mirror of
https://github.com/RPCS3/glslang.git
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98c2ef25de
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@23389 e7fa87d3-cd2b-0410-9028-fcbf551c1848
54 lines
2.4 KiB
Plaintext
54 lines
2.4 KiB
Plaintext
Warning, version 420 is not yet complete; some version-specific features are present, but many are missing.
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WARNING: 0:3: varying deprecated in version 130; may be removed in future release
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ERROR: 0:3: 'varying' : no longer supported in core profile; removed in version 420
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ERROR: 0:7: '' : vertex input cannot be further qualified
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ERROR: 0:11: '' : can only have one interpolation qualifier (flat, smooth, noperspective)
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ERROR: 0:12: '' : can only have one auxiliary qualifier (centroid, patch, and sample)
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ERROR: 0:13: 'uniform' : too many storage qualifiers
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ERROR: 0:21: 'j' : undeclared identifier
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ERROR: 0:21: '=' : cannot convert from 'float' to 'int'
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ERROR: 0:22: 'k' : undeclared identifier
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ERROR: 0:22: '=' : cannot convert from 'float' to 'int'
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ERROR: 0:23: 'j' : undeclared identifier
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ERROR: 0:23: '=' : cannot convert from 'float' to 'int'
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ERROR: 0:27: 'jj' : undeclared identifier
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ERROR: 0:27: '=' : cannot convert from 'float' to 'int'
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ERROR: 13 compilation errors. No code generated.
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ERROR: node is still EOpNull!
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0:15 Function Definition: main( (void)
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0:15 Function Parameters:
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0:? Sequence
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0:18 Test condition and select (void)
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0:18 Condition
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0:18 Compare Equal (bool)
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0:18 'i' (int)
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0:18 Constant:
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0:18 3 (const int)
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0:18 true case
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0:19 Sequence
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0:19 move second child to first child (int)
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0:19 'j' (int)
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0:19 'i' (int)
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0:25 Loop with condition tested first
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0:25 Loop Condition
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0:25 Constant:
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0:25 true (const bool)
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0:25 No loop body
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0:30 Function Definition: bar(vf4; (void)
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0:30 Function Parameters:
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0:30 'v' (in 4-component vector of float)
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0:? Linker Objects
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0:? 'v2' (smooth out 2-component vector of float)
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0:? 'bad' (in 10-element array of 4-component vector of float)
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0:? 'badorder' (in 4-component vector of float)
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0:? 'badorder2' (invariant smooth out 4-component vector of float)
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0:? 'badorder4' (centroid in 4-component vector of float)
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0:? 'badorder3' (flat out 4-component vector of float)
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0:? 'rep' (smooth flat out 4-component vector of float)
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0:? 'rep2' (centroid smooth sample out 4-component vector of float)
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0:? 'rep3' (in 4-component vector of float)
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0:? 'gl_VertexID' (gl_VertexId int)
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0:? 'gl_InstanceID' (gl_InstanceId int)
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