glslang/Test/baseResults/lineContinuation.vert.out
John Kessenich 337dbc7d8c Add basic intra-stage linking validation for matching types and qualification of uniforms/ins/outs/globals, function body duplication, and mixing ES/non-ES shaders.
Still need to handle arrays and built-in redeclarations, and many more rules, but this puts the basics in place.


git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@23225 e7fa87d3-cd2b-0410-9028-fcbf551c1848
2013-09-24 21:18:46 +00:00

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ERROR: 0:6: '#error' : e1
ERROR: 0:11: '#error' : e2
ERROR: 0:18: '#error' : e3
ERROR: 3 compilation errors. No code generated.
ERROR: node is still EOpNull!
0:20 Function Definition: main( (void)
0:20 Function Parameters:
0:20 Sequence
0:20 move second child to first child (highp 4-component vector of float)
0:20 'gl_Position' (gl_Position highp 4-component vector of float)
0:20 Construct vec4 (highp 4-component vector of float)
0:20 'foo' (highp float)
0:? Linker Objects
0:? 'foo' (highp float)
0:? 'gl_VertexID' (gl_VertexId highp int)
0:? 'gl_InstanceID' (gl_InstanceId highp int)