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33 lines
932 B
GLSL
33 lines
932 B
GLSL
#version 450 core
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layout(vertices = 4) out;
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layout(location=1) patch out vec4 patchOut;
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struct S {
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float sMem1; // should not see a patch decoration
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float sMem2; // should not see a patch decoration
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};
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layout(location = 12) patch out TheBlock {
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highp float bMem1; // should not see a location decoration
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highp float bMem2;
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S s; // should see a patch decoration
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} tcBlock[2];
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void main()
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{
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gl_out[gl_InvocationID].gl_Position = gl_in[gl_InvocationID].gl_Position;
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}
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layout(location = 2) patch out SingleBlock {
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highp float bMem1; // should not see a location decoration
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highp float bMem2;
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S s; // should see a patch decoration
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} singleBlock;
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layout(location = 20) patch out bn {
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vec4 v1; // location 20
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layout(location = 24) vec4 v2; // location 24
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vec4 v3; // location 25
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}; |