glslang/Test/array.frag

105 lines
1.8 KiB
GLSL

#version 130
float gu[];
float g4[4];
float g5[5];
uniform int a;
float[4] foo(float a[5])
{
return float[](a[0], a[1], a[2], a[3]);
}
void bar(float[5]) {}
void main()
{
{
float gu[2]; // okay, new scope
gu[2] = 4.0; // ERROR, overflow
}
gu[2] = 4.0; // okay
gu[3] = 3.0;
gu[a] = 5.0; // ERROR
g4 = foo(g5);
g5 = g4; // ERROR
gu = g4; // ERROR
foo(gu); // ERROR
bar(g5);
if (float[4](1.0, 2.0, 3.0, 4.0) == g4)
gu[0] = 2.0;
float u[];
u[2] = 3.0; // okay
float u[5];
u[5] = 5.0; // ERROR
foo(u); // okay
gl_FragData[1000] = vec4(1.0); // ERROR
gl_FragData[-1] = vec4(1.0); // ERROR
gl_FragData[3] = vec4(1.0);
const int ca[] = int[](3, 2);
int sum = ca[0];
sum += ca[1];
sum += ca[2]; // ERROR
const int ca3[3] = int[](3, 2); // ERROR
int ica[] = int[](3, 2);
int ica3[3] = int[](3, 2); // ERROR
ica[3.1] = 3; // ERROR
ica[u[1]] = 4; // ERROR
}
int[] foo213234(); // ERROR
int foo234234(float[]); // ERROR
int foo234235(vec2[] v); // ERROR
vec3 guns[];
float f = guns[7];
void foo()
{
int uns[];
uns[3] = 40;
uns[1] = 30;
guns[2] = vec3(2.4);
float unsf[];
bar(unsf); // ERROR
}
float[] foo2() // ERROR
{
float f[];
return f;
float g[9];
return g; // ERROR
}
float gUnusedUnsized[];
void foo3()
{
float resize1[];
resize1[2] = 4.0;
resize1.length(); // ERROR
float resize1[3];
resize1.length();
float resize2[];
resize2[5] = 4.0;
float resize2[5]; // should be ERROR, but is not
resize2.length();
resize2[5] = 4.0; // ERROR
}
int[] i = int[](); // ERROR, need constructor arguments