glslang/Test/baseResults/versionsClean.frag.out
John Kessenich f2ee3dd46a Add full support for uniforms with initializers, including intra-stage link validation of aggregate constant initializers.
This included 
 - encapsulating aggregate constants
 - removal of constant-aggregate comparison algorithms, instead using a flattened and direct std::vector comparison
 - adding structure type comparison for independently declared structures that still might match types



git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@23274 e7fa87d3-cd2b-0410-9028-fcbf551c1848
2013-09-28 04:02:08 +00:00

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ERROR: #version: statement must appear first in es-profile shader; before comments or newlines
ERROR: 1 compilation errors. No code generated.
ERROR: node is still EOpNull!
0:41 Function Definition: main( (void)
0:41 Function Parameters:
0:43 Sequence
0:43 move second child to first child (highp 4-component vector of float)
0:43 'foo' (out highp 4-component vector of float)
0:43 Construct vec4 (highp 4-component vector of float)
0:43 'color' (smooth in highp 3-component vector of float)
0:43 Constant:
0:43 142.000000
0:44 Branch: Kill
0:? Linker Objects
0:? 'color' (smooth in highp 3-component vector of float)
0:? 'foo' (out highp 4-component vector of float)
0:? 'bar' (uniform highp sampler2DArrayShadow)