glslang/Test/baseResults/conditionalDiscard.frag.out
John Kessenich f2ee3dd46a Add full support for uniforms with initializers, including intra-stage link validation of aggregate constant initializers.
This included 
 - encapsulating aggregate constants
 - removal of constant-aggregate comparison algorithms, instead using a flattened and direct std::vector comparison
 - adding structure type comparison for independently declared structures that still might match types



git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@23274 e7fa87d3-cd2b-0410-9028-fcbf551c1848
2013-09-28 04:02:08 +00:00

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0:? Sequence
0:6 Function Definition: main( (void)
0:6 Function Parameters:
0:8 Sequence
0:8 Sequence
0:8 move second child to first child (4-component vector of float)
0:8 'v' (4-component vector of float)
0:8 Function Call: texture2D(s21;vf2; (4-component vector of float)
0:8 'tex' (uniform sampler2D)
0:8 'coord' (smooth in 2-component vector of float)
0:10 Test condition and select (void)
0:10 Condition
0:10 Compare Equal (bool)
0:10 'v' (4-component vector of float)
0:10 Constant:
0:10 0.100000
0:10 0.200000
0:10 0.300000
0:10 0.400000
0:10 true case
0:11 Branch: Kill
0:13 move second child to first child (4-component vector of float)
0:13 'gl_FragColor' (fragColor 4-component vector of float)
0:13 'v' (4-component vector of float)
0:? Linker Objects
0:? 'tex' (uniform sampler2D)
0:? 'coord' (smooth in 2-component vector of float)