mirror of
https://github.com/RPCS3/glslang.git
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f2ee3dd46a
This included - encapsulating aggregate constants - removal of constant-aggregate comparison algorithms, instead using a flattened and direct std::vector comparison - adding structure type comparison for independently declared structures that still might match types git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@23274 e7fa87d3-cd2b-0410-9028-fcbf551c1848
29 lines
1.0 KiB
Plaintext
29 lines
1.0 KiB
Plaintext
0:? Sequence
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0:6 Function Definition: main( (void)
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0:6 Function Parameters:
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0:8 Sequence
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0:8 Sequence
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0:8 move second child to first child (4-component vector of float)
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0:8 'v' (4-component vector of float)
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0:8 Function Call: texture2D(s21;vf2; (4-component vector of float)
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0:8 'tex' (uniform sampler2D)
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0:8 'coord' (smooth in 2-component vector of float)
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0:10 Test condition and select (void)
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0:10 Condition
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0:10 Compare Equal (bool)
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0:10 'v' (4-component vector of float)
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0:10 Constant:
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0:10 0.100000
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0:10 0.200000
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0:10 0.300000
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0:10 0.400000
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0:10 true case
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0:11 Branch: Kill
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0:13 move second child to first child (4-component vector of float)
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0:13 'gl_FragColor' (fragColor 4-component vector of float)
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0:13 'v' (4-component vector of float)
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0:? Linker Objects
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0:? 'tex' (uniform sampler2D)
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0:? 'coord' (smooth in 2-component vector of float)
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