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15 lines
173 B
GLSL
15 lines
173 B
GLSL
void foo(float f)
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{
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if (f < 1.0)
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discard;
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}
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void PixelShaderFunction(float4 input) : COLOR0
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{
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foo(input.z);
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if (input.x)
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discard;
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float f = input.x;
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discard;
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}
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