mirror of
https://github.com/RPCS3/glslang.git
synced 2024-12-18 08:47:37 +00:00
47 lines
847 B
GLSL
47 lines
847 B
GLSL
#version 140
|
|
|
|
in vec4 k;
|
|
out vec4 o;
|
|
|
|
in float gl_ClipDistance[5];
|
|
|
|
layout(row_major) uniform;
|
|
|
|
uniform sampler2D samp2Da[3];
|
|
|
|
layout(std140) uniform bn {
|
|
layout(row_major) mat4 matra[4];
|
|
layout(column_major) mat4 matca[4];
|
|
layout(row_major) mat4 matr;
|
|
layout(column_major) mat4 matc;
|
|
layout(align=512, offset=1024) mat4 matrdef;
|
|
};
|
|
|
|
uniform sampler2DRect sampR;
|
|
uniform isamplerBuffer sampB;
|
|
|
|
float foo();
|
|
|
|
void main()
|
|
{
|
|
o.y = gl_ClipDistance[2];
|
|
o.z = gl_ClipDistance[int(k)];
|
|
o.w = float(textureSize(sampR) + textureSize(sampB)) / 100.0;
|
|
o.z = foo();
|
|
}
|
|
|
|
// Test extra-function initializers
|
|
|
|
float i1 = gl_FrontFacing ? -2.0 : 2.0;
|
|
float i2 = 102;
|
|
|
|
float foo()
|
|
{
|
|
return i1 + i2;
|
|
}
|
|
|
|
// test arrayed block
|
|
layout(std140) uniform bi {
|
|
vec3 v[2];
|
|
} bname[4];
|