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47 lines
930 B
GLSL
47 lines
930 B
GLSL
#version 450
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#extension GL_KHX_shader_explicit_arithmetic_types: enable
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int64_t func(int8_t a, int16_t b, int16_t c)
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{
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return int64_t(a | b + c);
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}
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int64_t func(int8_t a, int16_t b, int32_t c)
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{
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return int64_t(a | b - c);
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}
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int64_t func(int32_t a, int32_t b, int32_t c)
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{
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return int64_t(a / b + c);
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}
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int64_t func(float16_t a, float16_t b, float32_t c)
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{
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return int64_t(a - b * c);
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}
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int64_t func(float16_t a, int16_t b, float32_t c)
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{
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return int64_t(a - b * c);
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}
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void main()
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{
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int8_t x;
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int16_t y;
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int32_t z;
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int64_t w;
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float16_t f16;
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float64_t f64;
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int64_t b1 = func(x, y, z);
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int64_t b2 = func(y, y, z); // tie
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int64_t b3 = func(y, y, w); // No match
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int64_t b4 = func(y, z, f16); // No match
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int64_t b5 = func(y, y, f16);
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int64_t b7 = func(f16, f16, y);
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int64_t b8 = func(f16, f16, f64); // No match
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int64_t b9 = func(f16, x, f16); // tie
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}
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