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layout(binding = 0, set = 0) uniform accelerationStructureNV accNV;
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void main()
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{
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payload.x = 1.0f; // ERROR, cannot write to hitattributeNV in stage
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reportIntersectionNV(1.0, 1U); // ERROR, unsupported builtin in stage
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terminateRayNV();
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ignoreIntersectionNV();
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}
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