glslang/Test/baseResults/hlsl.swizzle.frag.out

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hlsl.swizzle.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:1 move second child to first child (temp 4-component vector of float)
0:1 'AmbientColor' (temp 4-component vector of float)
0:? Constant:
0:? 1.000000
0:? 0.500000
0:? 0.000000
0:? 1.000000
0:7 Function Definition: ShaderFunction(vf4; (temp 4-component vector of float)
0:4 Function Parameters:
0:4 'input' (in 4-component vector of float)
0:? Sequence
0:5 Branch: Return with expression
0:5 component-wise multiply (temp 4-component vector of float)
0:5 vector swizzle (temp 4-component vector of float)
0:5 'input' (in 4-component vector of float)
0:5 Sequence
0:5 Constant:
0:5 3 (const int)
0:5 Constant:
0:5 3 (const int)
0:5 Constant:
0:5 1 (const int)
0:5 Constant:
0:5 0 (const int)
0:5 Construct vec4 (temp 4-component vector of float)
0:5 direct index (temp float)
0:5 'AmbientColor' (temp 4-component vector of float)
0:5 Constant:
0:5 2 (const int)
0:? Linker Objects
0:? 'AmbientColor' (temp 4-component vector of float)
Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:1 move second child to first child (temp 4-component vector of float)
0:1 'AmbientColor' (temp 4-component vector of float)
0:? Constant:
0:? 1.000000
0:? 0.500000
0:? 0.000000
0:? 1.000000
0:7 Function Definition: ShaderFunction(vf4; (temp 4-component vector of float)
0:4 Function Parameters:
0:4 'input' (in 4-component vector of float)
0:? Sequence
0:5 Branch: Return with expression
0:5 component-wise multiply (temp 4-component vector of float)
0:5 vector swizzle (temp 4-component vector of float)
0:5 'input' (in 4-component vector of float)
0:5 Sequence
0:5 Constant:
0:5 3 (const int)
0:5 Constant:
0:5 3 (const int)
0:5 Constant:
0:5 1 (const int)
0:5 Constant:
0:5 0 (const int)
0:5 Construct vec4 (temp 4-component vector of float)
0:5 direct index (temp float)
0:5 'AmbientColor' (temp 4-component vector of float)
0:5 Constant:
0:5 2 (const int)
0:? Linker Objects
0:? 'AmbientColor' (temp 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 25
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "PixelShaderFunction"
ExecutionMode 4 OriginUpperLeft
Source HLSL 450
Name 4 "PixelShaderFunction"
Name 11 "ShaderFunction(vf4;"
Name 10 "input"
Name 15 "AmbientColor"
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypePointer Function 7(fvec4)
9: TypeFunction 7(fvec4) 8(ptr)
16: TypeInt 32 0
17: 16(int) Constant 2
18: TypePointer Function 6(float)
4(PixelShaderFunction): 2 Function None 3
5: Label
FunctionEnd
11(ShaderFunction(vf4;): 7(fvec4) Function None 9
10(input): 8(ptr) FunctionParameter
12: Label
15(AmbientColor): 8(ptr) Variable Function
13: 7(fvec4) Load 10(input)
14: 7(fvec4) VectorShuffle 13 13 3 3 1 0
19: 18(ptr) AccessChain 15(AmbientColor) 17
20: 6(float) Load 19
21: 7(fvec4) CompositeConstruct 20 20 20 20
22: 7(fvec4) FMul 14 21
ReturnValue 22
FunctionEnd