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glslang/Test/spv.GeometryShaderPassthrough.geom

17 lines
254 B
GLSL

#version 450
#extension GL_NV_geometry_shader_passthrough : require
layout(triangles) in;
layout(passthrough) in gl_PerVertex {
vec4 gl_Position;
};
layout(passthrough) in Inputs {
vec2 texcoord;
vec4 baseColor;
};
void main()
{
}