mirror of
https://github.com/RPCS3/glslang.git
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f2ee3dd46a
This included - encapsulating aggregate constants - removal of constant-aggregate comparison algorithms, instead using a flattened and direct std::vector comparison - adding structure type comparison for independently declared structures that still might match types git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@23274 e7fa87d3-cd2b-0410-9028-fcbf551c1848
20 lines
812 B
Plaintext
20 lines
812 B
Plaintext
ERROR: #version: statement must appear first in es-profile shader; before comments or newlines
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ERROR: 1 compilation errors. No code generated.
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ERROR: node is still EOpNull!
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0:41 Function Definition: main( (void)
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0:41 Function Parameters:
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0:43 Sequence
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0:43 move second child to first child (highp 4-component vector of float)
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0:43 'foo' (out highp 4-component vector of float)
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0:43 Construct vec4 (highp 4-component vector of float)
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0:43 'color' (smooth in highp 3-component vector of float)
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0:43 Constant:
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0:43 142.000000
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0:44 Branch: Kill
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0:? Linker Objects
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0:? 'color' (smooth in highp 3-component vector of float)
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0:? 'foo' (out highp 4-component vector of float)
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0:? 'bar' (uniform highp sampler2DArrayShadow)
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