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https://github.com/RPCS3/glslang.git
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67 lines
2.8 KiB
Plaintext
Executable File
67 lines
2.8 KiB
Plaintext
Executable File
spv.always-discard2.frag
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Linked fragment stage:
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 40
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 21 38
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ExecutionMode 4 OriginUpperLeft
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Source GLSL 140
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Name 4 "main"
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Name 9 "white"
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Name 12 "black"
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Name 15 "color"
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Name 18 "x"
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Name 21 "tex_coord"
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Name 30 "y"
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Name 38 "gl_FragColor"
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypePointer Function 7(fvec4)
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10: 6(float) Constant 1065353216
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11: 7(fvec4) ConstantComposite 10 10 10 10
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13: 6(float) Constant 1045220557
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14: 7(fvec4) ConstantComposite 13 13 13 13
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17: TypePointer Function 6(float)
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19: TypeVector 6(float) 2
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20: TypePointer Input 19(fvec2)
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21(tex_coord): 20(ptr) Variable Input
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22: TypeInt 32 0
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23: 22(int) Constant 0
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24: TypePointer Input 6(float)
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27: 6(float) Constant 1073741824
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31: 22(int) Constant 1
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37: TypePointer Output 7(fvec4)
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38(gl_FragColor): 37(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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9(white): 8(ptr) Variable Function
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12(black): 8(ptr) Variable Function
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15(color): 8(ptr) Variable Function
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18(x): 17(ptr) Variable Function
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30(y): 17(ptr) Variable Function
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Store 9(white) 11
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Store 12(black) 14
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16: 7(fvec4) Load 9(white)
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Store 15(color) 16
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25: 24(ptr) AccessChain 21(tex_coord) 23
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26: 6(float) Load 25
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28: 6(float) FMul 26 27
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29: 6(float) FSub 28 10
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Store 18(x) 29
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32: 24(ptr) AccessChain 21(tex_coord) 31
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33: 6(float) Load 32
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34: 6(float) FMul 33 27
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35: 6(float) FSub 34 10
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Store 30(y) 35
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Kill
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FunctionEnd
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